raze/source/blood/src/db.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include "build.h"
#include "compat.h"
#include "common_game.h"
#include "zstring.h"
#include "m_crc32.h"
#include "md4.h"
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#include "automap.h"
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//#include "actor.h"
#include "globals.h"
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#include "db.h"
#include "eventq.h"
#include "nnexts.h"
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BEGIN_BLD_NS
bool gModernMap = false;
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unsigned short gStatCount[kMaxStatus + 1];
XSPRITE xsprite[kMaxXSprites];
XSECTOR xsector[kMaxXSectors];
XWALL xwall[kMaxXWalls];
SPRITEHIT gSpriteHit[kMaxXSprites];
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int xvel[kMaxSprites], yvel[kMaxSprites], zvel[kMaxSprites];
unsigned short nextXSprite[kMaxXSprites];
int XWallsUsed, XSectorsUsed;
char qsector_filler[kMaxSectors];
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int gVisibility;
void dbCrypt(char *pPtr, int nLength, int nKey)
{
for (int i = 0; i < nLength; i++)
{
pPtr[i] = pPtr[i] ^ nKey;
nKey++;
}
}
void InsertSpriteSect(int nSprite, int nSector)
{
assert(nSprite >= 0 && nSprite < kMaxSprites);
assert(nSector >= 0 && nSector < kMaxSectors);
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int nOther = headspritesect[nSector];
if (nOther >= 0)
{
prevspritesect[nSprite] = prevspritesect[nOther];
nextspritesect[nSprite] = -1;
nextspritesect[prevspritesect[nOther]] = nSprite;
prevspritesect[nOther] = nSprite;
}
else
{
prevspritesect[nSprite] = nSprite;
nextspritesect[nSprite] = -1;
headspritesect[nSector] = nSprite;
}
sprite[nSprite].sectnum = nSector;
}
void RemoveSpriteSect(int nSprite)
{
assert(nSprite >= 0 && nSprite < kMaxSprites);
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int nSector = sprite[nSprite].sectnum;
assert(nSector >= 0 && nSector < kMaxSectors);
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int nOther = nextspritesect[nSprite];
if (nOther < 0)
{
nOther = headspritesect[nSector];
}
prevspritesect[nOther] = prevspritesect[nSprite];
if (headspritesect[nSector] != nSprite)
{
nextspritesect[prevspritesect[nSprite]] = nextspritesect[nSprite];
}
else
{
headspritesect[nSector] = nextspritesect[nSprite];
}
sprite[nSprite].sectnum = MAXSECTORS;
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}
void InsertSpriteStat(int nSprite, int nStat)
{
assert(nSprite >= 0 && nSprite < kMaxSprites);
assert(nStat >= 0 && nStat <= kMaxStatus);
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int nOther = headspritestat[nStat];
if (nOther >= 0)
{
prevspritestat[nSprite] = prevspritestat[nOther];
nextspritestat[nSprite] = -1;
nextspritestat[prevspritestat[nOther]] = nSprite;
prevspritestat[nOther] = nSprite;
}
else
{
prevspritestat[nSprite] = nSprite;
nextspritestat[nSprite] = -1;
headspritestat[nStat] = nSprite;
}
sprite[nSprite].statnum = nStat;
gStatCount[nStat]++;
}
void RemoveSpriteStat(int nSprite)
{
assert(nSprite >= 0 && nSprite < kMaxSprites);
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int nStat = sprite[nSprite].statnum;
assert(nStat >= 0 && nStat <= kMaxStatus);
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int nOther = nextspritestat[nSprite];
if (nOther < 0)
{
nOther = headspritestat[nStat];
}
prevspritestat[nOther] = prevspritestat[nSprite];
if (headspritestat[nStat] != nSprite)
{
nextspritestat[prevspritestat[nSprite]] = nextspritestat[nSprite];
}
else
{
headspritestat[nStat] = nextspritestat[nSprite];
}
sprite[nSprite].statnum = MAXSTATUS;
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gStatCount[nStat]--;
}
void qinitspritelists(void) // Replace
{
for (short i = 0; i <= kMaxSectors; i++)
{
headspritesect[i] = -1;
}
for (short i = 0; i <= kMaxStatus; i++)
{
headspritestat[i] = -1;
}
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int const nMaxSprites = kMaxSprites;
for (short i = 0; i < nMaxSprites; i++)
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{
sprite[i].sectnum = -1;
sprite[i].index = -1;
InsertSpriteStat(i, kMaxStatus);
}
memset(gStatCount, 0, sizeof(gStatCount));
Numsprites = 0;
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}
int InsertSprite(int nSector, int nStat)
{
int nSprite = headspritestat[kMaxStatus];
assert(nSprite < kMaxSprites);
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if (nSprite < 0)
{
return nSprite;
}
RemoveSpriteStat(nSprite);
spritetype *pSprite = &sprite[nSprite];
memset(&sprite[nSprite], 0, sizeof(spritetype));
InsertSpriteStat(nSprite, nStat);
InsertSpriteSect(nSprite, nSector);
pSprite->cstat = 128;
pSprite->clipdist = 32;
pSprite->xrepeat = pSprite->yrepeat = 64;
