raze/source/games/blood/src/db.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include "build.h"
#include "compat.h"
#include "common_game.h"
#include "zstring.h"
#include "m_crc32.h"
#include "md4.h"
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#include "automap.h"
#include "raze_sound.h"
#include "gamefuncs.h"
#include "hw_sections.h"
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#include "sectorgeometry.h"
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#include "blood.h"
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BEGIN_BLD_NS
DBloodActor bloodActors[kMaxSprites];
bool gModernMap = false;
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unsigned short gStatCount[kMaxStatus + 1];
XSPRITE xsprite[kMaxXSprites];
XSECTOR xsector[kMaxXSectors];
XWALL xwall[kMaxXWalls];
unsigned short nextXSprite[kMaxXSprites];
int XWallsUsed, XSectorsUsed;
uint8_t qsector_filler[kMaxSectors];
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int gVisibility;
void dbCrypt(char *pPtr, int nLength, int nKey)
{
for (int i = 0; i < nLength; i++)
{
pPtr[i] = pPtr[i] ^ nKey;
nKey++;
}
}
void InsertSpriteSect(int nSprite, int nSector)
{
assert(nSprite >= 0 && nSprite < kMaxSprites);
assert(nSector >= 0 && nSector < kMaxSectors);
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int nOther = headspritesect[nSector];
if (nOther >= 0)
{
prevspritesect[nSprite] = prevspritesect[nOther];
nextspritesect[nSprite] = -1;
nextspritesect[prevspritesect[nOther]] = nSprite;
prevspritesect[nOther] = nSprite;
}
else
{
prevspritesect[nSprite] = nSprite;
nextspritesect[nSprite] = -1;
headspritesect[nSector] = nSprite;
}
sprite[nSprite].sectnum = nSector;
}
void RemoveSpriteSect(int nSprite)
{
assert(nSprite >= 0 && nSprite < kMaxSprites);
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int nSector = sprite[nSprite].sectnum;
assert(nSector >= 0 && nSector < kMaxSectors);
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int nOther = nextspritesect[nSprite];
if (nOther < 0)
{
nOther = headspritesect[nSector];
}
prevspritesect[nOther] = prevspritesect[nSprite];
if (headspritesect[nSector] != nSprite)
{
nextspritesect[prevspritesect[nSprite]] = nextspritesect[nSprite];
}
else
{
headspritesect[nSector] = nextspritesect[nSprite];
}
sprite[nSprite].sectnum = MAXSECTORS;
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}
void InsertSpriteStat(int nSprite, int nStat)
{
assert(nSprite >= 0 && nSprite < kMaxSprites);
assert(nStat >= 0 && nStat <= kMaxStatus);
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int nOther = headspritestat[nStat];
if (nOther >= 0)
{
prevspritestat[nSprite] = prevspritestat[nOther];
nextspritestat[nSprite] = -1;
nextspritestat[prevspritestat[nOther]] = nSprite;
prevspritestat[nOther] = nSprite;
}
else
{
prevspritestat[nSprite] = nSprite;
nextspritestat[nSprite] = -1;
headspritestat[nStat] = nSprite;
}
sprite[nSprite].statnum = nStat;
gStatCount[nStat]++;
}
void RemoveSpriteStat(int nSprite)
{
assert(nSprite >= 0 && nSprite < kMaxSprites);
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int nStat = sprite[nSprite].statnum;
assert(nStat >= 0 && nStat <= kMaxStatus);
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int nOther = nextspritestat[nSprite];
if (nOther < 0)
{
nOther = headspritestat[nStat];
}
prevspritestat[nOther] = prevspritestat[nSprite];
if (headspritestat[nStat] != nSprite)
{
nextspritestat[prevspritestat[nSprite]] = nextspritestat[nSprite];
}
else
{
headspritestat[nStat] = nextspritestat[nSprite];
}
sprite[nSprite].statnum = MAXSTATUS;
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gStatCount[nStat]--;
}
void qinitspritelists(void) // Replace
{
for (int i = 0; i <= kMaxSectors; i++)
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{
headspritesect[i] = -1;
}
for (int i = 0; i <= kMaxStatus; i++)
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{
headspritestat[i] = -1;
}
for (int i = 0; i < kMaxSprites; i++)
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{
sprite[i].sectnum = -1;
sprite[i].index = -1;
InsertSpriteStat(i, kMaxStatus);
}
memset(gStatCount, 0, sizeof(gStatCount));
Numsprites = 0;
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}
int InsertSprite(int nSector, int nStat)
{
int nSprite = headspritestat[kMaxStatus];
assert(nSprite < kMaxSprites);
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if (nSprite < 0)
{
return nSprite;
}
RemoveSpriteStat(nSprite);
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DBloodActor* actor = &bloodActors[nSprite];
actor->Clear();
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spritetype *pSprite = &actor->s();
memset(pSprite, 0, sizeof(spritetype));
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InsertSpriteStat(nSprite, nStat);
InsertSpriteSect(nSprite, nSector);
pSprite->cstat = 128;
pSprite->clipdist = 32;
pSprite->xrepeat = pSprite->yrepeat = 64;
actor->SetOwner(nullptr);
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pSprite->extra = -1;
pSprite->index = nSprite;
Numsprites++;
sprite[nSprite].time = leveltimer++;
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return nSprite;
}
int DeleteSprite(int nSprite)
{
FVector3 pos = GetSoundPos(&sprite[nSprite].pos);
soundEngine->RelinkSound(SOURCE_Actor, &sprite[nSprite], nullptr, &pos);
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if (sprite[nSprite].extra > 0)
{
dbDeleteXSprite(sprite[nSprite].extra);
}
assert(sprite[nSprite].statnum >= 0 && sprite[nSprite].statnum < kMaxStatus);
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RemoveSpriteStat(nSprite);
assert(sprite[nSprite].sectnum >= 0 && sprite[nSprite].sectnum < kMaxSectors);
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RemoveSpriteSect(nSprite);
InsertSpriteStat(nSprite, kMaxStatus);
#ifdef NOONE_EXTENSIONS
for (auto& ctrl : gPlayerCtrl) if (ctrl.qavScene.initiator == &bloodActors[nSprite]) ctrl.qavScene.initiator = nullptr;
#endif
Numsprites--;
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return nSprite;
}
int ChangeSpriteSect(int nSprite, int nSector)
{
assert(nSprite >= 0 && nSprite < kMaxSprites);
