mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- cleanup and removal of unused code.
compat.h probably needs a bit more attention, it's a horrendous mess of the wrong type of "compatibility" concerns.
This commit is contained in:
parent
cc332486b4
commit
2e261a7468
12 changed files with 32 additions and 386 deletions
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@ -548,12 +548,9 @@ MAPHEADER2 byte_19AE44;
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unsigned int dbReadMapCRC(const char *pPath)
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{
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char name2[BMAX_PATH];
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byte_1A76C7 = 0;
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byte_1A76C8 = 0;
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Bstrncpy(name2, pPath, BMAX_PATH);
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Bstrupr(name2);
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DICTNODE* pNode;
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pNode = gSysRes.Lookup(pPath, "MAP");
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if (!pNode)
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@ -604,7 +601,7 @@ const int nXSpriteSize = 56;
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const int nXWallSize = 24;
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int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short *pSector, unsigned int *pCRC) {
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char name2[BMAX_PATH]; int16_t tpskyoff[256];
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int16_t tpskyoff[256];
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memset(show2dsector, 0, sizeof(show2dsector));
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memset(show2dwall, 0, sizeof(show2dwall));
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memset(show2dsprite, 0, sizeof(show2dsprite));
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@ -615,8 +612,6 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
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Polymost_prepare_loadboard();
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#endif
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Bstrncpy(name2, pPath, BMAX_PATH);
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Bstrupr(name2);
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DICTNODE* pNode;
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pNode = gSysRes.Lookup(pPath, "MAP");
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@ -635,7 +635,6 @@ bool CCheatMgr::Check(char *pzString)
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{
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char buffer[80];
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strcpy(buffer, pzString);
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Bstrupr(buffer);
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for (size_t i = 0; i < strlen(pzString); i++)
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buffer[i]++;
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for (int i = 0; i < 36; i++)
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@ -643,7 +642,7 @@ bool CCheatMgr::Check(char *pzString)
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int nCheatLen = strlen(s_CheatInfo[i].pzString);
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if (s_CheatInfo[i].flags & 1)
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{
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if (!strncmp(buffer, s_CheatInfo[i].pzString, nCheatLen))
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if (!strnicmp(buffer, s_CheatInfo[i].pzString, nCheatLen))
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{
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Process(s_CheatInfo[i].id, buffer+nCheatLen);
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return true;
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@ -1346,10 +1346,9 @@ void viewDrawPlayerSlots(void)
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}
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}
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char gTempStr[128];
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void viewDrawPlayerFrags(void)
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{
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FString gTempStr;
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viewDrawPlayerSlots();
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for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
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{
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@ -1358,18 +1357,19 @@ void viewDrawPlayerFrags(void)
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int col = gPlayer[p].teamId & 3;
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char* name = gProfile[p].name;
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if (gProfile[p].skill == 2)
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sprintf(gTempStr, "%s", name);
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gTempStr.Format("%s", name);
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else
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sprintf(gTempStr, "%s [%d]", name, gProfile[p].skill);
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Bstrupr(gTempStr);
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gTempStr.Format("%s [%d]", name, gProfile[p].skill);
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gTempStr.ToUpper();
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viewDrawText(4, gTempStr, x + 4, y + 1, -128, 11 + col, 0, 0);
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sprintf(gTempStr, "%2d", gPlayer[p].fragCount);
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gTempStr.Format("%2d", gPlayer[p].fragCount);
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viewDrawText(4, gTempStr, x + 76, y + 1, -128, 11 + col, 2, 0);
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}
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}
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void viewDrawPlayerFlags(void)
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{
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FString gTempStr;
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viewDrawPlayerSlots();
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for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
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{
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@ -1378,13 +1378,13 @@ void viewDrawPlayerFlags(void)
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int col = gPlayer[p].teamId & 3;
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char* name = gProfile[p].name;
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if (gProfile[p].skill == 2)
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sprintf(gTempStr, "%s", name);
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gTempStr.Format("%s", name);
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else
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sprintf(gTempStr, "%s [%d]", name, gProfile[p].skill);
