mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-31 04:20:42 +00:00
- reorganized Blood's level structures to not use bitfields.
Only the single bits are still a bitfield, combined with an int in a union - all other fields are 8, 16 or 32 bit now. For serialization this is necessary - I have to wonder anyway if the added code to process the bit fields wasn’t even more than the data savings…
This commit is contained in:
parent
817fa8aba3
commit
2b1284e8fa
2 changed files with 198 additions and 191 deletions
|
@ -696,7 +696,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
|
|||
pXSector->Depth = bitReader.readUnsigned(3);
|
||||
pXSector->panVel = bitReader.readUnsigned(8);
|
||||
pXSector->panAngle = bitReader.readUnsigned(11);
|
||||
pXSector->unused1 = bitReader.readUnsigned(1);
|
||||
bitReader.readUnsigned(1);
|
||||
pXSector->decoupled = bitReader.readUnsigned(1);
|
||||
pXSector->triggerOnce = bitReader.readUnsigned(1);
|
||||
pXSector->isTriggered = bitReader.readUnsigned(1);
|
||||
|
@ -708,7 +708,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
|
|||
pXSector->Exit = bitReader.readUnsigned(1);
|
||||
pXSector->Wallpush = bitReader.readUnsigned(1);
|
||||
pXSector->color = bitReader.readUnsigned(1);
|
||||
pXSector->unused2 = bitReader.readUnsigned(1);
|
||||
bitReader.readUnsigned(1);
|
||||
pXSector->busyTimeB = bitReader.readUnsigned(12);
|
||||
pXSector->waitTimeB = bitReader.readUnsigned(12);
|
||||
pXSector->stopOn = bitReader.readUnsigned(1);
|
||||
|
@ -794,7 +794,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
|
|||
pXWall->busy = bitReader.readUnsigned(17);
|
||||
pXWall->data = bitReader.readSigned(16);
|
||||
pXWall->txID = bitReader.readUnsigned(10);
|
||||
pXWall->unused1 = bitReader.readUnsigned(6);
|
||||
bitReader.readUnsigned(6);
|
||||
pXWall->rxID = bitReader.readUnsigned(10);
|
||||
pXWall->command = bitReader.readUnsigned(8);
|
||||
pXWall->triggerOn = bitReader.readUnsigned(1);
|
||||
|
@ -813,13 +813,13 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
|
|||
pXWall->triggerPush = bitReader.readUnsigned(1);
|
||||
pXWall->triggerVector = bitReader.readUnsigned(1);
|
||||
pXWall->triggerTouch = bitReader.readUnsigned(1);
|
||||
pXWall->unused2 = bitReader.readUnsigned(2);
|
||||
bitReader.readUnsigned(2);
|
||||
pXWall->xpanFrac = bitReader.readUnsigned(8);
|
||||
pXWall->ypanFrac = bitReader.readUnsigned(8);
|
||||
pXWall->locked = bitReader.readUnsigned(1);
|
||||
pXWall->dudeLockout = bitReader.readUnsigned(1);
|
||||
pXWall->unused3 = bitReader.readUnsigned(4);
|
||||
pXWall->unused4 = bitReader.readUnsigned(32);
|
||||
bitReader.readUnsigned(4);
|
||||
bitReader.readUnsigned(32);
|
||||
xwall[wall[i].extra].reference = i;
|
||||
xwall[wall[i].extra].busy = IntToFixed(xwall[wall[i].extra].state);
|
||||
|
||||
|
@ -896,9 +896,9 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
|
|||
pXSprite->waitTime = bitReader.readUnsigned(12);
|
||||
pXSprite->restState = bitReader.readUnsigned(1);
|
||||
pXSprite->Interrutable = bitReader.readUnsigned(1);
|
||||
pXSprite->unused1 = bitReader.readUnsigned(2);
|
||||
bitReader.readUnsigned(2);
|
||||
pXSprite->respawnPending = bitReader.readUnsigned(2);
|
||||
pXSprite->unused2 = bitReader.readUnsigned(1);
|
||||
bitReader.readUnsigned(1);
|
||||
pXSprite->lT = bitReader.readUnsigned(1);
|
||||
pXSprite->dropMsg = bitReader.readUnsigned(8);
|
||||
pXSprite->Decoupled = bitReader.readUnsigned(1);
|
||||
|
@ -912,7 +912,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
|
|||
pXSprite->Touch = bitReader.readUnsigned(1);
|
||||
pXSprite->Sight = bitReader.readUnsigned(1);
|
||||
pXSprite->Proximity = bitReader.readUnsigned(1);
|
||||
pXSprite->unused3 = bitReader.readUnsigned(2);
|
