build.h
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- palette code cleanup
|
2020-04-13 23:58:44 +02:00 |
clockticks.hpp
|
- fixed SW's interpolation math.
|
2020-02-02 09:51:44 +01:00 |
common.h
|
- implemented 'map' CCMD for all games.
|
2020-01-28 11:20:30 +01:00 |
compat.h
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- migrated to GZDoom's utility code.
|
2020-04-12 08:30:39 +02:00 |
hash.h
|
- fix merge errors.
|
2019-12-08 08:51:54 +01:00 |
mmulti.h
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- removed some dead variables.
|
2020-01-01 13:11:44 +01:00 |
osd.h
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- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
palette.h
|
- palette code cleanup
|
2020-04-13 23:58:44 +02:00 |
polymost.h
|
- always recalculate the projection matrix.
|
2020-02-09 15:53:07 +01:00 |
prlights.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
scancodes.h
|
- fixed the pause key.
|
2020-02-16 17:22:14 +01:00 |
tracker.hpp
|
Gump redux
|
2019-09-20 14:16:06 +02:00 |