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Bstrupr(gTempStr);
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gTempStr.Format("%s [%d]", name, gProfile[p].skill);
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gTempStr.ToUpper();
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viewDrawText(4, gTempStr, x + 4, y + 1, -128, 11 + col, 0, 0);
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sprintf(gTempStr, "F");
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gTempStr.Format("F");
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x += 76;
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if (gPlayer[p].hasFlag & 2)
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{
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@ -1399,6 +1399,7 @@ void viewDrawPlayerFlags(void)
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void viewDrawCtfHudVanilla(ClockTicks arg)
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{
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FString gTempStr;
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int x = 1, y = 1;
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if (dword_21EFD0[0] == 0 || ((int)totalclock & 8))
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{
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@ -1406,7 +1407,7 @@ void viewDrawCtfHudVanilla(ClockTicks arg)
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dword_21EFD0[0] = dword_21EFD0[0] - arg;
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if (dword_21EFD0[0] < 0)
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dword_21EFD0[0] = 0;
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sprintf(gTempStr, "%-3d", dword_21EFB0[0]);
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gTempStr.Format("%-3d", dword_21EFB0[0]);
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viewDrawText(0, gTempStr, x, y + 10, -128, 10, 0, 0, 256);
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}
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x = 319;
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@ -1416,7 +1417,7 @@ void viewDrawCtfHudVanilla(ClockTicks arg)
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dword_21EFD0[1] = dword_21EFD0[1] - arg;
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if (dword_21EFD0[1] < 0)
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dword_21EFD0[1] = 0;
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sprintf(gTempStr, "%3d", dword_21EFB0[1]);
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gTempStr.Format("%3d", dword_21EFB0[1]);
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viewDrawText(0, gTempStr, x, y + 10, -128, 7, 2, 0, 512);
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}
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}
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@ -1673,7 +1674,8 @@ void UpdateStatusBar(ClockTicks arg)
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TileHGauge(2208, 44, 190, pPlayer->armor[2], 3200);
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DrawStatNumber("%3d", pPlayer->armor[2]>>4, 2230, 50, 193, 0, 0);
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}
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sprintf(gTempStr, "v%s", GetVersionString());
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FString gTempStr;
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gTempStr.Format("v%s", GetVersionString());
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viewDrawText(3, gTempStr, 20, 191, 32, 0, 1, 0);
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for (int i = 0; i < 6; i++)
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@ -3532,7 +3534,7 @@ RORHACK:
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}
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else if (gView != gMe)
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{
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sprintf(gTempStr, "] %s [", gProfile[gView->nPlayer].name);
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FStringf gTempStr("] %s [", gProfile[gView->nPlayer].name);
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viewDrawText(0, gTempStr, 160, 10, 0, 0, 1, 0);
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}
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if (errMsg[0])
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@ -808,30 +808,9 @@ typedef struct {
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////////// Language tricks that depend on size_t //////////
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#if defined _MSC_VER
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# define ARRAY_SIZE(arr) _countof(arr)
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#elif defined HAVE_CONSTEXPR
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template <typename T, size_t N>
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static FORCE_INLINE constexpr size_t ARRAY_SIZE(T const (&)[N]) noexcept
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{
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return N;
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}
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#elif defined __cplusplus
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struct bad_arg_to_ARRAY_SIZE
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{
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class Is_pointer; // incomplete
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class Is_array {};
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template <typename T>
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static Is_pointer check_type(const T*, const T* const*);
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static Is_array check_type(const void*, const void*);
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};
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# define ARRAY_SIZE(arr) ( \
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0 * sizeof(reinterpret_cast<const ::bad_arg_to_ARRAY_SIZE*>(arr)) + \
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0 * sizeof(::bad_arg_to_ARRAY_SIZE::check_type((arr), &(arr))) + \
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sizeof(arr) / sizeof((arr)[0]) )
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#else
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# define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
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#endif
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#include "basics.h"
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# define ARRAY_SIZE(arr) countof(arr)
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#define ARRAY_SSIZE(arr) (native_t)ARRAY_SIZE(arr)
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@ -961,9 +940,6 @@ static FORCE_INLINE CONSTEXPR uint64_t B_PASS64(uint64_t const x) { return x; }
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# define B_BIG16(x) B_PASS16(x)
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#endif
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// TODO: Determine when, if ever, we should use the bit-shift-and-mask variants
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// due to alignment issues or performance gains.