pSprite->owner = -1;
pSprite->extra = -1;
pSprite->index = nSprite;
xvel[nSprite] = yvel[nSprite] = zvel[nSprite] = 0;
Numsprites++;
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return nSprite;
}
int qinsertsprite(short nSector, short nStat) // Replace
{
return InsertSprite(nSector, nStat);
}
int DeleteSprite(int nSprite)
{
if (sprite[nSprite].extra > 0)
{
dbDeleteXSprite(sprite[nSprite].extra);
}
assert(sprite[nSprite].statnum >= 0 && sprite[nSprite].statnum < kMaxStatus);
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RemoveSpriteStat(nSprite);
assert(sprite[nSprite].sectnum >= 0 && sprite[nSprite].sectnum < kMaxSectors);
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RemoveSpriteSect(nSprite);
InsertSpriteStat(nSprite, kMaxStatus);
Numsprites--;
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return nSprite;
}
int qdeletesprite(short nSprite) // Replace
{
return DeleteSprite(nSprite);
}
int ChangeSpriteSect(int nSprite, int nSector)
{
assert(nSprite >= 0 && nSprite < kMaxSprites);
assert(nSector >= 0 && nSector < kMaxSectors);
assert(sprite[nSprite].sectnum >= 0 && sprite[nSprite].sectnum < kMaxSectors);
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RemoveSpriteSect(nSprite);
InsertSpriteSect(nSprite, nSector);
return 0;
}
int qchangespritesect(short nSprite, short nSector)
{
return ChangeSpriteSect(nSprite, nSector);
}
int ChangeSpriteStat(int nSprite, int nStatus)
{
assert(nSprite >= 0 && nSprite < kMaxSprites);
assert(nStatus >= 0 && nStatus < kMaxStatus);
assert(sprite[nSprite].statnum >= 0 && sprite[nSprite].statnum < kMaxStatus);
assert(sprite[nSprite].sectnum >= 0 && sprite[nSprite].sectnum < kMaxSectors);
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RemoveSpriteStat(nSprite);
InsertSpriteStat(nSprite, nStatus);
return 0;
}
int qchangespritestat(short nSprite, short nStatus)
{
return ChangeSpriteStat(nSprite, nStatus);
}
void InitFreeList(unsigned short *pList, int nCount)
{
for (int i = 1; i < nCount; i++)
{
pList[i] = i-1;
}
pList[0] = nCount - 1;
}
void InsertFree(unsigned short *pList, int nIndex)
{
pList[nIndex] = pList[0];
pList[0] = nIndex;
}
unsigned short dbInsertXSprite(int nSprite)
{
int nXSprite = nextXSprite[0];
nextXSprite[0] = nextXSprite[nXSprite];
if (nXSprite == 0)
{
I_Error("Out of free XSprites");
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}
memset(&xsprite[nXSprite], 0, sizeof(XSPRITE));
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memset(&gSpriteHit[nXSprite], 0, sizeof(SPRITEHIT));
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xsprite[nXSprite].reference = nSprite;
sprite[nSprite].extra = nXSprite;
return nXSprite;
}
void dbDeleteXSprite(int nXSprite)
{
assert(xsprite[nXSprite].reference >= 0);
assert(sprite[xsprite[nXSprite].reference].extra == nXSprite);
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InsertFree(nextXSprite, nXSprite);
sprite[xsprite[nXSprite].reference].extra = -1;
xsprite[nXSprite].reference = -1;
}
unsigned short dbInsertXWall(int nWall)
{
int nXWall = XWallsUsed++;
if (nXWall >= kMaxXWalls)
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{
I_Error("Out of free XWalls");
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}
memset(&xwall[nXWall], 0, sizeof(XWALL));
xwall[nXWall].reference = nWall;
wall[nWall].extra = nXWall;
return nXWall;
}
unsigned short dbInsertXSector(int nSector)
{
int nXSector = XSectorsUsed++;
if (nXSector >= kMaxXSectors)
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{
I_Error("Out of free XSectors");
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}
memset(&xsector[nXSector], 0, sizeof(XSECTOR));
xsector[nXSector].reference = nSector;
sector[nSector].extra = nXSector;
return nXSector;
}
void dbInit(void)
{
InitFreeList(nextXSprite, kMaxXSprites);
for (int i = 1; i < kMaxXSprites; i++)
{
xsprite[i].reference = -1;
}
XWallsUsed = XSectorsUsed = 1; // 0 is not usable because it's the default for 'extra' and some code actually uses it to clobber the contents in here. :(
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for (int i = 1; i < kMaxXWalls; i++)
{
xwall[i].reference = -1;
}
for (int i = 1; i < kMaxXSectors; i++)
{
xsector[i].reference = -1;
}
initspritelists();
for (int i = 0; i < kMaxSprites; i++)
{
sprite[i].cstat = 128;
}
}
void PropagateMarkerReferences(void)
{
int nSprite, nNextSprite;
for (nSprite = headspritestat[kStatMarker]; nSprite != -1; nSprite = nNextSprite) {
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nNextSprite = nextspritestat[nSprite];
switch (sprite[nSprite].type) {
case kMarkerOff:
case kMarkerAxis:
case kMarkerWarpDest: {
int nOwner = sprite[nSprite].owner;
if (nOwner >= 0 && nOwner < numsectors) {
int nXSector = sector[nOwner].extra;