assert(nSector >= 0 && nSector < kMaxSectors);
assert(sprite[nSprite].sectnum >= 0 && sprite[nSprite].sectnum < kMaxSectors);
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RemoveSpriteSect(nSprite);
InsertSpriteSect(nSprite, nSector);
return 0;
}
int qchangespritesect(short nSprite, short nSector)
{
return ChangeSpriteSect(nSprite, nSector);
}
int ChangeSpriteStat(int nSprite, int nStatus)
{
assert(nSprite >= 0 && nSprite < kMaxSprites);
assert(nStatus >= 0 && nStatus < kMaxStatus);
assert(sprite[nSprite].statnum >= 0 && sprite[nSprite].statnum < kMaxStatus);
assert(sprite[nSprite].sectnum >= 0 && sprite[nSprite].sectnum < kMaxSectors);
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RemoveSpriteStat(nSprite);
InsertSpriteStat(nSprite, nStatus);
return 0;
}
void InitFreeList(unsigned short *pList, int nCount)
{
for (int i = 1; i < nCount; i++)
{
pList[i] = i-1;
}
pList[0] = nCount - 1;
}
void InitFreeList(unsigned short* pList, int nCount, FixedBitArray<MAXSPRITES>&used)
{
int lastfree = 0;
for (int i = 1; i < nCount; i++)
{
if (!used[i])
{
pList[i] = lastfree;
lastfree = i;
}
}
pList[0] = lastfree;
}
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void InsertFree(unsigned short *pList, int nIndex)
{
pList[nIndex] = pList[0];
pList[0] = nIndex;
}
unsigned short dbInsertXSprite(int nSprite)
{
int nXSprite = nextXSprite[0];
nextXSprite[0] = nextXSprite[nXSprite];
if (nXSprite == 0)
{
I_Error("Out of free XSprites");
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}
memset(&xsprite[nXSprite], 0, sizeof(XSPRITE));
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bloodActors[nSprite].hit = {};
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xsprite[nXSprite].reference = nSprite;
sprite[nSprite].extra = nXSprite;
return nXSprite;
}
void dbDeleteXSprite(int nXSprite)
{
assert(xsprite[nXSprite].reference >= 0);
assert(sprite[xsprite[nXSprite].reference].extra == nXSprite);
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InsertFree(nextXSprite, nXSprite);
sprite[xsprite[nXSprite].reference].extra = -1;
xsprite[nXSprite].reference = -1;
}
unsigned short dbInsertXWall(int nWall)
{
int nXWall = XWallsUsed++;
if (nXWall >= kMaxXWalls)
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{
I_Error("Out of free XWalls");
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}
memset(&xwall[nXWall], 0, sizeof(XWALL));
xwall[nXWall].reference = nWall;
wall[nWall].extra = nXWall;
return nXWall;
}
unsigned short dbInsertXSector(int nSector)
{
int nXSector = XSectorsUsed++;
if (nXSector >= kMaxXSectors)
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{
I_Error("Out of free XSectors");
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}
memset(&xsector[nXSector], 0, sizeof(XSECTOR));
xsector[nXSector].reference = nSector;
sector[nSector].extra = nXSector;
return nXSector;
}
void dbInit(void)
{
InitFreeList(nextXSprite, kMaxXSprites);
for (int i = 1; i < kMaxXSprites; i++)
{
xsprite[i].reference = -1;
}
XWallsUsed = XSectorsUsed = 1; // 0 is not usable because it's the default for 'extra' and some code actually uses it to clobber the contents in here. :(
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for (int i = 1; i < kMaxXWalls; i++)
{
xwall[i].reference = -1;
}
for (int i = 1; i < kMaxXSectors; i++)
{
xsector[i].reference = -1;
}
initspritelists();
for (int i = 0; i < kMaxSprites; i++)
{
sprite[i].cstat = 128;
}
}
void PropagateMarkerReferences(void)
{
BloodStatIterator it(kStatMarker);
while (auto actor = it.Next())
{
switch (actor->s().type)
{
case kMarkerOff:
case kMarkerAxis:
case kMarkerWarpDest:
{
int nOwner = actor->s().owner;
if (nOwner >= 0 && nOwner < numsectors)
{
int nXSector = sector[nOwner].extra;
if (nXSector > 0 && nXSector < kMaxXSectors)
{
xsector[nXSector].marker0 = actor;
continue;
}
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}
}
break;
case kMarkerOn:
{
int nOwner = actor->s().owner;
if (nOwner >= 0 && nOwner < numsectors)
{
int nXSector = sector[nOwner].extra;
if (nXSector > 0 && nXSector < kMaxXSectors)
{
xsector[nXSector].marker1 = actor;
continue;
}
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}
}
break;
}
DeleteSprite(actor);
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}
}
bool drawtile2048, encrypted;
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MAPHEADER2 byte_19AE44;
unsigned int dbReadMapCRC(const char *pPath)
{
encrypted = 0;
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FString mapname = pPath;
DefaultExtension(mapname, ".map");
auto fr = fileSystem.OpenFileReader(mapname);
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if (!fr.isOpen())
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{
Printf("Error opening map file %s", pPath);
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return -1;
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}
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MAPSIGNATURE header;
fr.Read(&header, 6);
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if (memcmp(header.signature, "BLM\x1a", 4))
{
I_Error("%s: Map file corrupted.", mapname.GetChars());
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}
int ver = LittleShort(header.version);
if ((ver & 0xff00) == 0x600)
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{
}
else if ((ver & 0xff00) == 0x700)
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{
encrypted = 1;
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}
else
{
I_Error("%s: Map file is wrong version.", mapname.GetChars());
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}
fr.Seek(-4, FileReader::SeekEnd);
return fr.ReadInt32();
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}
int gMapRev, gMattId, gSkyCount;
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//char byte_19AE44[128];
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const int nXSectorSize = 60;
const int nXSpriteSize = 56;
const int nXWallSize = 24;
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#pragma pack(push, 1)
// This is the on-disk format. Only Blood still needs this for its retarded encryption that has to read this in as a block so that it can be decoded.