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#if 1
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static FORCE_INLINE void B_BUF16(void * const buf, uint16_t const x) { *(uint16_t *) buf = x; }
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static FORCE_INLINE void B_BUF32(void * const buf, uint32_t const x) { *(uint32_t *) buf = x; }
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static FORCE_INLINE void B_BUF64(void * const buf, uint64_t const x) { *(uint64_t *) buf = x; }
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@ -971,54 +947,6 @@ static FORCE_INLINE void B_BUF64(void * const buf, uint64_t const x) { *(uint64_
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static FORCE_INLINE CONSTEXPR uint16_t B_UNBUF16(void const * const buf) { return *(uint16_t const *) buf; }
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static FORCE_INLINE CONSTEXPR uint32_t B_UNBUF32(void const * const buf) { return *(uint32_t const *) buf; }
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static FORCE_INLINE CONSTEXPR uint64_t B_UNBUF64(void const * const buf) { return *(uint64_t const *) buf; }
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#else
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static FORCE_INLINE void B_BUF16(void * const vbuf, uint16_t const x)
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{
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uint8_t * const buf = (uint8_t *) vbuf;
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buf[0] = (x & 0x00FF);
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buf[1] = (x & 0xFF00) >> 8;
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}
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static FORCE_INLINE void B_BUF32(void * const vbuf, uint32_t const x)
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{
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uint8_t * const buf = (uint8_t *) vbuf;
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buf[0] = (x & 0x000000FF);
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buf[1] = (x & 0x0000FF00) >> 8;
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buf[2] = (x & 0x00FF0000) >> 16;
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buf[3] = (x & 0xFF000000) >> 24;
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}
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# if 0
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// i686-apple-darwin11-llvm-gcc-4.2 complains "integer constant is too large for 'long' type"
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static FORCE_INLINE void B_BUF64(void * const vbuf, uint64_t const x)
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{
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uint8_t * const buf = (uint8_t *) vbuf;
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buf[0] = (x & 0x00000000000000FF);
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buf[1] = (x & 0x000000000000FF00) >> 8;
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buf[2] = (x & 0x0000000000FF0000) >> 16;
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buf[3] = (x & 0x00000000FF000000) >> 24;
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buf[4] = (x & 0x000000FF00000000) >> 32;
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buf[5] = (x & 0x0000FF0000000000) >> 40;
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buf[6] = (x & 0x00FF000000000000) >> 48;
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buf[7] = (x & 0xFF00000000000000) >> 56;
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}
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# endif
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static FORCE_INLINE uint16_t B_UNBUF16(void const * const vbuf)
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{
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uint8_t const * const buf = (uint8_t const *) vbuf;
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return (buf[1] << 8) | (buf[0]);
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}
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static FORCE_INLINE uint32_t B_UNBUF32(void const * const vbuf)
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{
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uint8_t const * const buf = (uint8_t const *) vbuf;
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return (buf[3] << 24) | (buf[2] << 16) | (buf[1] << 8) | (buf[0]);
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}
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static FORCE_INLINE uint64_t B_UNBUF64(void const * const vbuf)
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{
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uint8_t const * const buf = (uint8_t const *) vbuf;
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return ((uint64_t)buf[7] << 56) | ((uint64_t)buf[6] << 48) | ((uint64_t)buf[5] << 40) |
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((uint64_t)buf[4] << 32) | (buf[3] << 24) | (buf[2] << 16) | (buf[1] << 8) | (buf[0]);
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}
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#endif
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////////// Abstract data operations //////////
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@ -1174,18 +1102,6 @@ int32_t Bcorrectfilename(char *filename, int32_t removefn);
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char *Bstrtoken(char *s, const char *delim, char **ptrptr, int chop);
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char *Bstrtolower(char *str);
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#ifdef _WIN32
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# ifdef _MSC_VER
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# define Bstrlwr _strlwr
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# define Bstrupr _strupr
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# else
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# define Bstrlwr strlwr
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# define Bstrupr strupr
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# endif
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#else
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char *Bstrlwr(char *);
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char *Bstrupr(char *);
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#endif
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////////// Miscellaneous //////////