if (nXSector > 0 && nXSector < kMaxXSectors) {
xsector[nXSector].marker0 = nSprite;
continue;
}
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}
}
break;
case kMarkerOn: {
int nOwner = sprite[nSprite].owner;
if (nOwner >= 0 && nOwner < numsectors) {
int nXSector = sector[nOwner].extra;
if (nXSector > 0 && nXSector < kMaxXSectors) {
xsector[nXSector].marker1 = nSprite;
continue;
}
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}
}
break;
}
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DeleteSprite(nSprite);
}
}
bool byte_1A76C6, byte_1A76C7, byte_1A76C8;
MAPHEADER2 byte_19AE44;
unsigned int dbReadMapCRC(const char *pPath)
{
byte_1A76C7 = 0;
byte_1A76C8 = 0;
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FString mapname = pPath;
DefaultExtension(mapname, ".map");
auto fr = fileSystem.OpenFileReader(mapname);
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if (!fr.isOpen())
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{
Printf("Error opening map file %s", pPath);
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return -1;
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}
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MAPSIGNATURE header;
fr.Read(&header, 6);
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if (memcmp(header.signature, "BLM\x1a", 4))
{
I_Error("%s: Map file corrupted.", mapname.GetChars());
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}
int ver = LittleShort(header.version);
if ((ver & 0xff00) == 0x600)
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{
}
else if ((ver & 0xff00) == 0x700)
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{
byte_1A76C8 = 1;
}
else
{
I_Error("%s: Map file is wrong version.", mapname.GetChars());
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}
fr.Seek(-4, FileReader::SeekEnd);
return fr.ReadInt32();
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}
int gMapRev, gSongId, gSkyCount;
//char byte_19AE44[128];
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const int nXSectorSize = 60;
const int nXSpriteSize = 56;
const int nXWallSize = 24;
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#pragma pack(push, 1)
// This is the on-disk format. Only Blood still needs this for its retarded encryption that has to read this in as a block so that it can be decoded.
// Keep it local so that the engine's sprite type is no longer limited by file format restrictions.
struct spritetypedisk
{
int32_t x, y, z;
uint16_t cstat;
int16_t picnum;
int8_t shade;
uint8_t pal, clipdist, detail;
uint8_t xrepeat, yrepeat;
int8_t xoffset, yoffset;
int16_t sectnum, statnum;
int16_t ang, owner;
int16_t index, yvel, inittype;
int16_t type;
int16_t hitag;
int16_t extra;
};
struct sectortypedisk
{
int16_t wallptr, wallnum;
int32_t ceilingz, floorz;
uint16_t ceilingstat, floorstat;
int16_t ceilingpicnum, ceilingheinum;
int8_t ceilingshade;
uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
int16_t floorpicnum, floorheinum;
int8_t floorshade;
uint8_t floorpal, floorxpanning, floorypanning;
uint8_t visibility, fogpal;
int16_t type;
int16_t hitag;
int16_t extra;
};
struct walltypedisk
{
int32_t x, y;
int16_t point2, nextwall, nextsector;
uint16_t cstat;
int16_t picnum, overpicnum;
int8_t shade;
uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
int16_t type;
int16_t hitag;
int16_t extra;
};
#pragma pack(pop)
void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short *pSector, unsigned int *pCRC) {
int16_t tpskyoff[256];
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ClearAutomap();
#ifdef NOONE_EXTENSIONS
gModernMap = false;
#endif
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#ifdef USE_OPENGL
Polymost_prepare_loadboard();
#endif
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FString mapname = pPath;
DefaultExtension(mapname, ".map");
auto fr = fileSystem.OpenFileReader(mapname);
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if (!fr.isOpen())
{
I_Error("Error opening map file %s", mapname.GetChars());
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}
MAPSIGNATURE header;
fr.Read(&header, 6);
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if (memcmp(header.signature, "BLM\x1a", 4))
{
I_Error("%s: Map file corrupted", mapname.GetChars());
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}
byte_1A76C8 = 0;
if ((LittleShort(header.version) & 0xff00) == 0x700) {
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byte_1A76C8 = 1;
#ifdef NOONE_EXTENSIONS
// indicate if the map requires modern features to work properly
// for maps wich created in PMAPEDIT BETA13 or higher versions. Since only minor version changed,
// the map is still can be loaded with vanilla BLOOD / MAPEDIT and should work in other ports too.