// Keep it local so that the engine's sprite type is no longer limited by file format restrictions.
struct spritetypedisk
{
int32_t x, y, z;
uint16_t cstat;
int16_t picnum;
int8_t shade;
uint8_t pal, clipdist, detail;
uint8_t xrepeat, yrepeat;
int8_t xoffset, yoffset;
int16_t sectnum, statnum;
int16_t ang, owner;
int16_t index, yvel, inittype;
int16_t type;
int16_t hitag;
int16_t extra;
};
struct sectortypedisk
{
int16_t wallptr, wallnum;
int32_t ceilingz, floorz;
uint16_t ceilingstat, floorstat;
int16_t ceilingpicnum, ceilingheinum;
int8_t ceilingshade;
uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
int16_t floorpicnum, floorheinum;
int8_t floorshade;
uint8_t floorpal, floorxpanning, floorypanning;
uint8_t visibility, fogpal;
int16_t type;
int16_t hitag;
int16_t extra;
};
struct walltypedisk
{
int32_t x, y;
int16_t point2, nextwall, nextsector;
uint16_t cstat;
int16_t picnum, overpicnum;
int8_t shade;
uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
int16_t type;
int16_t hitag;
int16_t extra;
};
#pragma pack(pop)
void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, int *pSector, unsigned int *pCRC) {
int16_t tpskyoff[256];
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ClearAutomap();
#ifdef NOONE_EXTENSIONS
gModernMap = false;
#endif
memset(xsprite, 0, sizeof(xsprite));
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#ifdef NOONE_EXTENSIONS
for (auto& ctrl : gPlayerCtrl) ctrl.qavScene.initiator = nullptr;
#endif
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#ifdef USE_OPENGL
Polymost::Polymost_prepare_loadboard();
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#endif
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FString mapname = pPath;
DefaultExtension(mapname, ".map");
auto fr = fileSystem.OpenFileReader(mapname);
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if (!fr.isOpen())
{
I_Error("Error opening map file %s", mapname.GetChars());
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}
MAPSIGNATURE header;
fr.Read(&header, 6);
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if (memcmp(header.signature, "BLM\x1a", 4))
{
I_Error("%s: Map file corrupted", mapname.GetChars());
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}
encrypted = 0;
if ((LittleShort(header.version) & 0xff00) == 0x700) {
encrypted = 1;
#ifdef NOONE_EXTENSIONS
// indicate if the map requires modern features to work properly
// for maps wich created in PMAPEDIT BETA13 or higher versions. Since only minor version changed,
// the map is still can be loaded with vanilla BLOOD / MAPEDIT and should work in other ports too.