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@ -6,28 +6,6 @@
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#include "compat.h"
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#include "debugbreak.h"
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#ifdef _WIN32
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# define NEED_SHLOBJ_H
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# include "windows_inc.h"
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#elif __APPLE__
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# include "osxbits.h"
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#endif
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#ifndef USE_PHYSFS
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#if defined(_MSC_VER)
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# include <io.h>
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#else
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# include <dirent.h>
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#endif
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#endif
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#if defined __linux || defined EDUKE32_BSD
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# include <libgen.h> // for dirname()
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#endif
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#if defined EDUKE32_BSD
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# include <limits.h> // for PATH_MAX
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# include <sys/sysctl.h> // for sysctl() to get path to executable
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#endif
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#include "baselayer.h"
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@ -161,7 +139,7 @@ char *Bstrtolower(char *str)
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if (!str)
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return NULL;
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int len = Bstrlen(str);
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int len = strlen(str);
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if (len <= 0)
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return str;
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@ -170,28 +148,9 @@ char *Bstrtolower(char *str)
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do
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{
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*(str + i) = Btolower(*(str + i));
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*(str + i) = tolower(*(str + i));
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i++;
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} while (--len);
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return str;
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}
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#if !defined(_WIN32)
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char *Bstrlwr(char *s)
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{
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if (!s) return s;
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char *t = s;
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while (*t) { *t = Btolower(*t); t++; }
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return s;
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}
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char *Bstrupr(char *s)
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{
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if (!s) return s;
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char *t = s;
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while (*t) { *t = Btoupper(*t); t++; }
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return s;
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}
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#endif
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|
|
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@ -1075,8 +1075,8 @@ static int32_t G_StaticToDynamicSound(int32_t const sound)
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} while (0)
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#else
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# define ADDWEAPONVAR(Weapidx, Membname) do { \
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Bsprintf(aszBuf, "WEAPON%d_" #Membname, Weapidx); \
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Bstrupr(aszBuf); \
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FStringf aszBuf("WEAPON%d_" #Membname, Weapidx); \
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aszBuf.ToUpper(); \
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Gv_NewVar(aszBuf, weapondefaults[Weapidx].Membname, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM); \
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} while (0)
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#endif
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|
|
|
@ -2394,14 +2394,8 @@ GAMELOOP:
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nBestLevel = levelnew - 1;
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goto LOOP2;
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case 3: // When selecting 'Training' from ingame menu when already playing a level
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if (levelnum == 0 || !Query(2, 4, "Quit current game?", "Y/N", 'Y', 13, 'N', 27))
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{
|
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levelnew = 0;
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levelnum = 0;
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|
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goto STARTGAME2;
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}
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case 3:
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goto STARTGAME2;
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case 6:
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goto GAMELOOP;
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}
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@ -2762,112 +2756,6 @@ void EraseScreen(int nVal)
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videoClearScreen(nVal);
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}
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|
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int Query(short nLines, short nKeys, ...)