||||
bitReader.readUnsigned(2);
|
||||
pXSprite->lSkill = bitReader.readUnsigned(5);
|
||||
pXSprite->lS = bitReader.readUnsigned(1);
|
||||
pXSprite->lB = bitReader.readUnsigned(1);
|
||||
|
@ -927,7 +927,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
|
|||
pXSprite->medium = bitReader.readUnsigned(2);
|
||||
pXSprite->respawn = bitReader.readUnsigned(2);
|
||||
pXSprite->data4 = bitReader.readUnsigned(16);
|
||||
pXSprite->unused4 = bitReader.readUnsigned(6);
|
||||
bitReader.readUnsigned(6);
|
||||
pXSprite->lockMsg = bitReader.readUnsigned(8);
|
||||
pXSprite->health = bitReader.readUnsigned(12);
|
||||
pXSprite->dudeDeaf = bitReader.readUnsigned(1);
|
||||
|
|
|
@ -49,197 +49,204 @@ inline bool xwallRangeIsFine(int nXindex) {
|
|||
struct AISTATE;
|
||||
|
||||
struct XSPRITE {
|
||||
unsigned int unused1 : 2; // unused
|
||||
unsigned int unused2 : 1; // unused
|
||||
unsigned int unused3 : 2; // unused
|
||||
unsigned int unused4 : 6; // unused
|
||||
|
||||
signed int reference : 15;
|
||||
unsigned int state : 1; // State 0
|
||||
unsigned int busy : 17;
|
||||
unsigned int txID : 10; // TX ID
|
||||
unsigned int rxID : 10; // RX ID
|
||||
unsigned int command : 8; // Cmd
|
||||
unsigned int triggerOn : 1; // going ON
|
||||
unsigned int triggerOff : 1; // going OFF
|
||||
unsigned int busyTime : 12; // busyTime
|
||||
unsigned int waitTime : 12; // waitTime
|
||||
unsigned int restState : 1; // restState
|
||||
unsigned int Interrutable : 1; // Interruptable
|
||||
|
||||
unsigned int respawnPending : 2; // respawnPending
|
||||
|
||||
unsigned int dropMsg : 8; // Drop Item
|
||||
unsigned int Decoupled : 1; // Decoupled
|
||||
unsigned int triggerOnce : 1; // 1-shot
|
||||
unsigned int isTriggered : 1; // works in case if triggerOnce selected
|
||||
|
||||
unsigned int key : 3; // Key
|
||||
unsigned int wave : 2; // Wave
|
||||
unsigned int Push : 1; // Push
|
||||
unsigned int Vector : 1; // Vector
|
||||
unsigned int Impact : 1; // Impact
|
||||
unsigned int Pickup : 1; // Pickup
|
||||
unsigned int Touch : 1; // Touch
|
||||
unsigned int Sight : 1; // Sight
|
||||
unsigned int Proximity : 1; // Proximity
|
||||
unsigned int lSkill : 5; // Launch 12345
|
||||
unsigned int lS : 1; // Single
|
||||
unsigned int lB : 1; // Bloodbath
|
||||
unsigned int lT : 1; // Launch Team
|
||||
unsigned int lC : 1; // Coop
|
||||
unsigned int DudeLockout : 1; // DudeLockout
|
||||
signed int data1 : 16; // Data 1
|
||||
signed int data2 : 16; // Data 2
|
||||
signed int data3 : 16; // Data 3
|
||||
unsigned int data4 : 16; // Data 4
|
||||
unsigned int locked : 1; // Locked
|
||||
unsigned int medium : 2; // medium
|
||||
unsigned int respawn : 2; // Respawn option
|
||||
unsigned int lockMsg : 8; // Lock msg
|
||||
unsigned int health : 20;
|
||||
unsigned int dudeDeaf : 1; // dudeDeaf
|
||||
unsigned int dudeAmbush : 1; // dudeAmbush
|
||||
unsigned int dudeGuard : 1; // dudeGuard
|
||||
unsigned int dudeFlag4 : 1; // unused
|
||||
signed int target : 16; // target sprite
|
||||
signed int targetX : 32; // target x
|
||||
signed int targetY : 32; // target y
|
||||
signed int targetZ : 32; // target z
|
||||
unsigned int goalAng : 11; // Dude goal ang
|
||||
signed int dodgeDir : 2; // Dude dodge direction
|
||||
unsigned int burnTime : 16;
|
||||
signed int burnSource : 16;
|
||||
unsigned int height : 16;
|
||||
unsigned int stateTimer : 16; // ai timer
|
||||
|
||||
AISTATE* aiState; // ai
|
||||
#ifdef NOONE_EXTENSIONS
|
||||
signed int sysData1: 32; // used to keep here various system data, so user can't change it in map editor
|
||||
signed int sysData2: 32; //
|
||||
unsigned int physAttr : 32; // currently used by additional physics sprites to keep it's attributes.
