raze-gles/polymer/eduke32/source/lunatic
helixhorned fe4db15536 C-CON: fix 'resizearray' after r4735: copy over old values, zero-init new ones.
Make lunatic/test/gamearray.con run in C-CON, too.

git-svn-id: https://svn.eduke32.com/eduke32@5238 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 18:58:31 +00:00
..
doc CON: check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then. 2015-05-25 12:57:50 +00:00
m32
test C-CON: fix 'resizearray' after r4735: copy over old values, zero-init new ones. 2015-05-25 18:58:31 +00:00
util lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping. 2014-06-01 20:50:14 +00:00
bcarray.lua Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one. 2014-01-05 14:06:14 +00:00
bcheck.lua LunaCON: implement 'clearmapstate', fix 'resetplayerflags' parsing. 2015-05-25 12:57:44 +00:00
bitar.lua
con_lang.lua LunaCON: expose g_tile[] members of 'tiledata'. 2015-05-25 12:57:47 +00:00
control.lua LunaCON: fix negative alpha for 'rotatespritea'. BUILD_LUNATIC. 2015-05-25 12:57:52 +00:00
defs.ilua LunaCON: implement 'clearmapstate', fix 'resetplayerflags' parsing. 2015-05-25 12:57:44 +00:00
defs_common.lua LunaCON: expose g_tile[] members of 'tiledata'. 2015-05-25 12:57:47 +00:00
defs_m32.ilua Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
dis_x64.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dis_x86.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dump.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dynsymlist LunaCON: expose g_tile[] members of 'tiledata'. 2015-05-25 12:57:47 +00:00
dynsymlist_m32 LunaCON: expose g_tile[] members of 'tiledata'. 2015-05-25 12:57:47 +00:00
engine.lua lunatic/test/shadexfog.lua: add function create_brightpass_trans(). 2014-05-22 11:17:51 +00:00
engine_maptext.lua Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD. 2015-02-22 19:31:11 +00:00
fs.lua Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function. 2013-12-01 18:28:02 +00:00
listglobals.sh
lunacon.lua LunaCON: implement 'clearmapstate', fix 'resetplayerflags' parsing. 2015-05-25 12:57:44 +00:00
lunatic_game.c Lunatic: fix build and user_defs definition mismatch. 2015-05-14 12:18:42 +00:00
lunatic_game.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
lunatic_m32.c
lunatic_m32.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
profdemo.lua
randgen.lua Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD. 2014-10-30 21:44:22 +00:00
savegame.lua
stat.lua
strict.lua
test.lua Lunatic: account for the projectile changes in r5080. BUILD_LUNATIC. 2015-05-14 12:18:47 +00:00
v.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
xmath.lua