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{
|
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short i;
|
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|
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char strings[20][80];
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char keys[20];
|
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|
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va_list args;
|
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|
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short bPrevClip = bClip;
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NoClip();
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|
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short nWidth = 0;
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|
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va_start(args, nKeys);
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|
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for (i = 0; i < nLines; i++)
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{
|
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char *str = va_arg(args, char*);
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strcpy(strings[i], str);
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Bstrupr(strings[i]);
|
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|
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int strWidth = MyGetStringWidth(strings[i]);
|
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|
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if (strWidth > nWidth) {
|
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nWidth = strWidth;
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}
|
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}
|
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|
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for (i = 0; i < nKeys; i++) {
|
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keys[i] = (char)va_arg(args, int);
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}
|
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|
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va_end(args);
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|
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int nHeight = (nLines + 1) * 10;
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int y1 = (200 - nHeight) / 2;
|
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int yB = y1;
|
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|
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// add some padding to left and right sides of text in the box
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nWidth += 30;
|
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|
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int x1 = (320 - nWidth) / 2;
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int x2 = x1 + nWidth;
|
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|
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// if (bHiRes)
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// {
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// x1 *= 2;
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// y1 *= 2;
|
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// nHeight *= 2;
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// x2 *= 2;
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// }
|
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|
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y1 = scale(y1, ydim, 200);
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nHeight = scale(nHeight, ydim, 200);
|
||||
x1 = scale(x1-160, ydim*4/3, 320)+xdim/2;
|
||||
x2 = scale(x2-160, ydim*4/3, 320)+xdim/2;
|
||||
|
||||
// draw background box that the text sits in
|
||||
for (i = 0; i < nHeight; i++) {
|
||||
renderDrawLine(x1 << 12, (y1 + i) << 12, x2 << 12, (y1 + i) << 12, overscanindex);
|
||||
}
|
||||
|
||||
y1 = yB + 5;
|
||||
|
||||
// draw each line of text
|
||||
for (i = 0; i < nLines; i++) {
|
||||
myprintext((320 - MyGetStringWidth(strings[i])) / 2, (y1 + i*10) , strings[i], 0);
|
||||
}
|
||||
|
||||
videoNextPage();
|
||||
|
||||
if (bPrevClip) {
|
||||
Clip();
|
||||
}
|
||||
|
||||
i = 0;
|
||||
|
||||
if (nKeys)
|
||||
{
|
||||
inputState.keyFlushChars();
