2019-11-20 16:21:32 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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2019-11-22 23:11:37 +00:00
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#include "ns.h"
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2019-08-26 03:59:14 +00:00
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#include "compat.h"
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#include "engine.h"
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#include "exhumed.h"
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#include "sequence.h"
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#include "names.h"
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#include "player.h"
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2021-01-01 22:38:15 +00:00
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#include "input.h"
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2019-08-26 03:59:14 +00:00
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#include "sound.h"
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#include "view.h"
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#include "status.h"
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#include "version.h"
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2020-08-18 07:52:08 +00:00
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#include "aistuff.h"
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2019-12-27 09:52:40 +00:00
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#include "mapinfo.h"
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2019-08-26 03:59:14 +00:00
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#include <string.h>
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#include <cstdio> // for printf
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#include <cstdlib>
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#include <stdarg.h>
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#include <ctype.h>
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#include <time.h>
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#include <assert.h>
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2019-12-12 23:19:34 +00:00
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#include "gamecvars.h"
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2019-12-26 22:17:11 +00:00
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#include "savegamehelp.h"
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2019-12-27 19:05:58 +00:00
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#include "c_dispatch.h"
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2020-04-12 06:09:38 +00:00
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#include "raze_sound.h"
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2020-08-20 19:05:14 +00:00
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#include "gamestate.h"
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#include "screenjob.h"
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2020-08-22 19:13:11 +00:00
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#include "c_console.h"
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#include "cheathandler.h"
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2020-08-26 22:53:35 +00:00
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#include "inputstate.h"
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2020-09-02 22:29:17 +00:00
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#include "d_protocol.h"
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2020-10-06 20:35:25 +00:00
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#include "texturemanager.h"
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2020-10-04 16:31:48 +00:00
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#include "razemenu.h"
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2020-10-13 19:38:24 +00:00
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#include "v_draw.h"
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2020-11-26 17:29:20 +00:00
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#include "interpolate.h"
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2019-08-26 03:59:14 +00:00
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2019-11-22 23:11:37 +00:00
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BEGIN_PS_NS
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2021-10-15 16:37:39 +00:00
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DExhumedActor exhumedActors[MAXSPRITES];
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2020-09-11 18:56:46 +00:00
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static MapRecord* NextMap;
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2019-08-31 09:08:38 +00:00
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2020-08-18 07:52:08 +00:00
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void uploadCinemaPalettes();
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2020-08-18 08:28:19 +00:00
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int32_t registerosdcommands(void);
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2020-09-02 22:41:32 +00:00
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void InitCheats();
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2019-08-26 03:59:14 +00:00
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2020-09-04 19:59:38 +00:00
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int EndLevel = 0;
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2019-08-26 03:59:14 +00:00
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2019-10-31 17:22:12 +00:00
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2020-08-26 15:12:48 +00:00
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InputPacket localInput;
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2019-10-31 17:22:12 +00:00
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////////
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2020-08-18 07:52:08 +00:00
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void ResetEngine()
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{
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EraseScreen(-1);
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resettiming();
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}
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2021-06-01 09:05:26 +00:00
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void GameInterface::loadPalette()
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2020-08-18 07:52:08 +00:00
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{
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2021-06-01 09:05:26 +00:00
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paletteLoadFromDisk();
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2020-08-18 07:52:08 +00:00
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uploadCinemaPalettes();
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LoadPaletteLookups();
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}
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2019-08-26 03:59:14 +00:00
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void CopyTileToBitmap(short nSrcTile, short nDestTile, int xPos, int yPos);
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// void TestSaveLoad();
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void EraseScreen(int nVal);
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void LoadStatus();
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void MySetView(int x1, int y1, int x2, int y2);
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char sHollyStr[40];
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short nFontFirstChar;
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short nBackgroundPic;
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short nShadowPic;
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2020-08-23 12:39:14 +00:00
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short nCreaturesKilled = 0, nCreaturesTotal = 0;
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2019-08-26 03:59:14 +00:00
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short nFreeze;
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short nSnakeCam = -1;
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short nLocalSpr;
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int nNetPlayerCount = 0;
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short nClockVal;
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short nRedTicks;
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short nAlarmTicks;
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short nButtonColor;
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short nEnergyChan;
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2020-08-18 08:28:19 +00:00
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short bModemPlay = false;
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2019-08-26 03:59:14 +00:00
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int lCountDown = 0;
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short nEnergyTowers = 0;
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short nCfgNetPlayers = 0;
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FILE *vcrfp = NULL;
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int lLocalCodes = 0;
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2020-08-18 08:28:19 +00:00
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short bCoordinates = false;
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2019-08-26 03:59:14 +00:00
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int nNetTime = -1;
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short nCodeMin = 0;
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short nCodeMax = 0;
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short nCodeIndex = 0;
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2019-08-27 06:08:18 +00:00
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//short nScreenWidth = 320;
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//short nScreenHeight = 200;
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2019-08-26 03:59:14 +00:00
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int flash;
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int totalmoves;