if ((header.version & 0x00ff) == 0x001) gModernMap = true;
#endif
} else {
I_Error("%s: Map file is wrong version", mapname.GetChars());
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}
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MAPHEADER mapHeader;
fr.Read(&mapHeader,37/* sizeof(mapHeader)*/);
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if (mapHeader.mattid != 0 && mapHeader.mattid != 0x7474614d && mapHeader.mattid != 0x4d617474) {
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dbCrypt((char*)&mapHeader, sizeof(mapHeader), 0x7474614d);
}
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mapHeader.x = LittleLong(mapHeader.x);
mapHeader.y = LittleLong(mapHeader.y);
mapHeader.z = LittleLong(mapHeader.z);
mapHeader.ang = LittleShort(mapHeader.ang);
mapHeader.sect = LittleShort(mapHeader.sect);
mapHeader.pskybits = LittleShort(mapHeader.pskybits);
mapHeader.visibility = LittleLong(mapHeader.visibility);
mapHeader.mattid = LittleLong(mapHeader.mattid);
mapHeader.revision = LittleLong(mapHeader.revision);
mapHeader.numsectors = LittleShort(mapHeader.numsectors);
mapHeader.numwalls = LittleShort(mapHeader.numwalls);
mapHeader.numsprites = LittleShort(mapHeader.numsprites);
*pX = mapHeader.x;
*pY = mapHeader.y;
*pZ = mapHeader.z;
*pAngle = mapHeader.ang;
*pSector = mapHeader.sect;
gVisibility = g_visibility = mapHeader.visibility;
gMattId = mapHeader.mattid;
if (encrypted)
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{
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if (mapHeader.mattid == 0x7474614d || mapHeader.mattid == 0x4d617474)
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{
drawtile2048 = 1;
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}
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else if (!mapHeader.mattid)
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{
drawtile2048 = 0;
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}
else
{
I_Error("%s: Corrupted Map file", mapname.GetChars());
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}
}
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else if (mapHeader.mattid)
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{
I_Error("%s: Corrupted Map file", mapname.GetChars());
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}
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parallaxtype = mapHeader.parallax;
gMapRev = mapHeader.revision;
numsectors = mapHeader.numsectors;
numwalls = mapHeader.numwalls;
allocateMapArrays(mapHeader.numsprites);
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dbInit();
if (encrypted)
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{
fr.Read(&byte_19AE44, 128);
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dbCrypt((char*)&byte_19AE44, 128, numwalls);
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byte_19AE44.numxsprites = LittleLong(byte_19AE44.numxsprites);
byte_19AE44.numxwalls = LittleLong(byte_19AE44.numxwalls);
byte_19AE44.numxsectors = LittleLong(byte_19AE44.numxsectors);
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}
else
{
memset(&byte_19AE44, 0, 128);
}
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gSkyCount = 1<< mapHeader.pskybits;
fr.Read(tpskyoff, gSkyCount*sizeof(tpskyoff[0]));
if (encrypted)
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{
dbCrypt((char*)tpskyoff, gSkyCount*sizeof(tpskyoff[0]), gSkyCount*2);
}
psky_t* pSky = tileSetupSky(DEFAULTPSKY);
pSky->horizfrac = 65536;
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pSky->lognumtiles = mapHeader.pskybits;
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for (int i = 0; i < ClipHigh(gSkyCount, MAXPSKYTILES); i++)
{
pSky->tileofs[i] = LittleShort(tpskyoff[i]);
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}
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for (int i = 0; i < numsectors; i++)
{
sectortype *pSector = &sector[i];
sectortypedisk load;
fr.Read(&load, sizeof(sectortypedisk));
if (encrypted)
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{
dbCrypt((char*)&load, sizeof(sectortypedisk), gMapRev*sizeof(sectortypedisk));
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}
pSector->wallptr = LittleShort(load.wallptr);
pSector->wallnum = LittleShort(load.wallnum);
pSector->ceilingz = LittleLong(load.ceilingz);
pSector->floorz = LittleLong(load.floorz);
pSector->ceilingstat = LittleShort(load.ceilingstat);
pSector->floorstat = LittleShort(load.floorstat);
pSector->ceilingpicnum = LittleShort(load.ceilingpicnum);
pSector->ceilingheinum = LittleShort(load.ceilingheinum);
pSector->floorpicnum = LittleShort(load.floorpicnum);
pSector->floorheinum = LittleShort(load.floorheinum);
pSector->type = LittleShort(load.type);
pSector->hitag = LittleShort(load.hitag);
pSector->extra = LittleShort(load.extra);
pSector->ceilingshade = load.ceilingshade;
pSector->ceilingpal = load.ceilingpal;
pSector->ceilingxpan_ = load.ceilingxpanning;
pSector->ceilingypan_ = load.ceilingypanning;
pSector->floorshade = load.floorshade;
pSector->floorpal = load.floorpal;
pSector->floorxpan_ = load.floorxpanning;
pSector->floorypan_ = load.floorypanning;
pSector->visibility = load.visibility;
qsector_filler[i] = load.fogpal;
pSector->dirty = 255;
pSector->exflags = 0;
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pSector->fogpal = 0;
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if (sector[i].extra > 0)
{
char pBuffer[nXSectorSize];
int nXSector = dbInsertXSector(i);
