raze/wadsrc/static/zscript/games/duke/actors/coot.zs

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class RedneckCoot : DukeActor
{
default
{
pic "COOT";
+INTERNAL_BADGUY;
+KILLCOUNT;
}
override void PlayFTASound()
{
if (!Raze.isRRRA() && (random(0, 3)) == 2)
self.PlayActorSound("CT_GET");
}
override void Initialize()
{
self.scale = (0.375, 0.28125);
self.setClipDistFromTile();
self.clipdist *= 4;
}
}
class RedneckCootStayput: RedneckCoot
{
default
{
pic "COOTSTAYPUT";
+INTERNAL_BADGUY;
+KILLCOUNT;
}
override void PlayFTASound()
{
}
override void initialize()
{
super.initialize();
self.actorstayput = self.sector; // make this a flag once everything has been exported.
}
}
// CON for this is different in RRRA, so we need the split regardless of the flag.
class RedneckRACoot : RedneckCoot
{
default
{
+LOOKALLAROUND
}
}
class RedneckRACootStayput: RedneckRACoot
{
default
{
pic "COOTSTAYPUT";
+BADGUYSTAYPUT;
}
override void PlayFTASound()
{
}
}