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short nCurBodyNum = 0;
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short nBodyTotal = 0;
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short lastfps;
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short nTotalPlayers = 1;
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2019-11-13 21:34:11 +00:00
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// TODO: Rename this (or make it static) so it doesn't conflict with library function
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//short socket = 0;
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2019-08-26 03:59:14 +00:00
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short nFirstPassword = 0;
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short nFirstPassInfo = 0;
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short nPasswordCount = 0;
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2020-08-18 08:28:19 +00:00
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short bSnakeCam = false;
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short bRecord = false;
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short bPlayback = false;
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short bInDemo = false;
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short bSlipMode = false;
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short bDoFlashes = true;
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2019-08-26 03:59:14 +00:00
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2020-08-19 22:55:31 +00:00
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short besttarget;
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2019-08-26 03:59:14 +00:00
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short scan_char = 0;
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int nStartLevel;
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int nTimeLimit;
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2019-10-27 16:36:25 +00:00
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int bVanilla = 0;
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2019-08-26 03:59:14 +00:00
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void DebugOut(const char *fmt, ...)
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{
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#ifdef _DEBUG
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2019-08-27 06:08:18 +00:00
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va_list args;
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2019-08-26 03:59:14 +00:00
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va_start(args, fmt);
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2019-11-24 09:03:19 +00:00
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VPrintf(PRINT_HIGH, fmt, args);
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2019-08-26 03:59:14 +00:00
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#endif
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}
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void DoClockBeep()
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{
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2021-10-20 20:27:16 +00:00
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ExhumedStatIterator it(407);
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while (auto i = it.Next())
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2020-10-15 17:10:51 +00:00
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{
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2021-10-20 20:27:16 +00:00
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PlayFX2(StaticSound[kSound74], i->GetSpriteIndex());
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2019-08-27 06:08:18 +00:00
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}
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2019-08-26 03:59:14 +00:00
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}
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void DoRedAlert(int nVal)
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{
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2019-08-27 06:08:18 +00:00
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if (nVal)
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{
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nAlarmTicks = 69;
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nRedTicks = 30;
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}
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2021-10-19 18:03:11 +00:00
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ExhumedStatIterator it(405);
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while (auto ac = it.Next())
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2019-08-27 06:08:18 +00:00
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{
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if (nVal)
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{
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2021-10-19 18:03:11 +00:00
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auto spri = &ac->s();
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2021-09-06 06:33:02 +00:00
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PlayFXAtXYZ(StaticSound[kSoundAlarm], spri->x, spri->y, spri->z, spri->sectnum);
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AddFlash(spri->sectnum, spri->x, spri->y, spri->z, 192);
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2019-08-27 06:08:18 +00:00
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}
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}
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2019-08-26 03:59:14 +00:00
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}
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void DrawClock()
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{
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2019-08-27 06:08:18 +00:00
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int ebp = 49;
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2019-08-26 03:59:14 +00:00
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2019-11-24 12:59:36 +00:00
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auto pixels = TileFiles.tileMakeWritable(kTile3603);
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2019-08-26 03:59:14 +00:00
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2020-04-11 22:04:02 +00:00
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memset(pixels, TRANSPARENT_INDEX, 4096);
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2019-08-26 03:59:14 +00:00
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2019-08-27 06:08:18 +00:00
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if (lCountDown / 30 != nClockVal)
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{
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nClockVal = lCountDown / 30;
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DoClockBeep();
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}
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2019-08-26 03:59:14 +00:00
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2019-08-27 06:08:18 +00:00
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int nVal = nClockVal;
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2019-08-26 03:59:14 +00:00
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2019-08-27 06:08:18 +00:00
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while (nVal)
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{
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int v2 = nVal & 0xF;
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2020-11-23 07:39:49 +00:00
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int yPos = 32 - tileHeight(v2 + kClockSymbol1) / 2;
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2019-08-26 03:59:14 +00:00
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2020-11-23 07:55:02 +00:00
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CopyTileToBitmap(v2 + kClockSymbol1, kTile3603, ebp - tileWidth(v2 + kClockSymbol1) / 2, yPos);
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2019-08-26 03:59:14 +00:00
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2019-08-27 06:08:18 +00:00
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ebp -= 15;
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2019-08-26 03:59:14 +00:00
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2019-08-27 06:08:18 +00:00
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nVal /= 16;
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}
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2019-08-26 03:59:14 +00:00
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2019-08-27 06:08:18 +00:00
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DoEnergyTile();
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2019-08-26 03:59:14 +00:00
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}
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2020-08-25 22:49:25 +00:00
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double calc_smoothratio()
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2019-11-03 17:20:05 +00:00
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{
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2021-01-30 00:23:38 +00:00
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if (bRecord || bPlayback || nFreeze != 0 || paused)
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2020-08-25 22:49:25 +00:00
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return MaxSmoothRatio;
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2020-02-02 09:27:47 +00:00
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2020-08-25 22:49:25 +00:00
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return I_GetTimeFrac() * MaxSmoothRatio;
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2019-11-03 17:20:05 +00:00
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}
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2021-04-30 14:21:37 +00:00
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void DoGameOverScene(bool finallevel)
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{
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// todo: make these customizable later.
