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efbc4cec90
In passing, fix a couple of omissions: gameactor() being passed nil's in the middle, more than one moveflag to CON *actor. git-svn-id: https://svn.eduke32.com/eduke32@3597 1a8010ca-5511-0410-912e-c29ae57300e0 |
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dangling_else.con | ||
event_chaining.con | ||
nlcf_break.con | ||
nlcf_return.con | ||
quote_ops.con | ||
rotfixed_actor.con | ||
sprite_access.con | ||
switch.con | ||
tables.lua | ||
test_dists.lua | ||
test_geom.lua | ||
test_rotspr.lua | ||
weaponvars.con |