raze-gles/source/build/include
terminx ee63d2c070 Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
git-svn-id: https://svn.eduke32.com/eduke32@6827 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:31 +00:00
..
msvc The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
a.h inthi_rintf 2017-07-22 04:00:30 +00:00
animvpx.h New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
baselayer.h Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
build.h Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
buildtypes.h Minor cleanup regarding buildtypes.h 2018-03-17 03:25:57 +00:00
cache1d.h cache1d changes, also implements lz4compressionlevel cvar to control the speed vs side trade-off for savegame compression 2018-04-05 04:39:30 +00:00
clip.h Fix an extern "C" that was collateral damage in the last push. Fixes Lunatic build. DONT_BUILD. 2017-06-07 05:13:54 +00:00
collections.h Fix typo in collections.h. DONT_BUILD 2018-02-22 14:15:13 +00:00
colmatch.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
common.h Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
compat.h SW: Fix NORM_(SPRITE|WALL|SECTOR) macros to use MAX$1 instead of ARRAY_SIZE, which would fail due to the structs not being statically allocated. 2018-04-11 03:34:03 +00:00
crc32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
dxdidf.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
dxtfilter.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
dynamicgtk.h Common.mak: Massive reorganization/cleanup. 2017-06-09 06:38:42 +00:00
editor.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
elauxlib.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
elua.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
fix16.h Use Q16.16 fixed point for player horiz 2018-03-07 04:21:05 +00:00
fix16.hpp Flesh out Fix16 with some operators we need to work with it from CON 2018-03-07 04:21:25 +00:00
glbuild.h Moved to GLAD for dynamic GL/WGL and extension loading. 2018-02-16 06:38:21 +00:00
glext.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gtkbits.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gtkpixdata.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gtkpixdata_shim.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
hash.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
hightile.h New userdef structure: "global_r", "global_g", "global_b" 2018-01-26 04:35:11 +00:00
int64.h Use Q16.16 fixed point for player horiz 2018-03-07 04:21:05 +00:00
jwzgles.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jwzglesI.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
kplib.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
libdivide.h Re-port our changes to libdivide.h and add new changes so that it works as we need. 2017-06-14 06:59:50 +00:00
lunatic.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
lz4.h Update LZ4 to 1.7.5. 2017-06-14 07:00:08 +00:00
m32script.h Maybe, possibly, unfuck gamearrays. 2017-07-18 20:53:22 +00:00
md4.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdsprite.h Only allocate space for tint flags combinations that require a pre-computed texture to be stored in memory, instead of space for every combination. 2017-06-21 13:46:36 +00:00
miniz.h Yet another round of trailing whitespace. 2017-07-29 20:39:46 +00:00
mmulti.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mutex.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
osd.h Add OSD_PROTECTED flag, set when gamefunc_Show_Console has been undefined from CON. Currently just requires you hold down shift when pressing the console key to open the console. 2017-07-05 05:42:37 +00:00
osxbits.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
osxmain.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
palette.h Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
pngwrite.h Minor png writer fixups 2018-04-04 20:48:10 +00:00
polymer.h Q16.16 for player angle, too 2018-03-07 04:21:18 +00:00
polymost.h Polymost palette-indexed texture rendering 2018-03-21 20:41:26 +00:00
pragmas.h Menus: Clean up MenuRanges. 2017-07-29 20:39:53 +00:00
pragmas_arm.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
pragmas_ppc.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
pragmas_x86_gcc.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
pragmas_x86_msvc.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
print.h Visual Studio apparently still defines __cplusplus as 199711. 2017-06-05 10:05:17 +00:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rawinput.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
renderlayer.h Fix command line help window in builds with the startup window disabled 2017-06-24 21:17:59 +00:00
scancodes.h OSD (console) cleanup 2017-06-27 02:24:14 +00:00
scriptfile.h scriptfile.[cpp|h] cleanups 2017-06-27 02:24:28 +00:00
sdl_inc.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
sdlappicon.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
sdlayer.h sdlayer.h/winlayer.cpp: If a resolution is supported for fullscreen, also support the mode as a windowed resolution. 2018-02-26 02:48:06 +00:00
startwin.editor.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
texcache.h Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name. 2017-06-27 02:24:34 +00:00
tracker.hpp Add is_(un)signed to compat.h, with specializations for the Tracker classes. 2018-01-13 22:15:07 +00:00
tracker_operator.hpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tracker_operators.hpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
wiibits.h Makefile: Mess with Wii stuff to fix a majority of its make invocation circumstances. 2017-08-06 13:44:44 +00:00
winbits.h Address issue where timers will no longer update after several hours of runtime 2017-12-09 02:56:12 +00:00
windows_inc.h Eliminate the windows_inc.h include from compat.h by special-casing UNREFERENCED_PARAMETER in a different way. 2017-02-25 08:15:13 +00:00
winlayer.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
xxhash.h Update xxHash to 0.6.2. 2017-06-14 07:00:02 +00:00