|
||||
#endif
|
||||
signed int scale; // used for scaling SEQ size on sprites
|
||||
union
|
||||
{
|
||||
uint32_t flags;
|
||||
struct {
|
||||
unsigned int state : 1; // State 0
|
||||
unsigned int triggerOn : 1; // going ON
|
||||
unsigned int triggerOff : 1; // going OFF
|
||||
unsigned int restState : 1; // restState
|
||||
unsigned int Interrutable : 1; // Interruptable
|
||||
unsigned int Decoupled : 1; // Decoupled
|
||||
unsigned int triggerOnce : 1; // 1-shot
|
||||
unsigned int isTriggered : 1; // works in case if triggerOnce selected
|
||||
unsigned int Push : 1; // Push
|
||||
unsigned int Vector : 1; // Vector
|
||||
unsigned int Impact : 1; // Impact
|
||||
unsigned int Pickup : 1; // Pickup
|
||||
unsigned int Touch : 1; // Touch
|
||||
unsigned int Sight : 1; // Sight
|
||||
unsigned int Proximity : 1; // Proximity
|
||||
unsigned int lS : 1; // Single
|
||||
unsigned int lB : 1; // Bloodbath
|
||||
unsigned int lT : 1; // Launch Team
|
||||
unsigned int lC : 1; // Coop
|
||||
unsigned int DudeLockout : 1; // DudeLockout
|
||||
unsigned int locked : 1; // Locked
|
||||
unsigned int dudeDeaf : 1; // dudeDeaf
|
||||
unsigned int dudeAmbush : 1; // dudeAmbush
|
||||
unsigned int dudeGuard : 1; // dudeGuard
|
||||
unsigned int dudeFlag4 : 1; // unused
|
||||
unsigned int wave : 2; // Wave
|
||||
unsigned int medium : 2; // medium
|
||||
unsigned int respawn : 2; // Respawn option
|
||||
};
|
||||
};
|
||||
int32_t targetX; // target x
|
||||
int32_t targetY; // target y
|
||||
int32_t targetZ; // target z
|
||||
int32_t sysData1; // used to keep here various system data, so user can't change it in map editor
|
||||
int32_t sysData2; //
|
||||
int32_t scale; // used for scaling SEQ size on sprites
|
||||
uint32_t physAttr; // currently used by additional physics sprites to keep it's attributes.