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StartCutscene(finallevel ? "ExhumedCutscenes.BuildCinemaLose" : "ExhumedCutscenes.BuildGameoverScene", 0, [](bool)
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{
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gameaction = ga_mainmenu;
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});
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}
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2020-08-22 20:40:22 +00:00
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void GameMove(void)
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2019-11-03 17:20:05 +00:00
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{
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FixPalette();
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2021-10-19 18:03:11 +00:00
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ExhumedSpriteIterator it;
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while (auto ac = it.Next())
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2021-01-05 12:47:56 +00:00
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{
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2021-10-19 18:03:11 +00:00
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ac->s().backuploc();
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2021-01-05 12:47:56 +00:00
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}
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2020-11-26 08:15:49 +00:00
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2021-05-02 13:54:19 +00:00
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if (currentLevel->gameflags & LEVEL_EX_COUNTDOWN)
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2019-11-03 17:20:05 +00:00
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{
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if (lCountDown <= 0)
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{
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2020-08-23 10:26:52 +00:00
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DoGameOverScene(true);
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2019-11-03 17:20:05 +00:00
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return;
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}
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// Pink section
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lCountDown--;
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DrawClock();
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if (nRedTicks)
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{
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nRedTicks--;
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if (nRedTicks <= 0) {
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DoRedAlert(0);
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}
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2019-11-18 22:15:48 +00:00
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}
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2019-11-03 17:20:05 +00:00
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2019-11-18 22:15:48 +00:00
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nAlarmTicks--;
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nButtonColor--;
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2019-11-03 17:20:05 +00:00
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2019-11-18 22:15:48 +00:00
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if (nAlarmTicks <= 0) {
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DoRedAlert(1);
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2019-11-03 17:20:05 +00:00
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}
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}
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// YELLOW SECTION
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MoveThings();
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2019-11-08 16:55:26 +00:00
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obobangle = bobangle;