|
||||
|
||||
while (1)
|
||||
{
|
||||
HandleAsync();
|
||||
|
||||
char key = toupper(inputState.keyGetChar());
|
||||
|
||||
for (i = 0; i < nKeys; i++)
|
||||
{
|
||||
if (keys[i] == 0 || key == keys[i])
|
||||
{
|
||||
RefreshStatus();
|
||||
ClearAllKeys();
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RefreshStatus();
|
||||
ClearAllKeys();
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
void InitSpiritHead()
|
||||
{
|
||||
char filename[20];
|
||||
|
|
|
@ -98,7 +98,6 @@ set( PCH_SOURCES
|
|||
src/spike.cpp
|
||||
src/sprite.cpp
|
||||
src/sumo.cpp
|
||||
src/swconfig.cpp
|
||||
src/sync.cpp
|
||||
src/text.cpp
|
||||
src/track.cpp
|
||||
|
|
|
@ -50,7 +50,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
BEGIN_SW_NS
|
||||
|
||||
SWBOOL CheatInputMode = FALSE;
|
||||
char CheatInputString[256];
|
||||
SWBOOL EveryCheat = FALSE;
|
||||
SWBOOL ResCheat = FALSE;
|
||||
|
||||
|
@ -480,17 +479,14 @@ void CheatInput(void)
|
|||
|
||||
//if (CommEnabled)
|
||||
// return;
|
||||
|
||||
strcpy(CheatInputString,MessageInputString);
|
||||
|
||||
// make sure string is lower cased
|
||||
Bstrlwr(CheatInputString);
|
||||
FString CheatInputString = MessageInputString;
|
||||
CheatInputString.ToLower();
|
||||
|
||||
// check for at least one single match
|
||||
for (i = 0; i < SIZ(ci); i++)
|
||||
{
|
||||
// compare without the NULL
|
||||
if (cheatcmp(CheatInputString, ci[i].CheatInputCode, strlen(CheatInputString)) == 0)
|
||||
if (cheatcmp(CheatInputString, ci[i].CheatInputCode, CheatInputString.Len()) == 0)
|
||||
{
|
||||
|
||||
// if they are equal in length then its a complet match
|
||||
|
|
|
@ -458,6 +458,7 @@ InitNetPlayerOptions(void)
|
|||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
void
|
||||
SendMulitNameChange(char *new_name)
|
||||
{
|
||||
|
@ -468,7 +469,6 @@ SendMulitNameChange(char *new_name)
|
|||
if (!CommEnabled)
|
||||
return;
|
||||
|
||||
Bstrupr(new_name);
|
||||
strcpy(pp->PlayerName, new_name);
|
||||
playername = new_name;
|
||||
SetRedrawScreen(pp);
|
||||
|
@ -484,6 +484,7 @@ SendMulitNameChange(char *new_name)
|
|||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
SendVersion(int version)
|
||||
|
|
|
@ -100,9 +100,6 @@ SWBOOL LoadScriptFile(const char *filename)
|
|||
|
||||
scriptbuffer[readsize] = '\0';
|
||||
|
||||
// Convert filebuffer to all upper case
|
||||
//Bstrupr(scriptbuffer);
|
||||
|
||||
script_p = scriptbuffer;
|
||||
scriptend_p = script_p + size;
|
||||
scriptline = 1;
|
||||
|
|
|
@ -1,106 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
||||
|
||||
This file is part of Shadow Warrior version 1.2
|
||||
|
||||
Shadow Warrior is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
Original Source: 1997 - Frank Maddin and Jim Norwood
|
||||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
||||
//#include "settings.h"
|
||||
#include "mytypes.h"
|
||||
#include "gamedefs.h"
|
||||
#include "common_game.h"
|
||||
#include "config.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
#include "rts.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
short GamePlays = 0;
|
||||
|
||||
/*
|
||||
===================
|
||||
=
|
||||
= SetGameDefaults
|
||||
=
|
||||
===================
|
||||
*/
|
||||
|
||||
void SetGameDefaults(void)
|
||||
{
|
||||
}
|
||||
|
||||
extern SWBOOL DrawScreen;
|
||||
|
||||
void EncodePassword(char *pw)
|
||||
{
|
||||
int bak_DrawScreen = DrawScreen;
|
||||
int bak_randomseed = randomseed;
|
||||
int i;
|
||||
int len;
|
||||
|
||||
DrawScreen = FALSE;
|
||||
randomseed = 1234L;
|
||||
|
||||
Bstrupr(pw);
|
||||
|
||||
len = strlen(pw);
|
||||
for (i = 0; i < len; i++)
|
||||
pw[i] += RANDOM_RANGE(26);
|
||||
|
||||
randomseed = bak_randomseed;
|
||||
DrawScreen = bak_DrawScreen;
|
||||
}
|
||||
|
||||
void DecodePassword(char *pw)
|
||||
{
|
||||
int bak_DrawScreen = DrawScreen;
|
||||
int bak_randomseed = randomseed;
|
||||
int i;
|
||||
int len;
|
||||
|
||||
DrawScreen = FALSE;
|
||||
randomseed = 1234L;
|
||||
|
||||
Bstrupr(pw);
|
||||
|
||||
len = strlen(pw);
|
||||
for (i = 0; i < len; i++)
|
||||
pw[i] -= RANDOM_RANGE(26);
|
||||
|
||||
randomseed = bak_randomseed;
|
||||
DrawScreen = bak_DrawScreen;
|
||||
}
|
||||
|
||||
|
||||
void TermSetup(void)
|
||||
{
|
||||
extern SWBOOL BotMode;
|
||||
}
|
||||
END_SW_NS
|
Loading…
Reference in a new issue