if ((header.version & 0x00ff) == 0x001) gModernMap = true;
#endif
} else {
I_Error("%s: Map file is wrong version", mapname.GetChars());
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}
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MAPHEADER mapHeader;
fr.Read(&mapHeader,37/* sizeof(mapHeader)*/);
if (mapHeader.at16 != 0 && mapHeader.at16 != 0x7474614d && mapHeader.at16 != 0x4d617474) {
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dbCrypt((char*)&mapHeader, sizeof(mapHeader), 0x7474614d);
byte_1A76C7 = 1;
}
mapHeader.TotalKills = LittleLong(mapHeader.TotalKills);
mapHeader.Kills = LittleLong(mapHeader.Kills);
mapHeader.at8 = LittleLong(mapHeader.at8);
mapHeader.atc = LittleShort(mapHeader.atc);
mapHeader.ate = LittleShort(mapHeader.ate);
mapHeader.at10 = LittleShort(mapHeader.at10);
mapHeader.at12 = LittleLong(mapHeader.at12);
mapHeader.at16 = LittleLong(mapHeader.at16);
mapHeader.at1b = LittleLong(mapHeader.at1b);
mapHeader.at1f = LittleShort(mapHeader.at1f);
mapHeader.at21 = LittleShort(mapHeader.at21);
mapHeader.at23 = LittleShort(mapHeader.at23);
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*pX = mapHeader.TotalKills;
*pY = mapHeader.Kills;
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*pZ = mapHeader.at8;
*pAngle = mapHeader.atc;
*pSector = mapHeader.ate;
gVisibility = g_visibility = mapHeader.at12;
gSongId = mapHeader.at16;
if (byte_1A76C8)
{
if (mapHeader.at16 == 0x7474614d || mapHeader.at16 == 0x4d617474)
{
byte_1A76C6 = 1;
}
else if (!mapHeader.at16)
{
byte_1A76C6 = 0;
}
else
{
I_Error("%s: Corrupted Map file", mapname.GetChars());
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}
}
else if (mapHeader.at16)
{
I_Error("%s: Corrupted Map file", mapname.GetChars());
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}
parallaxtype = mapHeader.at1a;
gMapRev = mapHeader.at1b;
numsectors = mapHeader.at1f;
numwalls = mapHeader.at21;
dbInit();
if (byte_1A76C8)
{
fr.Read(&byte_19AE44, 128);
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dbCrypt((char*)&byte_19AE44, 128, numwalls);
byte_19AE44.at40 = LittleLong(byte_19AE44.at40);
byte_19AE44.at44 = LittleLong(byte_19AE44.at44);
byte_19AE44.at48 = LittleLong(byte_19AE44.at48);
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}
else
{
memset(&byte_19AE44, 0, 128);
}
gSkyCount = 1<< mapHeader.at10;
fr.Read(tpskyoff, gSkyCount*sizeof(tpskyoff[0]));
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if (byte_1A76C8)
{
dbCrypt((char*)tpskyoff, gSkyCount*sizeof(tpskyoff[0]), gSkyCount*2);
}
psky_t* pSky = tileSetupSky(DEFAULTPSKY);
pSky->horizfrac = 65536;
pSky->lognumtiles = mapHeader.at10;
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for (int i = 0; i < ClipHigh(gSkyCount, MAXPSKYTILES); i++)
{
pSky->tileofs[i] = LittleShort(tpskyoff[i]);
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}
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for (int i = 0; i < numsectors; i++)
{
sectortype *pSector = &sector[i];
sectortypedisk load;
fr.Read(&load, sizeof(sectortypedisk));
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if (byte_1A76C8)
{
dbCrypt((char*)&load, sizeof(sectortypedisk), gMapRev*sizeof(sectortypedisk));
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}
pSector->wallptr = LittleShort(load.wallptr);
pSector->wallnum = LittleShort(load.wallnum);
pSector->ceilingz = LittleLong(load.ceilingz);
pSector->floorz = LittleLong(load.floorz);
pSector->ceilingstat = LittleShort(load.ceilingstat);
pSector->floorstat = LittleShort(load.floorstat);
pSector->ceilingpicnum = LittleShort(load.ceilingpicnum);
pSector->ceilingheinum = LittleShort(load.ceilingheinum);
pSector->floorpicnum = LittleShort(load.floorpicnum);
pSector->floorheinum = LittleShort(load.floorheinum);
pSector->type = LittleShort(load.type);
pSector->hitag = LittleShort(load.hitag);
pSector->extra = LittleShort(load.extra);
pSector->ceilingshade = load.ceilingshade;
pSector->ceilingpal = load.ceilingpal;
pSector->ceilingxpanning = load.ceilingxpanning;
pSector->ceilingypanning = load.ceilingypanning;
pSector->floorshade = load.floorshade;
pSector->floorpal = load.floorpal;
pSector->floorxpanning = load.floorxpanning;
pSector->floorypanning = load.floorypanning;