XSECTOR *pXSector = &xsector[nXSector];
memset(pXSector, 0, sizeof(XSECTOR));
int nCount;
if (!encrypted)
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{
nCount = nXSectorSize;
}
else
{
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nCount = byte_19AE44.numxsectors;
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}
assert(nCount <= nXSectorSize);
fr.Read(pBuffer, nCount);
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BitReader bitReader(pBuffer, nCount);
pXSector->reference = bitReader.readSigned(14);
pXSector->state = bitReader.readUnsigned(1);
pXSector->busy = bitReader.readUnsigned(17);
pXSector->data = bitReader.readUnsigned(16);
pXSector->txID = bitReader.readUnsigned(10);
pXSector->busyWaveA = bitReader.readUnsigned(3);
pXSector->busyWaveB = bitReader.readUnsigned(3);
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pXSector->rxID = bitReader.readUnsigned(10);
pXSector->command = bitReader.readUnsigned(8);
pXSector->triggerOn = bitReader.readUnsigned(1);
pXSector->triggerOff = bitReader.readUnsigned(1);
pXSector->busyTimeA = bitReader.readUnsigned(12);
pXSector->waitTimeA = bitReader.readUnsigned(12);
pXSector->restState = bitReader.readUnsigned(1);
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pXSector->interruptable = bitReader.readUnsigned(1);
pXSector->amplitude = bitReader.readSigned(8);
pXSector->freq = bitReader.readUnsigned(8);
pXSector->reTriggerA = bitReader.readUnsigned(1);
pXSector->reTriggerB = bitReader.readUnsigned(1);
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pXSector->phase = bitReader.readUnsigned(8);
pXSector->wave = bitReader.readUnsigned(4);
pXSector->shadeAlways = bitReader.readUnsigned(1);
pXSector->shadeFloor = bitReader.readUnsigned(1);
pXSector->shadeCeiling = bitReader.readUnsigned(1);
pXSector->shadeWalls = bitReader.readUnsigned(1);
pXSector->shade = bitReader.readSigned(8);
pXSector->panAlways = bitReader.readUnsigned(1);
pXSector->panFloor = bitReader.readUnsigned(1);
pXSector->panCeiling = bitReader.readUnsigned(1);
pXSector->Drag = bitReader.readUnsigned(1);
pXSector->Underwater = bitReader.readUnsigned(1);
pXSector->Depth = bitReader.readUnsigned(3);
pXSector->panVel = bitReader.readUnsigned(8);
pXSector->panAngle = bitReader.readUnsigned(11);
pXSector->unused1 = bitReader.readUnsigned(1);
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pXSector->decoupled = bitReader.readUnsigned(1);
pXSector->triggerOnce = bitReader.readUnsigned(1);
pXSector->isTriggered = bitReader.readUnsigned(1);
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pXSector->Key = bitReader.readUnsigned(3);
pXSector->Push = bitReader.readUnsigned(1);
pXSector->Vector = bitReader.readUnsigned(1);
pXSector->Reserved = bitReader.readUnsigned(1);
pXSector->Enter = bitReader.readUnsigned(1);
pXSector->Exit = bitReader.readUnsigned(1);
pXSector->Wallpush = bitReader.readUnsigned(1);
pXSector->color = bitReader.readUnsigned(1);
/*pXSector->unused2 =*/ bitReader.readUnsigned(1);
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pXSector->busyTimeB = bitReader.readUnsigned(12);
pXSector->waitTimeB = bitReader.readUnsigned(12);
pXSector->stopOn = bitReader.readUnsigned(1);
pXSector->stopOff = bitReader.readUnsigned(1);
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pXSector->ceilpal = bitReader.readUnsigned(4);
pXSector->offCeilZ = bitReader.readSigned(32);
pXSector->onCeilZ = bitReader.readSigned(32);
pXSector->offFloorZ = bitReader.readSigned(32);
pXSector->onFloorZ = bitReader.readSigned(32);
/*pXSector->marker0 =*/ bitReader.readUnsigned(16);
/*pXSector->marker1 =*/ bitReader.readUnsigned(16);
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pXSector->Crush = bitReader.readUnsigned(1);
pSector->ceilingxpan_ += bitReader.readUnsigned(8) / 256.f;
pSector->ceilingypan_ += bitReader.readUnsigned(8) / 256.f;
pSector->floorxpan_ += bitReader.readUnsigned(8) / 256.f;
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pXSector->damageType = bitReader.readUnsigned(3);
pXSector->floorpal = bitReader.readUnsigned(4);
pSector->floorypan_ += bitReader.readUnsigned(8) / 256.f;
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pXSector->locked = bitReader.readUnsigned(1);
pXSector->windVel = bitReader.readUnsigned(10);
pXSector->windAng = bitReader.readUnsigned(11);
pXSector->windAlways = bitReader.readUnsigned(1);
pXSector->dudeLockout = bitReader.readUnsigned(1);
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pXSector->bobTheta = bitReader.readUnsigned(11);
pXSector->bobZRange = bitReader.readUnsigned(5);
pXSector->bobSpeed = bitReader.readSigned(12);
pXSector->bobAlways = bitReader.readUnsigned(1);
pXSector->bobFloor = bitReader.readUnsigned(1);
pXSector->bobCeiling = bitReader.readUnsigned(1);
pXSector->bobRotate = bitReader.readUnsigned(1);
xsector[sector[i].extra].reference = i;
xsector[sector[i].extra].busy = IntToFixed(xsector[sector[i].extra].state);
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}
}
for (int i = 0; i < numwalls; i++)
{
walltype *pWall = &wall[i];
walltypedisk load;
fr.Read(&load, sizeof(walltypedisk));
if (encrypted)
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{
dbCrypt((char*)&load, sizeof(walltypedisk), (gMapRev*sizeof(sectortypedisk)) | 0x7474614d);
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}
pWall->x = LittleLong(load.x);
pWall->y = LittleLong(load.y);
pWall->point2 = LittleShort(load.point2);
pWall->nextwall = LittleShort(load.nextwall);
