mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
efbc4cec90
In passing, fix a couple of omissions: gameactor() being passed nil's in the middle, more than one moveflag to CON *actor. git-svn-id: https://svn.eduke32.com/eduke32@3597 1a8010ca-5511-0410-912e-c29ae57300e0
29 lines
835 B
Text
29 lines
835 B
Text
// Use as root file, not as additional CON module.
|
|
|
|
// Test dynamic tile remapping.
|
|
dynamicremap
|
|
// Make MASKWALL2 (fence in E1L1 rooftop) execute the C side code of DUKECAR.
|
|
// This must be before the original DUKECAR definition, because label
|
|
// redefinitions are ignored in CON.
|
|
// XXX: Does MASKWALL2's code get executed, too?
|
|
define DUKECAR 913
|
|
|
|
include GAME.CON
|
|
// NOTE:
|
|
// DEFS.CON 520:6: warning: label "DUKECAR" not redefined with new value 2491 (old: 913)
|
|
|
|
gamevar LOGO_FLAGS 2303 0 // 255+2048, test "no ep4 cutscene" bit
|
|
|
|
useractor 4 58 1 NO NO 0
|
|
// usertype 4 is "rotation-fixed actor"
|
|
// tile 58 is the space suit
|
|
|
|
state killme
|
|
enda
|
|
|
|
// Test useractor type "enemy"
|
|
define CYCLOIDHEAD 490
|
|
// Will have a flat-sprite-on-floor shadow and be an autoaim target.
|
|
useractor 1 CYCLOIDHEAD 10
|
|
state killme
|
|
enda
|