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2021-10-21 10:51:16 +00:00
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if (PlayerList[nLocalPlayer].totalvel == 0)
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2019-11-03 17:20:05 +00:00
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{
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bobangle = 0;
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}
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else
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{
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bobangle += 56;
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bobangle &= kAngleMask;
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}
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2019-11-03 17:32:02 +00:00
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UpdateCreepySounds();
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2019-11-03 17:20:05 +00:00
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// loc_120E9:
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totalmoves++;
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}
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2020-08-26 22:53:35 +00:00
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static int SelectAltWeapon(int weap2)
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{
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// todo
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return 0;
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}
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2020-08-23 05:49:58 +00:00
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2020-08-25 22:49:25 +00:00
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2020-09-02 20:55:57 +00:00
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void GameInterface::Ticker()
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{
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2020-09-04 19:59:38 +00:00
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if (paused)
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{
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r_NoInterpolate = true;
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}
|
|
|
|
else if (EndLevel == 0)
|
2020-08-23 05:49:58 +00:00
|
|
|
{
|
2020-09-02 20:55:57 +00:00
|
|
|
inita &= kAngleMask;
|
2020-08-28 07:07:36 +00:00
|
|
|
|
2020-09-02 20:55:57 +00:00
|
|
|
for (int i = 0; i < 4; i++)
|
2020-08-23 07:11:32 +00:00
|
|
|
{
|
2020-11-14 08:45:08 +00:00
|
|
|
lPlayerXVel += localInput.fvel * bcos(inita) + localInput.svel * bsin(inita);
|
|
|
|
lPlayerYVel += localInput.fvel * bsin(inita) - localInput.svel * bcos(inita);
|
2020-09-02 20:55:57 +00:00
|
|
|
lPlayerXVel -= (lPlayerXVel >> 5) + (lPlayerXVel >> 6);
|
|
|
|
lPlayerYVel -= (lPlayerYVel >> 5) + (lPlayerYVel >> 6);
|
|
|
|
}
|
2020-11-26 17:29:20 +00:00
|
|
|
UpdateInterpolations();
|
2020-08-23 05:49:58 +00:00
|
|
|
|
2020-09-02 20:55:57 +00:00
|
|
|
if (localInput.actions & SB_INVPREV)
|
|
|
|
{
|
2021-05-13 11:44:58 +00:00
|
|
|
int nItem = PlayerList[nLocalPlayer].nItem;
|
2020-08-23 05:49:58 +00:00
|
|
|
|
2020-09-02 20:55:57 +00:00
|
|
|
int i;
|
|
|
|
for (i = 6; i > 0; i--)
|
2020-08-27 20:19:24 +00:00
|
|
|
{
|
2020-09-02 20:55:57 +00:00
|
|
|
nItem--;
|
|
|
|
if (nItem < 0) nItem = 5;
|
2020-08-27 20:19:24 +00:00
|
|
|
|
2020-09-02 20:55:57 +00:00
|
|
|
if (PlayerList[nLocalPlayer].items[nItem] != 0)
|
|
|
|
break;
|
2020-08-27 20:19:24 +00:00
|
|
|
}
|
|
|
|
|
2021-05-13 16:48:42 +00:00
|
|
|
if (i > 0) PlayerList[nLocalPlayer].nItem = nItem;
|
2020-09-02 20:55:57 +00:00
|
|
|
}
|
2020-08-27 20:19:24 +00:00
|
|
|
|
2020-09-02 20:55:57 +00:00
|
|
|
if (localInput.actions & SB_INVNEXT)
|
|
|
|
{
|
2021-05-13 11:44:58 +00:00
|
|
|
int nItem = PlayerList[nLocalPlayer].nItem;
|
2020-08-27 20:19:24 +00:00
|
|
|
|
2020-09-02 20:55:57 +00:00
|
|
|
int i;
|
|
|
|
for (i = 6; i > 0; i--)
|
|
|
|
{
|
|
|
|
nItem++;
|
|
|
|
if (nItem == 6) nItem = 0;
|
2020-08-27 20:19:24 +00:00