|
||||
uint32_t health;
|
||||
uint32_t busy;
|
||||
|
||||
int16_t reference;
|
||||
int16_t data1; // Data 1
|
||||
int16_t data2; // Data 2
|
||||
int16_t data3; // Data 3
|
||||
int16_t target; // target sprite
|
||||
int16_t burnSource;
|
||||
uint16_t txID; // TX ID
|
||||
uint16_t rxID; // RX ID
|
||||
uint16_t command; // Cmd
|
||||
uint16_t busyTime; // busyTime
|
||||
uint16_t waitTime; // waitTime
|
||||
uint16_t data4; // Data 4
|
||||
uint16_t goalAng; // Dude goal ang
|
||||
uint16_t burnTime;
|
||||
uint16_t height;
|
||||
uint16_t stateTimer; // ai timer
|
||||
|
||||
uint8_t respawnPending; // respawnPending
|
||||
uint8_t dropMsg; // Drop Item
|
||||
uint8_t key; // Key
|
||||
uint8_t lSkill; // Launch 12345
|
||||
uint8_t lockMsg; // Lock msg
|
||||
int8_t dodgeDir; // Dude dodge direction
|
||||
|
||||
};
|
||||
|
||||
struct XSECTOR {
|
||||
signed int reference : 14;
|
||||
unsigned int state : 1; // State
|
||||
unsigned int busy : 17;
|
||||
unsigned int data : 16; // Data
|
||||
unsigned int txID : 10; // TX ID
|
||||
unsigned int rxID : 10; // RX ID
|
||||
unsigned int busyWaveA : 3; // OFF->ON wave
|
||||
unsigned int busyWaveB : 3; // ON->OFF wave
|
||||
|
||||
union
|
||||
{
|
||||
uint64_t flags;
|
||||
struct {
|
||||
unsigned int state : 1; // State
|
||||
unsigned int triggerOn : 1; // Send at ON
|
||||
unsigned int triggerOff : 1; // Send at OFF
|
||||
unsigned int restState : 1;
|
||||
unsigned int interruptable : 1; // Interruptable
|
||||
unsigned int reTriggerA : 1; // OFF->ON wait
|
||||
unsigned int reTriggerB : 1; // ON->OFF wait
|
||||
unsigned int shadeAlways : 1; // Lighting shadeAlways
|
||||
unsigned int shadeFloor : 1; // Lighting floor
|
||||
unsigned int shadeCeiling : 1; // Lighting ceiling
|
||||
unsigned int shadeWalls : 1; // Lighting walls
|
||||
unsigned int panAlways : 1; // Pan always
|
||||
unsigned int panFloor : 1; // Pan floor
|
||||
unsigned int panCeiling : 1; // Pan ceiling
|
||||
unsigned int Drag : 1; // Pan drag
|
||||
unsigned int Underwater : 1; // Underwater
|
||||
unsigned int decoupled : 1; // Decoupled
|
||||
unsigned int triggerOnce : 1; // 1-shot
|
||||
unsigned int isTriggered : 1;
|
||||
unsigned int Push : 1; // Push
|
||||
unsigned int Vector : 1; // Vector
|
||||
unsigned int Reserved : 1; // Reserved
|
||||
unsigned int Enter : 1; // Enter
|
||||
unsigned int Exit : 1; // Exit
|
||||
unsigned int Wallpush : 1; // WallPush
|
||||
unsigned int color : 1; // Color Lights
|
||||
unsigned int stopOn : 1;
|
||||
unsigned int stopOff : 1;
|
||||
unsigned int Crush : 1; // Crush
|
||||
unsigned int locked : 1; // Locked
|
||||
unsigned int windAlways : 1; // Wind always
|
||||
unsigned int dudeLockout : 1;
|
||||
unsigned int bobAlways : 1; // Motion always
|
||||
unsigned int bobFloor : 1; // Motion bob floor
|
||||
unsigned int bobCeiling : 1; // Motion bob ceiling
|
||||
unsigned int bobRotate : 1; // Motion rotate
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
uint32_t busy;
|
||||
int32_t offCeilZ;
|
||||
int32_t onCeilZ;
|
||||
int32_t offFloorZ;
|
||||
int32_t onFloorZ;
|
||||
uint32_t windVel; // Wind vel (changed from 10 bit to use higher velocity values)
|
||||
|
||||
unsigned int command : 8; // Cmd
|
||||
unsigned int triggerOn : 1; // Send at ON
|
||||
unsigned int triggerOff : 1; // Send at OFF
|
||||
unsigned int busyTimeA : 12; // OFF->ON busyTime
|
||||
unsigned int waitTimeA : 12; // OFF->ON waitTime
|
||||
unsigned int restState : 1;
|
||||
unsigned int interruptable : 1; // Interruptable
|
||||
