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- Exhumed: The global variable holding the Ramses sprite index was not stored in a savegame.
As a result it could result in the player facing an incorrect direction if this variable had not been set in a previous session. Fixes #235.
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@ -680,6 +680,7 @@ void SerializeState(FSerializer& arc)
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("slipmode", bSlipMode)
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("leveltime", leveltime)
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("cinemaseen", nCinemaSeen)
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("spiritsprite", nSpiritSprite)
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.EndObject();
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}
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}
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