|
|
|
|
2020-09-02 20:55:57 +00:00
|
|
|
if (PlayerList[nLocalPlayer].items[nItem] != 0)
|
|
|
|
break;
|
2020-08-27 20:19:24 +00:00
|
|
|
}
|
|
|
|
|
2021-05-13 16:48:42 +00:00
|
|
|
if (i > 0) PlayerList[nLocalPlayer].nItem = nItem;
|
2020-09-02 20:55:57 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (localInput.actions & SB_INVUSE)
|
|
|
|
{
|
2021-05-13 11:44:58 +00:00
|
|
|
if (PlayerList[nLocalPlayer].nItem != -1)
|
2020-08-27 20:19:24 +00:00
|
|
|
{
|
2021-05-13 11:44:58 +00:00
|
|
|
localInput.setItemUsed(PlayerList[nLocalPlayer].nItem);
|
2020-08-27 20:19:24 +00:00
|
|
|
}
|
2020-09-02 20:55:57 +00:00
|
|
|
}
|
2020-08-27 20:19:24 +00:00
|
|
|
|
2020-09-02 20:55:57 +00:00
|
|
|
for (int i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
if (localInput.isItemUsed(i))
|
2020-08-27 19:25:09 +00:00
|
|
|
{
|
2020-09-02 20:55:57 +00:00
|
|
|
localInput.clearItemUsed(i);
|
|
|
|
if (PlayerList[nLocalPlayer].items[i] > 0)
|
2020-08-27 19:25:09 +00:00
|
|
|
{
|
2020-09-02 20:55:57 +00:00
|
|
|
if (nItemMagic[i] <= PlayerList[nLocalPlayer].nMagic)
|
2020-08-27 19:25:09 +00:00
|
|
|
{
|
2020-09-02 20:55:57 +00:00
|
|
|
sPlayerInput[nLocalPlayer].nItem = i;
|
|
|
|
break;
|
2020-08-27 19:25:09 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2020-09-02 20:55:57 +00:00
|
|
|
}
|
2020-08-27 19:25:09 +00:00
|
|
|
|
2020-10-12 11:31:57 +00:00
|
|
|
auto currWeap = PlayerList[nLocalPlayer].nCurrentWeapon;
|
|
|
|
int weap2 = localInput.getNewWeapon();
|
|
|
|
if (weap2 == WeaponSel_Next)
|
|
|
|
{
|
2020-10-22 08:29:31 +00:00
|
|
|
auto newWeap = currWeap == 6 ? 0 : currWeap + 1;
|
2021-10-21 10:51:16 +00:00
|
|
|
while (newWeap != 0 && (!(PlayerList[nLocalPlayer].nPlayerWeapons & (1 << newWeap)) || (PlayerList[nLocalPlayer].nPlayerWeapons & (1 << newWeap) && PlayerList[nLocalPlayer].nAmmo[newWeap] == 0)))
|
2020-10-22 08:29:31 +00:00
|
|
|
{
|
|
|
|
newWeap++;
|
2020-11-22 17:59:59 +00:00
|
|
|
if (newWeap > 6) newWeap = 0;
|
2020-10-22 08:29:31 +00:00
|
|
|
}
|
|
|
|
localInput.setNewWeapon(newWeap + 1);
|
2020-10-12 11:31:57 +00:00
|
|
|
}
|
|
|
|
else if (weap2 == WeaponSel_Prev)
|
|
|
|
{
|
2020-10-22 08:29:31 +00:00
|
|
|
auto newWeap = currWeap == 0 ? 6 : currWeap - 1;
|
2021-10-21 10:51:16 +00:00
|
|
|
while (newWeap != 0 && ((!(PlayerList[nLocalPlayer].nPlayerWeapons & (1 << newWeap)) || (PlayerList[nLocalPlayer].nPlayerWeapons & (1 << newWeap) && PlayerList[nLocalPlayer].nAmmo[newWeap] == 0))))
|
2020-10-22 08:29:31 +00:00
|
|
|
{
|
|
|
|
newWeap--;
|
|
|
|
}
|
|
|
|
localInput.setNewWeapon(newWeap + 1);
|
2020-10-12 11:31:57 +00:00
|
|
|
}
|
|
|
|
else if (weap2 == WeaponSel_Alt)
|
|
|
|
{
|
|
|
|
weap2 = SelectAltWeapon(weap2);
|
|
|
|
}
|
|
|
|
|
2020-09-02 20:55:57 +00:00
|
|
|
// make weapon selection persist until it gets used up.
|
|
|
|
int weap = sPlayerInput[nLocalPlayer].getNewWeapon();
|
|
|
|
if (weap2 <= 0 || weap2 > 7) sPlayerInput[nLocalPlayer].SetNewWeapon(weap);
|
2020-08-27 19:25:09 +00:00
|
|
|
|
2020-09-21 08:36:04 +00:00
|
|
|
auto oldactions = sPlayerInput[nLocalPlayer].actions;
|
|
|
|
sPlayerInput[nLocalPlayer].actions = localInput.actions;
|
2020-10-12 11:31:57 +00:00
|
|
|
if (oldactions & SB_CENTERVIEW) sPlayerInput[nLocalPlayer].actions |= SB_CENTERVIEW;
|
2020-09-21 08:36:04 +00:00
|
|
|
|
2020-10-12 11:31:57 +00:00
|
|
|
sPlayerInput[nLocalPlayer].xVel = lPlayerXVel;
|
|
|
|
sPlayerInput[nLocalPlayer].yVel = lPlayerYVel;
|
|
|
|
sPlayerInput[nLocalPlayer].buttons = lLocalCodes;
|
|
|
|
sPlayerInput[nLocalPlayer].nTarget = besttarget;
|
2020-10-08 03:47:30 +00:00
|
|
|
sPlayerInput[nLocalPlayer].nAngle = localInput.avel;
|
2020-10-07 07:22:07 +00:00
|
|
|
sPlayerInput[nLocalPlayer].pan = localInput.horz;
|
2020-09-21 09:28:39 +00:00
|
|
|
|
2021-10-19 13:06:46 +00:00
|
|
|
Ra[nLocalPlayer].pTarget = &exhumedActors[besttarget];
|
2020-08-23 05:49:58 +00:00
|
|
|
|
2020-09-02 20:55:57 +00:00
|
|
|
lLocalCodes = 0;
|
|
|
|
|
2021-02-18 10:46:36 +00:00
|
|
|
PlayClock += 4;
|
|
|
|
if (PlayClock == 8) gameaction = ga_autosave; // let the game run for 1 frame before saving.