uint16_t reference;
|
||||
uint16_t data; // Data
|
||||
uint16_t txID; // TX ID
|
||||
uint16_t rxID; // RX ID
|
||||
uint16_t busyTimeA; // OFF->ON busyTime
|
||||
uint16_t waitTimeA; // OFF->ON waitTime
|
||||
uint16_t panAngle; // Motion angle
|
||||
uint16_t busyTimeB; // ON->OFF busyTime
|
||||
uint16_t waitTimeB; // ON->OFF waitTime
|
||||
uint16_t marker0;
|
||||
uint16_t marker1;
|
||||
uint16_t windAng; // Wind ang
|
||||
uint16_t bobTheta; // Motion Theta
|
||||
int16_t bobSpeed; // Motion speed
|
||||
|
||||
unsigned int reTriggerA : 1; // OFF->ON wait
|
||||
unsigned int reTriggerB : 1; // ON->OFF wait
|
||||
signed int amplitude : 8; // Lighting amplitude
|
||||
unsigned int freq : 8; // Lighting freq
|
||||
unsigned int phase : 8; // Lighting phase
|
||||
unsigned int wave : 4; // Lighting wave
|
||||
unsigned int shadeAlways : 1; // Lighting shadeAlways
|
||||
unsigned int shadeFloor : 1; // Lighting floor
|
||||
unsigned int shadeCeiling : 1; // Lighting ceiling
|
||||
unsigned int shadeWalls : 1; // Lighting walls
|
||||
signed int shade : 8; // Lighting value
|
||||
unsigned int panAlways : 1; // Pan always
|
||||
unsigned int panFloor : 1; // Pan floor
|
||||
unsigned int panCeiling : 1; // Pan ceiling
|
||||
unsigned int Drag : 1; // Pan drag
|
||||
unsigned int panVel : 8; // Motion speed
|
||||
unsigned int panAngle : 11; // Motion angle
|
||||
unsigned int Underwater : 1; // Underwater
|
||||
unsigned int Depth : 3; // Depth
|
||||
unsigned int unused1 : 1;
|
||||
unsigned int decoupled : 1; // Decoupled
|
||||
unsigned int triggerOnce : 1; // 1-shot
|
||||
unsigned int isTriggered : 1;
|
||||
unsigned int Key : 3; // Key
|
||||
unsigned int Push : 1; // Push
|
||||
unsigned int Vector : 1; // Vector
|
||||
unsigned int Reserved : 1; // Reserved
|
||||
unsigned int Enter : 1; // Enter
|
||||
unsigned int Exit : 1; // Exit
|
||||
unsigned int Wallpush : 1; // WallPush
|
||||
unsigned int color : 1; // Color Lights
|
||||
unsigned int unused2 : 1;
|
||||
unsigned int busyTimeB : 12; // ON->OFF busyTime
|
||||
unsigned int waitTimeB : 12; // ON->OFF waitTime
|
||||
unsigned int stopOn : 1;
|
||||
unsigned int stopOff : 1;
|
||||
unsigned int ceilpal : 4; // Ceil pal2
|
||||
signed int offCeilZ : 32;
|
||||
signed int onCeilZ : 32;
|
||||
signed int offFloorZ : 32;
|
||||
signed int onFloorZ : 32;
|
||||
unsigned int marker0 : 16;
|
||||
unsigned int marker1 : 16;
|
||||
unsigned int Crush : 1; // Crush
|
||||
unsigned int ceilXPanFrac : 8; // Ceiling x panning frac
|
||||
unsigned int ceilYPanFrac : 8; // Ceiling y panning frac
|
||||
unsigned int floorXPanFrac : 8; // Floor x panning frac
|
||||
unsigned int damageType : 3; // DamageType
|
||||
unsigned int floorpal : 4; // Floor pal2
|
||||
unsigned int floorYPanFrac : 8; // Floor y panning frac
|
||||
unsigned int locked : 1; // Locked
|
||||
#ifdef NOONE_EXTENSIONS
|
||||
unsigned int windVel : 32; // Wind vel (changed from 10 bit to use higher velocity values)
|
||||
#else
|
||||
unsigned int windVel : 10;
|
||||
#endif
|
||||
unsigned int windAng : 11; // Wind ang
|
||||
unsigned int windAlways : 1; // Wind always
|
||||
unsigned int dudeLockout : 1;
|
||||
unsigned int bobTheta : 11; // Motion Theta
|
||||
unsigned int bobZRange : 5; // Motion Z range
|
||||
signed int bobSpeed : 12; // Motion speed
|
||||
unsigned int bobAlways : 1; // Motion always
|
||||
unsigned int bobFloor : 1; // Motion bob floor
|
||||
unsigned int bobCeiling : 1; // Motion bob ceiling
|
||||
unsigned int bobRotate : 1; // Motion rotate
|
||||