pSector->visibility = load.visibility;
qsector_filler[i] = load.fogpal;
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pSector->fogpal = 0;
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if (sector[i].extra > 0)
{
char pBuffer[nXSectorSize];
int nXSector = dbInsertXSector(i);
XSECTOR *pXSector = &xsector[nXSector];
memset(pXSector, 0, sizeof(XSECTOR));
int nCount;
if (!byte_1A76C8)
{
nCount = nXSectorSize;
}
else
{
nCount = byte_19AE44.at48;
}
assert(nCount <= nXSectorSize);
fr.Read(pBuffer, nCount);
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BitReader bitReader(pBuffer, nCount);
pXSector->reference = bitReader.readSigned(14);
pXSector->state = bitReader.readUnsigned(1);
pXSector->busy = bitReader.readUnsigned(17);
pXSector->data = bitReader.readUnsigned(16);
pXSector->txID = bitReader.readUnsigned(10);
pXSector->busyWaveA = bitReader.readUnsigned(3);
pXSector->busyWaveB = bitReader.readUnsigned(3);
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pXSector->rxID = bitReader.readUnsigned(10);
pXSector->command = bitReader.readUnsigned(8);
pXSector->triggerOn = bitReader.readUnsigned(1);
pXSector->triggerOff = bitReader.readUnsigned(1);
pXSector->busyTimeA = bitReader.readUnsigned(12);
pXSector->waitTimeA = bitReader.readUnsigned(12);
pXSector->restState = bitReader.readUnsigned(1);
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pXSector->interruptable = bitReader.readUnsigned(1);
pXSector->amplitude = bitReader.readSigned(8);
pXSector->freq = bitReader.readUnsigned(8);
pXSector->reTriggerA = bitReader.readUnsigned(1);
pXSector->reTriggerB = bitReader.readUnsigned(1);
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pXSector->phase = bitReader.readUnsigned(8);
pXSector->wave = bitReader.readUnsigned(4);
pXSector->shadeAlways = bitReader.readUnsigned(1);
pXSector->shadeFloor = bitReader.readUnsigned(1);
pXSector->shadeCeiling = bitReader.readUnsigned(1);
pXSector->shadeWalls = bitReader.readUnsigned(1);
pXSector->shade = bitReader.readSigned(8);
pXSector->panAlways = bitReader.readUnsigned(1);
pXSector->panFloor = bitReader.readUnsigned(1);
pXSector->panCeiling = bitReader.readUnsigned(1);
pXSector->Drag = bitReader.readUnsigned(1);
pXSector->Underwater = bitReader.readUnsigned(1);
pXSector->Depth = bitReader.readUnsigned(3);
pXSector->panVel = bitReader.readUnsigned(8);
pXSector->panAngle = bitReader.readUnsigned(11);
bitReader.readUnsigned(1);
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pXSector->decoupled = bitReader.readUnsigned(1);
pXSector->triggerOnce = bitReader.readUnsigned(1);
pXSector->isTriggered = bitReader.readUnsigned(1);
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pXSector->Key = bitReader.readUnsigned(3);
pXSector->Push = bitReader.readUnsigned(1);
pXSector->Vector = bitReader.readUnsigned(1);
pXSector->Reserved = bitReader.readUnsigned(1);
pXSector->Enter = bitReader.readUnsigned(1);
pXSector->Exit = bitReader.readUnsigned(1);
pXSector->Wallpush = bitReader.readUnsigned(1);
pXSector->color = bitReader.readUnsigned(1);
bitReader.readUnsigned(1);
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pXSector->busyTimeB = bitReader.readUnsigned(12);
pXSector->waitTimeB = bitReader.readUnsigned(12);
pXSector->stopOn = bitReader.readUnsigned(1);
pXSector->stopOff = bitReader.readUnsigned(1);
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pXSector->ceilpal = bitReader.readUnsigned(4);
pXSector->offCeilZ = bitReader.readSigned(32);
pXSector->onCeilZ = bitReader.readSigned(32);
pXSector->offFloorZ = bitReader.readSigned(32);
pXSector->onFloorZ = bitReader.readSigned(32);
pXSector->marker0 = bitReader.readUnsigned(16);
pXSector->marker1 = bitReader.readUnsigned(16);
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pXSector->Crush = bitReader.readUnsigned(1);
pXSector->ceilXPanFrac = bitReader.readUnsigned(8);
pXSector->ceilYPanFrac = bitReader.readUnsigned(8);
pXSector->floorXPanFrac = bitReader.readUnsigned(8);
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pXSector->damageType = bitReader.readUnsigned(3);
pXSector->floorpal = bitReader.readUnsigned(4);
pXSector->floorYPanFrac = bitReader.readUnsigned(8);
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pXSector->locked = bitReader.readUnsigned(1);