|
2020-09-02 20:55:57 +00:00
|
|
|
GameMove();
|
|
|
|
r_NoInterpolate = false;
|
|
|
|
}
|
2020-09-04 19:59:38 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// Wait for the end of level sound to play out, but stop updating the playsim.
|
2020-09-11 18:56:46 +00:00
|
|
|
if (EndLevel == 13)
|
|
|
|
PlayLocalSound(StaticSound[59], 0, true, CHANF_UI);
|
|
|
|
|
|
|
|
if (EndLevel > 1) EndLevel--;
|
2020-09-14 20:31:15 +00:00
|
|
|
r_NoInterpolate = true;
|
2020-09-11 18:56:46 +00:00
|
|
|
int flash = 7 - abs(EndLevel - 7);
|
|
|
|
videoTintBlood(flash * 30, flash * 30, flash * 30);
|
|
|
|
if (EndLevel == 1)
|
|
|
|
{
|
|
|
|
if (!soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, StaticSound[59] + 1))
|
|
|
|
{
|
|
|
|
videoTintBlood(0, 0, 0);
|
|
|
|
CompleteLevel(NextMap);
|
|
|
|
NextMap = nullptr;
|
|
|
|
EndLevel = 0;
|
|
|
|
}
|
|
|
|
}
|
2020-09-04 19:59:38 +00:00
|
|
|
}
|
2020-09-02 20:55:57 +00:00
|
|
|
}
|
2020-08-23 05:49:58 +00:00
|
|
|
|
2020-09-11 18:56:46 +00:00
|
|
|
void LevelFinished()
|
|
|
|
{
|
2021-05-02 13:54:19 +00:00
|
|
|
NextMap = FindNextMap(currentLevel);
|
2020-09-11 18:56:46 +00:00
|
|
|
EndLevel = 13;
|
|
|
|
}
|
|
|
|
|
2020-10-06 20:35:25 +00:00
|
|
|
#define x(a, b) registerName(#a, b);
|
|
|
|
static void SetTileNames()
|
|
|
|
{
|
|
|
|
auto registerName = [](const char* name, int index)
|
|
|
|
{
|
|
|
|
TexMan.AddAlias(name, tileGetTexture(index));
|
|
|
|
};
|
|
|
|
#include "namelist.h"
|
|
|
|
}
|
|
|
|
#undef x
|
|
|
|
|
2020-08-23 15:47:05 +00:00
|
|
|
void GameInterface::app_init()
|
2019-11-24 12:59:36 +00:00
|
|
|
{
|
2020-10-04 16:31:48 +00:00
|
|
|
#if 0
|
2020-02-29 11:55:12 +00:00
|
|
|
help_disabled = true;
|
2020-10-04 16:31:48 +00:00
|
|
|
#endif
|
2019-12-27 09:52:40 +00:00
|
|
|
|
2020-09-02 22:41:32 +00:00
|
|
|
InitCheats();
|
2019-08-31 09:08:38 +00:00
|
|
|
registerosdcommands();
|
2019-08-27 06:08:18 +00:00
|
|
|
if (nNetPlayerCount == -1)
|
|
|
|
{
|
|
|
|
nNetPlayerCount = nCfgNetPlayers - 1;
|
|
|
|
nTotalPlayers += nNetPlayerCount;
|
|
|
|
}
|
|
|
|
|
2020-10-06 20:35:25 +00:00
|
|
|
SetTileNames();
|
2019-08-27 06:08:18 +00:00
|
|
|
|
2019-09-19 13:38:28 +00:00
|
|
|
InitFX();
|
2019-08-27 06:08:18 +00:00
|
|
|
seq_LoadSequences();
|
|
|
|
InitStatus();
|
2020-08-30 10:49:21 +00:00
|
|
|
|
|
|
|
resettiming();
|
2019-08-27 06:08:18 +00:00
|
|
|
GrabPalette();
|
2020-08-30 10:49:21 +00:00
|
|
|
|
|
|
|
enginecompatibility_mode = ENGINECOMPATIBILITY_19950829;
|
2019-08-26 03:59:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void mychangespritesect(int nSprite, int nSector)