pWall->nextsector = LittleShort(load.nextsector);
pWall->cstat = LittleShort(load.cstat);
pWall->picnum = LittleShort(load.picnum);
pWall->overpicnum = LittleShort(load.overpicnum);
pWall->type = LittleShort(load.type);
pWall->hitag = LittleShort(load.hitag);
pWall->extra = LittleShort(load.extra);
pWall->shade = load.shade;
pWall->pal = load.pal;
pWall->xrepeat = load.xrepeat;
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pWall->xpan_ = load.xpanning;
pWall->yrepeat = load.yrepeat;
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pWall->ypan_ = load.ypanning;
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if (wall[i].extra > 0)
{
char pBuffer[nXWallSize];
int nXWall = dbInsertXWall(i);
XWALL *pXWall = &xwall[nXWall];
memset(pXWall, 0, sizeof(XWALL));
int nCount;
if (!encrypted)
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{
nCount = nXWallSize;
}
else
{
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nCount = byte_19AE44.numxwalls;
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}
assert(nCount <= nXWallSize);
fr.Read(pBuffer, nCount);
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BitReader bitReader(pBuffer, nCount);
pXWall->reference = bitReader.readSigned(14);
pXWall->state = bitReader.readUnsigned(1);
pXWall->busy = bitReader.readUnsigned(17);
pXWall->data = bitReader.readSigned(16);
pXWall->txID = bitReader.readUnsigned(10);
bitReader.readUnsigned(6);
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pXWall->rxID = bitReader.readUnsigned(10);
pXWall->command = bitReader.readUnsigned(8);
pXWall->triggerOn = bitReader.readUnsigned(1);
pXWall->triggerOff = bitReader.readUnsigned(1);
pXWall->busyTime = bitReader.readUnsigned(12);
pXWall->waitTime = bitReader.readUnsigned(12);
pXWall->restState = bitReader.readUnsigned(1);
pXWall->interruptable = bitReader.readUnsigned(1);
pXWall->panAlways = bitReader.readUnsigned(1);
pXWall->panXVel = bitReader.readSigned(8);
pXWall->panYVel = bitReader.readSigned(8);
pXWall->decoupled = bitReader.readUnsigned(1);
pXWall->triggerOnce = bitReader.readUnsigned(1);
pXWall->isTriggered = bitReader.readUnsigned(1);
pXWall->key = bitReader.readUnsigned(3);
pXWall->triggerPush = bitReader.readUnsigned(1);
pXWall->triggerVector = bitReader.readUnsigned(1);
pXWall->triggerTouch = bitReader.readUnsigned(1);
bitReader.readUnsigned(2);
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pWall->xpan_ += bitReader.readUnsigned(8) / 256.f;
pWall->ypan_ += bitReader.readUnsigned(8) / 256.f;
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pXWall->locked = bitReader.readUnsigned(1);
pXWall->dudeLockout = bitReader.readUnsigned(1);
bitReader.readUnsigned(4);
bitReader.readUnsigned(32);
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xwall[wall[i].extra].reference = i;
xwall[wall[i].extra].busy = IntToFixed(xwall[wall[i].extra].state);
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}
}
initspritelists();
leveltimer = mapHeader.numsprites;
2020-11-21 21:25:26 +00:00
for (int i = 0; i < mapHeader.numsprites; i++)
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{
RemoveSpriteStat(i);
spritetypedisk load;
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spritetype *pSprite = &sprite[i];
fr.Read(&load, sizeof(spritetypedisk)); // load into an intermediate buffer so that spritetype is no longer bound by file formats.
if (encrypted) // What were these people thinking? :(
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{
dbCrypt((char*)&load, sizeof(spritetypedisk), (gMapRev*sizeof(spritetypedisk)) | 0x7474614d);
2019-09-19 22:42:45 +00:00
}
pSprite->x = LittleLong(load.x);
pSprite->y = LittleLong(load.y);
pSprite->z = LittleLong(load.z);
pSprite->cstat = LittleShort(load.cstat);
pSprite->picnum = LittleShort(load.picnum);
pSprite->sectnum = LittleShort(load.sectnum);
pSprite->statnum = LittleShort(load.statnum);
pSprite->ang = LittleShort(load.ang);
pSprite->owner = LittleShort(load.owner);
pSprite->index = LittleShort(load.index);
pSprite->yvel = LittleShort(load.yvel);
pSprite->inittype = LittleShort(load.inittype);
pSprite->type = LittleShort(load.type);
pSprite->flags = LittleShort(load.hitag);
pSprite->extra = LittleShort(load.extra);
pSprite->pal = load.pal;
pSprite->clipdist = load.clipdist;
pSprite->xrepeat = load.xrepeat;
pSprite->yrepeat = load.yrepeat;
pSprite->xoffset = load.xoffset;
pSprite->yoffset = load.yoffset;
pSprite->detail = load.detail;
pSprite->shade = load.shade;
pSprite->blend = 0;
pSprite->time = i;
ValidateSprite(*pSprite);
InsertSpriteSect(i, pSprite->sectnum);
InsertSpriteStat(i, pSprite->statnum);
Numsprites++;
pSprite->index = i;
if (pSprite->extra > 0)
2019-09-19 22:42:45 +00:00
{
char pBuffer[nXSpriteSize];
int nXSprite = dbInsertXSprite(i);
XSPRITE *pXSprite = &xsprite[nXSprite];
memset(pXSprite, 0, sizeof(XSPRITE));
int nCount;
if (!encrypted)
2019-09-19 22:42:45 +00:00
{
nCount = nXSpriteSize;
}
else
{
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nCount = byte_19AE44.numxsprites;
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}
assert(nCount <= nXSpriteSize);
fr.Read(pBuffer, nCount);
2019-09-19 22:42:45 +00:00
BitReader bitReader(pBuffer, nCount);
pXSprite->reference = bitReader.readSigned(14);
pXSprite->state = bitReader.readUnsigned(1);
pXSprite->busy = bitReader.readUnsigned(17);
pXSprite->txID = bitReader.readUnsigned(10);
pXSprite->rxID = bitReader.readUnsigned(10);
pXSprite->command = bitReader.readUnsigned(8);