pXSector->windVel = bitReader.readUnsigned(10);
pXSector->windAng = bitReader.readUnsigned(11);
pXSector->windAlways = bitReader.readUnsigned(1);
pXSector->dudeLockout = bitReader.readUnsigned(1);
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pXSector->bobTheta = bitReader.readUnsigned(11);
pXSector->bobZRange = bitReader.readUnsigned(5);
pXSector->bobSpeed = bitReader.readSigned(12);
pXSector->bobAlways = bitReader.readUnsigned(1);
pXSector->bobFloor = bitReader.readUnsigned(1);
pXSector->bobCeiling = bitReader.readUnsigned(1);
pXSector->bobRotate = bitReader.readUnsigned(1);
xsector[sector[i].extra].reference = i;
xsector[sector[i].extra].busy = IntToFixed(xsector[sector[i].extra].state);
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}
}
for (int i = 0; i < numwalls; i++)
{
walltype *pWall = &wall[i];
walltypedisk load;
fr.Read(&load, sizeof(walltypedisk));
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if (byte_1A76C8)
{
dbCrypt((char*)&load, sizeof(walltypedisk), (gMapRev*sizeof(sectortypedisk)) | 0x7474614d);
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}
pWall->x = LittleLong(load.x);
pWall->y = LittleLong(load.y);
pWall->point2 = LittleShort(load.point2);
pWall->nextwall = LittleShort(load.nextwall);
pWall->nextsector = LittleShort(load.nextsector);
pWall->cstat = LittleShort(load.cstat);
pWall->picnum = LittleShort(load.picnum);
pWall->overpicnum = LittleShort(load.overpicnum);
pWall->type = LittleShort(load.type);
pWall->hitag = LittleShort(load.hitag);
pWall->extra = LittleShort(load.extra);
pWall->shade = load.shade;
pWall->pal = load.pal;
pWall->xrepeat = load.xrepeat;
pWall->xpanning = load.xpanning;
pWall->yrepeat = load.yrepeat;
pWall->ypanning = load.ypanning;
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if (wall[i].extra > 0)
{
char pBuffer[nXWallSize];
int nXWall = dbInsertXWall(i);
XWALL *pXWall = &xwall[nXWall];
memset(pXWall, 0, sizeof(XWALL));
int nCount;
if (!byte_1A76C8)
{
nCount = nXWallSize;
}
else
{
nCount = byte_19AE44.at44;
}
assert(nCount <= nXWallSize);
fr.Read(pBuffer, nCount);
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BitReader bitReader(pBuffer, nCount);
pXWall->reference = bitReader.readSigned(14);
pXWall->state = bitReader.readUnsigned(1);
pXWall->busy = bitReader.readUnsigned(17);
pXWall->data = bitReader.readSigned(16);
pXWall->txID = bitReader.readUnsigned(10);
bitReader.readUnsigned(6);
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pXWall->rxID = bitReader.readUnsigned(10);
pXWall->command = bitReader.readUnsigned(8);
pXWall->triggerOn = bitReader.readUnsigned(1);
pXWall->triggerOff = bitReader.readUnsigned(1);
pXWall->busyTime = bitReader.readUnsigned(12);
pXWall->waitTime = bitReader.readUnsigned(12);
pXWall->restState = bitReader.readUnsigned(1);
pXWall->interruptable = bitReader.readUnsigned(1);
pXWall->panAlways = bitReader.readUnsigned(1);
pXWall->panXVel = bitReader.readSigned(8);
pXWall->panYVel = bitReader.readSigned(8);
pXWall->decoupled = bitReader.readUnsigned(1);
pXWall->triggerOnce = bitReader.readUnsigned(1);
pXWall->isTriggered = bitReader.readUnsigned(1);
pXWall->key = bitReader.readUnsigned(3);
pXWall->triggerPush = bitReader.readUnsigned(1);
pXWall->triggerVector = bitReader.readUnsigned(1);
pXWall->triggerTouch = bitReader.readUnsigned(1);
bitReader.readUnsigned(2);
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pXWall->xpanFrac = bitReader.readUnsigned(8);
pXWall->ypanFrac = bitReader.readUnsigned(8);
pXWall->locked = bitReader.readUnsigned(1);
pXWall->dudeLockout = bitReader.readUnsigned(1);
bitReader.readUnsigned(4);
bitReader.readUnsigned(32);
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xwall[wall[i].extra].reference = i;
xwall[wall[i].extra].busy = IntToFixed(xwall[wall[i].extra].state);
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}
}
initspritelists();
for (int i = 0; i < mapHeader.at23; i++)
{
RemoveSpriteStat(i);
spritetypedisk load;
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spritetype *pSprite = &sprite[i];
fr.Read(&load, sizeof(spritetypedisk)); // load into an intermediate buffer so that spritetype is no longer bound by file formats.