|
|
|
|
{
|
2019-08-27 06:08:18 +00:00
|
|
|
changespritesect(nSprite, nSector);
|
2019-08-26 03:59:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void mydeletesprite(int nSprite)
|
|
|
|
{
|
2019-08-27 06:08:18 +00:00
|
|
|
if (nSprite < 0 || nSprite > kMaxSprites) {
|
2019-11-24 09:03:19 +00:00
|
|
|
I_Error("bad sprite value %d handed to mydeletesprite", nSprite);
|
2019-08-27 06:08:18 +00:00
|
|
|
}
|
2019-08-26 03:59:14 +00:00
|
|
|
|
2020-10-28 23:08:06 +00:00
|
|
|
FVector3 pos = GetSoundPos(&sprite[nSprite].pos);
|
|
|
|
soundEngine->RelinkSound(SOURCE_Actor, &sprite[nSprite], nullptr, &pos);
|
|
|
|
|
2019-08-27 06:08:18 +00:00
|
|
|
deletesprite(nSprite);
|
2021-02-26 23:16:03 +00:00
|
|
|
sprite[nSprite].ox = 0x80000000;
|
2019-08-26 03:59:14 +00:00
|
|
|
|
2019-08-27 06:08:18 +00:00
|
|
|
if (nSprite == besttarget) {
|
|
|
|
besttarget = -1;
|
|
|
|
}
|
2019-08-26 03:59:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CopyTileToBitmap(short nSrcTile, short nDestTile, int xPos, int yPos)
|
|
|
|
{
|
2020-11-23 07:39:49 +00:00
|
|
|
int nOffs = tileHeight(nDestTile) * xPos;
|
2019-08-27 06:08:18 +00:00
|
|
|
|
2019-11-24 12:59:36 +00:00
|
|
|
auto pixels = TileFiles.tileMakeWritable(nDestTile);
|
|
|
|
uint8_t *pDest = pixels + nOffs + yPos;
|
2019-08-31 07:47:15 +00:00
|
|
|
uint8_t *pDestB = pDest;
|
2019-08-27 06:08:18 +00:00
|
|
|
|
|
|
|
tileLoad(nSrcTile);
|
|
|
|
|
2020-11-23 07:39:49 +00:00
|
|
|
int destYSize = tileHeight(nDestTile);
|
|
|
|
int srcYSize = tileHeight(nSrcTile);
|
2019-11-20 16:21:32 +00:00
|
|
|
|
2019-11-24 12:59:36 +00:00
|
|
|
const uint8_t *pSrc = tilePtr(nSrcTile);
|
2019-11-20 16:21:32 +00:00
|
|
|
|
2020-11-23 07:55:02 +00:00
|
|
|
for (int x = 0; x < tileWidth(nSrcTile); x++)
|
2019-08-27 06:08:18 +00:00
|
|
|
{
|
|
|
|
pDest += destYSize;
|
|
|
|
|
|
|
|
for (int y = 0; y < srcYSize; y++)
|
|
|
|
{
|
2019-08-31 07:47:15 +00:00
|
|
|
uint8_t val = *pSrc;
|
2020-04-11 22:04:02 +00:00
|
|
|
if (val != TRANSPARENT_INDEX) {
|
2019-08-27 06:08:18 +00:00
|
|
|
*pDestB = val;
|
|
|
|
}
|
|
|
|
|
|
|
|
pDestB++;
|
|
|
|
pSrc++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// reset pDestB
|
|
|
|
pDestB = pDest;
|
|
|
|
}
|
2019-11-05 06:15:21 +00:00
|
|
|
|
2020-08-22 16:12:19 +00:00
|
|
|
TileFiles.InvalidateTile(nDestTile);
|
2019-08-26 03:59:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void EraseScreen(int nVal)
|
|
|
|
{
|
2020-04-12 05:44:55 +00:00
|
|
|
// There's no other values than 0 ever coming through here.