pXSprite->triggerOn = bitReader.readUnsigned(1);
pXSprite->triggerOff = bitReader.readUnsigned(1);
pXSprite->wave = bitReader.readUnsigned(2);
pXSprite->busyTime = bitReader.readUnsigned(12);
pXSprite->waitTime = bitReader.readUnsigned(12);
pXSprite->restState = bitReader.readUnsigned(1);
pXSprite->Interrutable = bitReader.readUnsigned(1);
2021-05-03 22:22:35 +00:00
pXSprite->unused1 = bitReader.readUnsigned(2);
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pXSprite->respawnPending = bitReader.readUnsigned(2);
pXSprite->unused2 = bitReader.readUnsigned(1);
2019-09-19 22:42:45 +00:00
pXSprite->lT = bitReader.readUnsigned(1);
pXSprite->dropMsg = bitReader.readUnsigned(8);
pXSprite->Decoupled = bitReader.readUnsigned(1);
pXSprite->triggerOnce = bitReader.readUnsigned(1);
pXSprite->isTriggered = bitReader.readUnsigned(1);
pXSprite->key = bitReader.readUnsigned(3);
pXSprite->Push = bitReader.readUnsigned(1);
pXSprite->Vector = bitReader.readUnsigned(1);
pXSprite->Impact = bitReader.readUnsigned(1);
pXSprite->Pickup = bitReader.readUnsigned(1);
pXSprite->Touch = bitReader.readUnsigned(1);
pXSprite->Sight = bitReader.readUnsigned(1);
pXSprite->Proximity = bitReader.readUnsigned(1);
Increase kMaxSuperXSprites from 128 to 512. Fix mirror (ROR) intialization so it won't crash if more than 1024 sectors used. Fix random item generator so items that inherits TX ID won't send command at respawn. Fix for things (400 - 433) that affected by modern physics so it won't return to vanilla physics after getting damage. Fix kTeleportTarget so teleported sprites won't stuck in floors or ceilings. Corpses won't gib as gargoyles anymore (gModernMap). kModernCondition: - remove bool comparison (condCmpb). - remove no extra comparison (condCmpne). - remove "else if" search at level start. - add global (game) conditions type. - add more conditions. - make error report a bit more informative. Add more options and damage effects for kModernSpriteDamager. Add more options for kModernMissileGen and allow to spawn projectile on TX ID sprites location. Add more options and vertical wind processing for kModernWindGen. Add more options and effects for kModernEffectGen. Allow kMarkerDudeSpawn to spawn enemies on TX ID sprites location (gModernMap). Allow kModernCustomDudeSpawn to spawn dude on TX ID sprites location. Add Screen and Aim trigger flags for sprites that can be triggered with Sight (gModernMap). Patrolling enemies: - add turn AI state. - add "return back" option for path markers. - add "turning while waiting" option for markers. - make enemies to hear some sounds assuming that player generates and hears it too. - add kModernStealthRegion type to affect current spot progress velocity. - replace AI's CanMove and aiChooseDirection to a better versions. - make flying enemies to not spin around the marker. - treat Phantasm as flying enemy! - allow to continue patrol when falling in water. Fix compile warnings Various minor fixes / cleanup.
2021-07-19 21:15:26 +00:00
pXSprite->unused3 = bitReader.readUnsigned(2);
2019-09-19 22:42:45 +00:00
pXSprite->lSkill = bitReader.readUnsigned(5);
pXSprite->lS = bitReader.readUnsigned(1);
pXSprite->lB = bitReader.readUnsigned(1);
pXSprite->lC = bitReader.readUnsigned(1);
pXSprite->DudeLockout = bitReader.readUnsigned(1);
pXSprite->data1 = bitReader.readSigned(16);
pXSprite->data2 = bitReader.readSigned(16);
pXSprite->data3 = bitReader.readSigned(16);
pXSprite->goalAng = bitReader.readUnsigned(11);
pXSprite->dodgeDir = bitReader.readSigned(2);
pXSprite->locked = bitReader.readUnsigned(1);
pXSprite->medium = bitReader.readUnsigned(2);
pXSprite->respawn = bitReader.readUnsigned(2);
pXSprite->data4 = bitReader.readUnsigned(16);
Increase kMaxSuperXSprites from 128 to 512. Fix mirror (ROR) intialization so it won't crash if more than 1024 sectors used. Fix random item generator so items that inherits TX ID won't send command at respawn. Fix for things (400 - 433) that affected by modern physics so it won't return to vanilla physics after getting damage. Fix kTeleportTarget so teleported sprites won't stuck in floors or ceilings. Corpses won't gib as gargoyles anymore (gModernMap). kModernCondition: - remove bool comparison (condCmpb). - remove no extra comparison (condCmpne). - remove "else if" search at level start. - add global (game) conditions type. - add more conditions. - make error report a bit more informative. Add more options and damage effects for kModernSpriteDamager. Add more options for kModernMissileGen and allow to spawn projectile on TX ID sprites location. Add more options and vertical wind processing for kModernWindGen. Add more options and effects for kModernEffectGen. Allow kMarkerDudeSpawn to spawn enemies on TX ID sprites location (gModernMap). Allow kModernCustomDudeSpawn to spawn dude on TX ID sprites location. Add Screen and Aim trigger flags for sprites that can be triggered with Sight (gModernMap). Patrolling enemies: - add turn AI state. - add "return back" option for path markers. - add "turning while waiting" option for markers. - make enemies to hear some sounds assuming that player generates and hears it too. - add kModernStealthRegion type to affect current spot progress velocity. - replace AI's CanMove and aiChooseDirection to a better versions. - make flying enemies to not spin around the marker. - treat Phantasm as flying enemy! - allow to continue patrol when falling in water. Fix compile warnings Various minor fixes / cleanup.