if (byte_1A76C8) // What were these people thinking? :(
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{
dbCrypt((char*)&load, sizeof(spritetypedisk), (gMapRev*sizeof(spritetypedisk)) | 0x7474614d);
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}
pSprite->x = LittleLong(load.x);
pSprite->y = LittleLong(load.y);
pSprite->z = LittleLong(load.z);
pSprite->cstat = LittleShort(load.cstat);
pSprite->picnum = LittleShort(load.picnum);
pSprite->sectnum = LittleShort(load.sectnum);
pSprite->statnum = LittleShort(load.statnum);
pSprite->ang = LittleShort(load.ang);
pSprite->owner = LittleShort(load.owner);
pSprite->index = LittleShort(load.index);
pSprite->yvel = LittleShort(load.yvel);
pSprite->inittype = LittleShort(load.inittype);
pSprite->type = LittleShort(load.type);
pSprite->flags = LittleShort(load.hitag);
pSprite->extra = LittleShort(load.extra);
pSprite->pal = load.pal;
pSprite->clipdist = load.clipdist;
pSprite->xrepeat = load.xrepeat;
pSprite->yrepeat = load.yrepeat;
pSprite->xoffset = load.xoffset;
pSprite->yoffset = load.yoffset;
pSprite->detail = load.detail;
pSprite->shade = load.shade;
pSprite->blend = 0;
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InsertSpriteSect(i, sprite[i].sectnum);
InsertSpriteStat(i, sprite[i].statnum);
Numsprites++;
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sprite[i].index = i;
if (sprite[i].extra > 0)
{
char pBuffer[nXSpriteSize];
int nXSprite = dbInsertXSprite(i);
XSPRITE *pXSprite = &xsprite[nXSprite];
memset(pXSprite, 0, sizeof(XSPRITE));
int nCount;
if (!byte_1A76C8)
{
nCount = nXSpriteSize;
}
else
{
nCount = byte_19AE44.at40;
}
assert(nCount <= nXSpriteSize);
fr.Read(pBuffer, nCount);
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BitReader bitReader(pBuffer, nCount);
pXSprite->reference = bitReader.readSigned(14);
pXSprite->state = bitReader.readUnsigned(1);
pXSprite->busy = bitReader.readUnsigned(17);
pXSprite->txID = bitReader.readUnsigned(10);
pXSprite->rxID = bitReader.readUnsigned(10);
pXSprite->command = bitReader.readUnsigned(8);
pXSprite->triggerOn = bitReader.readUnsigned(1);
pXSprite->triggerOff = bitReader.readUnsigned(1);
pXSprite->wave = bitReader.readUnsigned(2);
pXSprite->busyTime = bitReader.readUnsigned(12);
pXSprite->waitTime = bitReader.readUnsigned(12);
pXSprite->restState = bitReader.readUnsigned(1);
pXSprite->Interrutable = bitReader.readUnsigned(1);
bitReader.readUnsigned(2);
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pXSprite->respawnPending = bitReader.readUnsigned(2);
bitReader.readUnsigned(1);
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pXSprite->lT = bitReader.readUnsigned(1);
pXSprite->dropMsg = bitReader.readUnsigned(8);
pXSprite->Decoupled = bitReader.readUnsigned(1);
pXSprite->triggerOnce = bitReader.readUnsigned(1);
pXSprite->isTriggered = bitReader.readUnsigned(1);
pXSprite->key = bitReader.readUnsigned(3);
pXSprite->Push = bitReader.readUnsigned(1);
pXSprite->Vector = bitReader.readUnsigned(1);
pXSprite->Impact = bitReader.readUnsigned(1);
pXSprite->Pickup = bitReader.readUnsigned(1);
pXSprite->Touch = bitReader.readUnsigned(1);
pXSprite->Sight = bitReader.readUnsigned(1);
pXSprite->Proximity = bitReader.readUnsigned(1);
bitReader.readUnsigned(2);
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pXSprite->lSkill = bitReader.readUnsigned(5);
pXSprite->lS = bitReader.readUnsigned(1);
pXSprite->lB = bitReader.readUnsigned(1);
pXSprite->lC = bitReader.readUnsigned(1);
pXSprite->DudeLockout = bitReader.readUnsigned(1);
pXSprite->data1 = bitReader.readSigned(16);
pXSprite->data2 = bitReader.readSigned(16);
pXSprite->data3 = bitReader.readSigned(16);
pXSprite->goalAng = bitReader.readUnsigned(11);
pXSprite->dodgeDir = bitReader.readSigned(2);
pXSprite->locked = bitReader.readUnsigned(1);
pXSprite->medium = bitReader.readUnsigned(2);
pXSprite->respawn = bitReader.readUnsigned(2);