|
2020-06-12 18:52:01 +00:00
|
|
|
twod->ClearScreen();
|
2019-08-26 03:59:14 +00:00
|
|
|
}
|
|
|
|
|
2019-12-26 18:41:42 +00:00
|
|
|
bool GameInterface::CanSave()
|
|
|
|
{
|
2020-12-06 07:39:40 +00:00
|
|
|
return gamestate == GS_LEVEL && !bRecord && !bPlayback && !bInDemo && nTotalPlayers == 1 && nFreeze == 0;
|
2019-12-26 18:41:42 +00:00
|
|
|
}
|
2019-12-27 09:52:40 +00:00
|
|
|
|
2020-08-23 12:39:14 +00:00
|
|
|
::GameStats GameInterface::getStats()
|
|
|
|
{
|
2021-02-18 10:46:36 +00:00
|
|
|
return { nCreaturesKilled, nCreaturesTotal, 0, 0, PlayClock / 120, 0 };
|
2020-08-23 12:39:14 +00:00
|
|
|
}
|
|
|
|
|
2019-12-12 23:19:34 +00:00
|
|
|
::GameInterface* CreateInterface()
|
|
|
|
{
|
|
|
|
return new GameInterface;
|
|
|
|
}
|
|
|
|
|
2020-08-22 19:39:14 +00:00
|
|
|
extern short cPupData[300];
|
|
|
|
extern uint8_t* Worktile;
|
|
|
|
extern int lHeadStartClock;
|
|
|
|
extern short* pPupData;
|
|
|
|
|
2021-10-17 16:23:42 +00:00
|
|
|
FSerializer& Serialize(FSerializer& arc, const char* keyname, DExhumedActor& w, DExhumedActor* def)
|
|
|
|
{
|
|
|
|
if (arc.BeginObject(keyname))
|
|
|
|
{
|
|
|
|
arc("phase", w.nPhase)
|
|
|
|
("health", w.nHealth)
|
|
|
|
("frame", w.nFrame)
|
|
|
|
("action", w.nAction)
|
|
|
|
("target", w.pTarget)
|
|
|
|
("count", w.nCount)
|
2021-10-23 11:02:43 +00:00
|
|
|
("run", w.nRun)
|
2021-10-18 16:54:35 +00:00
|
|
|
("index", w.nIndex)
|
2021-10-24 11:20:50 +00:00
|
|
|
("index2", w.nIndex2)
|
|
|
|
("channel", w.nChannel)
|
|
|
|
("damage", w.nDamage)
|
2021-10-20 21:15:27 +00:00
|
|
|
|
|
|
|
("turn", w.nTurn)
|
|
|
|
("x", w.x)
|
|
|
|
("y", w.y)
|
2021-10-17 16:23:42 +00:00
|
|
|
.EndObject();
|
|
|
|
}
|
|
|
|
return arc;
|
|
|
|
}
|
|
|
|
|
2020-11-30 00:13:40 +00:00
|
|
|
void SerializeState(FSerializer& arc)
|
2019-12-26 22:17:11 +00:00
|
|
|
{
|
2020-11-30 00:13:40 +00:00
|
|
|
int loaded = 0;
|
|
|
|
if (arc.BeginObject("state"))
|
2019-12-26 22:17:11 +00:00
|
|
|
{
|
2021-05-02 13:54:19 +00:00
|
|
|
if (arc.isReading() && (currentLevel->gameflags & LEVEL_EX_COUNTDOWN))
|
2020-11-30 00:13:40 +00:00
|
|
|
{
|
|
|
|
InitEnergyTile();
|
2019-12-26 22:17:11 +00:00
|
|
|
}
|
2020-09-11 18:56:46 +00:00
|
|
|
|
2020-11-30 00:13:40 +00:00
|
|
|
arc ("besttarget", besttarget)
|
|
|
|
("creaturestotal", nCreaturesTotal)
|
|
|
|
("creatureskilled", nCreaturesKilled)
|
|
|
|
("freeze", nFreeze)
|
|
|
|
("snakecam", nSnakeCam)
|
|
|
|
("localspr", nLocalSpr)
|
|
|
|
("clockval", nClockVal) // kTile3603
|
|
|
|
("redticks", nRedTicks)
|
|
|
|
("alarmticks", nAlarmTicks)
|
|
|
|
("buttoncolor", nButtonColor)
|
|
|
|
("energychan", nEnergyChan)
|
|
|
|
("countdown", lCountDown)
|
|
|
|
("energytowers", nEnergyTowers)
|
|
|
|
("totalmoves", totalmoves)
|
|
|
|
("curbodynum", nCurBodyNum)
|
|
|
|
("bodytotal", nBodyTotal)
|
2020-12-06 07:22:56 +00:00
|
|
|
("bsnakecam", bSnakeCam)
|
2020-11-30 00:13:40 +00:00
|
|
|
("slipmode", bSlipMode)
|
2021-02-18 10:46:36 +00:00
|
|
|
("PlayClock", PlayClock)
|
2020-12-11 18:33:06 +00:00
|
|
|
("spiritsprite", nSpiritSprite)
|
2020-11-30 00:13:40 +00:00
|
|
|
.EndObject();
|
|
|
|
}
|
2020-09-11 18:56:46 +00:00
|
|
|
}
|
2020-11-30 00:13:40 +00:00
|
|
|
|
2019-11-22 23:11:37 +00:00
|
|
|
END_PS_NS
|