raze-gles/polymer/eduke32/source/lunatic/test/rotfixed_actor.con
helixhorned efbc4cec90 Lunatic: actor usertypes from CON, set SFLAGs as 2nd gameactor() arg in Lua.
In passing, fix a couple of omissions: gameactor() being passed nil's in the
middle, more than one moveflag to CON *actor.

git-svn-id: https://svn.eduke32.com/eduke32@3597 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:53:28 +00:00

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// Use as root file, not as additional CON module.
// Test dynamic tile remapping.
dynamicremap
// Make MASKWALL2 (fence in E1L1 rooftop) execute the C side code of DUKECAR.
// This must be before the original DUKECAR definition, because label
// redefinitions are ignored in CON.
// XXX: Does MASKWALL2's code get executed, too?
define DUKECAR 913
include GAME.CON
// NOTE:
// DEFS.CON 520:6: warning: label "DUKECAR" not redefined with new value 2491 (old: 913)
gamevar LOGO_FLAGS 2303 0 // 255+2048, test "no ep4 cutscene" bit
useractor 4 58 1 NO NO 0
// usertype 4 is "rotation-fixed actor"
// tile 58 is the space suit
state killme
enda
// Test useractor type "enemy"
define CYCLOIDHEAD 490
// Will have a flat-sprite-on-floor shadow and be an autoaim target.
useractor 1 CYCLOIDHEAD 10
state killme
enda