pXSprite->data4 = bitReader.readUnsigned(16);
bitReader.readUnsigned(6);
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pXSprite->lockMsg = bitReader.readUnsigned(8);
pXSprite->health = bitReader.readUnsigned(12);
pXSprite->dudeDeaf = bitReader.readUnsigned(1);
pXSprite->dudeAmbush = bitReader.readUnsigned(1);
pXSprite->dudeGuard = bitReader.readUnsigned(1);
pXSprite->dudeFlag4 = bitReader.readUnsigned(1);
pXSprite->target = bitReader.readSigned(16);
pXSprite->targetX = bitReader.readSigned(32);
pXSprite->targetY = bitReader.readSigned(32);
pXSprite->targetZ = bitReader.readSigned(32);
pXSprite->burnTime = bitReader.readUnsigned(16);
pXSprite->burnSource = bitReader.readSigned(16);
pXSprite->height = bitReader.readUnsigned(16);
pXSprite->stateTimer = bitReader.readUnsigned(16);
pXSprite->aiState = NULL;
bitReader.skipBits(32);
xsprite[sprite[i].extra].reference = i;
xsprite[sprite[i].extra].busy = IntToFixed(xsprite[sprite[i].extra].state);
if (!byte_1A76C8) {
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xsprite[sprite[i].extra].lT |= xsprite[sprite[i].extra].lB;
}
#ifdef NOONE_EXTENSIONS
// indicate if the map requires modern features to work properly
// for maps wich created in different editors (include vanilla MAPEDIT) or in PMAPEDIT version below than BETA13
if (!gModernMap && pXSprite->rxID == kChannelMapModernize && pXSprite->rxID == pXSprite->txID && pXSprite->command == kCmdModernFeaturesEnable)
gModernMap = true;
#endif
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}
if ((sprite[i].cstat & 0x30) == 0x30)
{
sprite[i].cstat &= ~0x30;
}
}
unsigned int nCRC = fr.ReadUInt32();
fr.Seek(0, FileReader::SeekSet);
auto buffer = fr.Read();
md4once(buffer.Data(), buffer.Size(), g_loadedMapHack.md4);
G_LoadMapHack(mapname);
if (CalcCRC32(buffer.Data(), buffer.Size() -4) != nCRC)
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{
I_Error("%s: Map File does not match CRC", mapname.GetChars());
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}
if (pCRC)
*pCRC = nCRC;
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PropagateMarkerReferences();
if (byte_1A76C8)
{
if (gSongId == 0x7474614d || gSongId == 0x4d617474)
{
byte_1A76C6 = 1;
}
else if (!gSongId)
{
byte_1A76C6 = 0;
}
else
{
I_Error("%s: Corrupted Map file", mapname.GetChars());
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}
}
else if (gSongId != 0)
{
I_Error("%s: Corrupted Map file", mapname.GetChars());
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}
if ((header.version & 0xff00) == 0x600)
{
switch (header.version&0xff)
{
case 0:
for (int i = 0; i < numsectors; i++)
{
sectortype *pSector = &sector[i];
if (pSector->extra > 0)
{
XSECTOR *pXSector = &xsector[pSector->extra];
pXSector->busyTimeB = pXSector->busyTimeA;
if (pXSector->busyTimeA > 0)
{
if (!pXSector->restState)
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{
pXSector->reTriggerA = 1;
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}
else
{
pXSector->waitTimeB = pXSector->busyTimeA;
pXSector->waitTimeA = 0;
pXSector->reTriggerB = 1;
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}
}
}
}
fallthrough__;
case 1:
for (int i = 0; i < numsectors; i++)
{
sectortype *pSector = &sector[i];
if (pSector->extra > 0)
{
XSECTOR *pXSector = &xsector[pSector->extra];
pXSector->freq >>= 1;
}
}
fallthrough__;
case 2:
for (int i = 0; i < kMaxSprites; i++)
{
}
break;
}
}
memcpy(wallbackup, wall, sizeof(wallbackup));
memcpy(sectorbackup, sector, sizeof(sectorbackup));
// todo: back up xsector and xwall as well
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}
2019-06-29 15:37:04 +00:00
END_BLD_NS
// only used by the backup loader.
void qloadboard(const char* filename, char flags, vec3_t* dapos, int16_t* daang, int16_t* dacursectnum)
{
Blood::dbLoadMap(filename, &dapos->x, &dapos->y, &dapos->z, (short*)daang, (short*)dacursectnum, NULL);
Blood::dbInit(); // clean up immediately.
}