2021-07-19 21:15:26 +00:00
pXSprite->unused4 = bitReader.readUnsigned(6);
2019-09-19 22:42:45 +00:00
pXSprite->lockMsg = bitReader.readUnsigned(8);
pXSprite->health = bitReader.readUnsigned(12);
pXSprite->dudeDeaf = bitReader.readUnsigned(1);
pXSprite->dudeAmbush = bitReader.readUnsigned(1);
pXSprite->dudeGuard = bitReader.readUnsigned(1);
pXSprite->dudeFlag4 = bitReader.readUnsigned(1);
pXSprite->target_i = bitReader.readSigned(16);
2019-09-19 22:42:45 +00:00
pXSprite->targetX = bitReader.readSigned(32);
pXSprite->targetY = bitReader.readSigned(32);
pXSprite->targetZ = bitReader.readSigned(32);
pXSprite->burnTime = bitReader.readUnsigned(16);
pXSprite->burnSource = bitReader.readSigned(16);
pXSprite->height = bitReader.readUnsigned(16);
pXSprite->stateTimer = bitReader.readUnsigned(16);
pXSprite->aiState = NULL;
bitReader.skipBits(32);
xsprite[sprite[i].extra].reference = i;
xsprite[sprite[i].extra].busy = IntToFixed(xsprite[sprite[i].extra].state);
if (!encrypted) {
2019-09-19 22:42:45 +00:00
xsprite[sprite[i].extra].lT |= xsprite[sprite[i].extra].lB;
}
#ifdef NOONE_EXTENSIONS
// indicate if the map requires modern features to work properly
// for maps wich created in different editors (include vanilla MAPEDIT) or in PMAPEDIT version below than BETA13
if (!gModernMap && pXSprite->rxID == kChannelMapModernize && pXSprite->rxID == pXSprite->txID && pXSprite->command == kCmdModernFeaturesEnable)
gModernMap = true;
#endif
2019-09-19 22:42:45 +00:00
}
if ((sprite[i].cstat & 0x30) == 0x30)
{
sprite[i].cstat &= ~0x30;
}
bloodActors[i].Clear();
2019-09-19 22:42:45 +00:00
}
unsigned int nCRC = fr.ReadUInt32();
fr.Seek(0, FileReader::SeekSet);
auto buffer = fr.Read();
uint8_t md4[16];
md4once(buffer.Data(), buffer.Size(), md4);
G_LoadMapHack(mapname, md4);
if (CalcCRC32(buffer.Data(), buffer.Size() -4) != nCRC)
2019-09-19 22:42:45 +00:00
{
I_Error("%s: Map File does not match CRC", mapname.GetChars());
2019-09-19 22:42:45 +00:00
}
if (pCRC)
*pCRC = nCRC;
2019-09-19 22:42:45 +00:00
PropagateMarkerReferences();
if (encrypted)
2019-09-19 22:42:45 +00:00
{
if (gMattId == 0x7474614d || gMattId == 0x4d617474)
2019-09-19 22:42:45 +00:00
{
drawtile2048 = 1;
2019-09-19 22:42:45 +00:00
}
else if (!gMattId)
2019-09-19 22:42:45 +00:00
{
drawtile2048 = 0;
2019-09-19 22:42:45 +00:00
}
else
{
I_Error("%s: Corrupted Map file", mapname.GetChars());
2019-09-19 22:42:45 +00:00
}
}
else if (gMattId != 0)
2019-09-19 22:42:45 +00:00
{
I_Error("%s: Corrupted Map file", mapname.GetChars());
2019-09-19 22:42:45 +00:00
}
if ((header.version & 0xff00) == 0x600)
{
switch (header.version&0xff)
{
case 0:
for (int i = 0; i < numsectors; i++)
{
sectortype *pSector = &sector[i];
if (pSector->extra > 0)
{
XSECTOR *pXSector = &xsector[pSector->extra];
pXSector->busyTimeB = pXSector->busyTimeA;
if (pXSector->busyTimeA > 0)
{
if (!pXSector->restState)
2019-09-19 22:42:45 +00:00
{
pXSector->reTriggerA = 1;
2019-09-19 22:42:45 +00:00
}
else
{
pXSector->waitTimeB = pXSector->busyTimeA;
pXSector->waitTimeA = 0;
pXSector->reTriggerB = 1;
2019-09-19 22:42:45 +00:00
}
}
}
}
fallthrough__;
case 1:
for (int i = 0; i < numsectors; i++)
{
sectortype *pSector = &sector[i];
if (pSector->extra > 0)
{
XSECTOR *pXSector = &xsector[pSector->extra];
pXSector->freq >>= 1;
}
}
fallthrough__;
case 2:
for (int i = 0; i < kMaxSprites; i++)
{
}
break;
}
}
setWallSectors();
hw_BuildSections();
2021-05-03 15:48:35 +00:00
sectorGeometry.SetSize(numsections);
memcpy(wallbackup, wall, sizeof(wallbackup));
memcpy(sectorbackup, sector, sizeof(sectorbackup));
2019-09-19 22:42:45 +00:00
}
2019-06-29 15:37:04 +00:00
END_BLD_NS
// only used by the backup loader.
void qloadboard(const char* filename, char flags, vec3_t* dapos, int16_t* daang, int* dacursectnum)
{
Blood::dbLoadMap(filename, &dapos->x, &dapos->y, &dapos->z, daang, dacursectnum, NULL);
Blood::dbInit(); // clean up immediately.
}