uint8_t busyWaveA; // OFF->ON wave
|
||||
uint8_t busyWaveB; // ON->OFF wave
|
||||
uint8_t command; // Cmd
|
||||
int8_t amplitude; // Lighting amplitude
|
||||
uint8_t freq; // Lighting freq
|
||||
uint8_t phase; // Lighting phase
|
||||
uint8_t wave; // Lighting wave
|
||||
int8_t shade; // Lighting value
|
||||
uint8_t panVel; // Motion speed
|
||||
uint8_t Depth; // Depth
|
||||
uint8_t Key; // Key
|
||||
uint8_t ceilpal; // Ceil pal2
|
||||
uint8_t ceilXPanFrac; // Ceiling x panning frac
|
||||
uint8_t ceilYPanFrac; // Ceiling y panning frac
|
||||
uint8_t floorXPanFrac; // Floor x panning frac
|
||||
uint8_t damageType; // DamageType
|
||||
uint8_t floorpal; // Floor pal2
|
||||
uint8_t floorYPanFrac; // Floor y panning frac
|
||||
uint8_t bobZRange; // Motion Z range
|
||||
};
|
||||
|
||||
struct XWALL {
|
||||
signed int reference : 15;
|
||||
unsigned int state : 1; // State
|
||||
unsigned int busy : 17;
|
||||
signed int data : 16; // Data
|
||||
unsigned int txID : 10; // TX ID
|
||||
unsigned int unused1 : 6; // unused
|
||||
unsigned int rxID : 10; // RX ID
|
||||
unsigned int command : 8; // Cmd
|
||||
unsigned int triggerOn : 1; // going ON
|
||||
unsigned int triggerOff : 1; // going OFF
|
||||
unsigned int busyTime : 12; // busyTime
|
||||
unsigned int waitTime : 12; // waitTime
|
||||
unsigned int restState : 1; // restState
|
||||
unsigned int interruptable : 1; // Interruptable
|
||||
unsigned int panAlways : 1; // panAlways
|
||||
signed int panXVel : 8; // panX
|
||||
signed int panYVel : 8; // panY
|
||||
unsigned int decoupled : 1; // Decoupled
|
||||
unsigned int triggerOnce : 1; // 1-shot
|
||||
unsigned int isTriggered : 1;
|
||||
unsigned int key : 3; // Key
|
||||
unsigned int triggerPush : 1; // Push
|
||||
unsigned int triggerVector : 1; // Vector
|
||||
unsigned int triggerTouch : 1; // by NoOne: renamed from Reserved to Touch as it works with Touch now.
|
||||
unsigned int unused2 : 2; // unused
|
||||
unsigned int xpanFrac : 8; // x panning frac
|
||||
unsigned int ypanFrac : 8; // y panning frac
|
||||
unsigned int locked : 1; // Locked
|
||||
unsigned int dudeLockout : 1; // DudeLockout
|
||||
unsigned int unused3 : 4; // unused;
|
||||
unsigned int unused4 : 32; // unused
|
||||
|
||||
union
|
||||
{
|
||||
uint32_t flags;
|
||||
struct {
|
||||
unsigned int state : 1; // State
|
||||
unsigned int triggerOn : 1; // going ON
|
||||
unsigned int triggerOff : 1; // going OFF
|
||||
unsigned int restState : 1; // restState
|
||||
unsigned int interruptable : 1; // Interruptable
|
||||
unsigned int panAlways : 1; // panAlways
|
||||
unsigned int decoupled : 1; // Decoupled
|
||||
unsigned int triggerOnce : 1; // 1-shot
|
||||
unsigned int isTriggered : 1;
|
||||
unsigned int triggerPush : 1; // Push
|
||||
unsigned int triggerVector : 1; // Vector
|
||||
unsigned int triggerTouch : 1; // by NoOne: renamed from Reserved to Touch as it works with Touch now.
|
||||
unsigned int locked : 1; // Locked
|
||||
unsigned int dudeLockout : 1; // DudeLockout
|
||||
};
|
||||
};
|
||||
uint32_t busy;
|
||||
|
||||
int16_t reference;
|
||||
int16_t data; // Data
|
||||
uint16_t txID; // TX ID
|
||||
uint16_t rxID; // RX ID
|
||||
uint16_t busyTime; // busyTime
|
||||
uint16_t waitTime; // waitTime
|
||||
|
||||
uint8_t command; // Cmd
|
||||
int8_t panXVel; // panX
|
||||
int8_t panYVel; // panY
|
||||
uint8_t key; // Key
|
||||
uint8_t xpanFrac; // x panning frac
|
||||
uint8_t ypanFrac; // y panning frac
|
||||
};
|
||||
|
||||
struct MAPSIGNATURE {
|
||||
|
|
Loading…
Reference in a new issue