..
doc
CON: check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then.
2015-05-25 12:57:50 +00:00
m32
test
Add test cases for previous commit: transhacktest.map and .m32
2015-12-04 11:53:02 +00:00
util
bcarray.lua
bcheck.lua
LunaCON: implement 'clearmapstate', fix 'resetplayerflags' parsing.
2015-05-25 12:57:44 +00:00
bitar.lua
con_lang.lua
CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.
2015-09-24 06:31:44 +00:00
control.lua
Lunatic: Fix build. BUILD_LUNATIC.
2016-05-23 04:47:22 +00:00
defs.ilua
Lunatic: fix map-text loading.
2016-07-04 14:09:07 +00:00
defs_common.lua
Lunatic: fix map-text loading.
2016-07-04 14:09:07 +00:00
defs_m32.ilua
dis_x64.lua
Lunatic: update files from LuaJIT. DONT_BUILD.
2015-02-22 19:31:14 +00:00
dis_x86.lua
Lunatic: update files from LuaJIT. DONT_BUILD.
2015-02-22 19:31:14 +00:00
dump.lua
Lunatic: update files from LuaJIT. DONT_BUILD.
2015-02-22 19:31:14 +00:00
dynsymlist
Lunatic: Fix build. BUILD_LUNATIC.
2016-05-23 04:47:22 +00:00
dynsymlist_m32
LunaCON: expose g_tile[] members of 'tiledata'.
2015-05-25 12:57:47 +00:00
engine.lua
Internally, work with 24-bit palettes instead of 18-bit.
2015-09-23 17:55:11 +00:00
engine_maptext.lua
Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.
2015-02-22 19:31:11 +00:00
fs.lua
listglobals.sh
lunacon.lua
CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.
2015-09-24 06:31:44 +00:00
lunatic_game.c
Further cleanup of A_InsertSprite().
2016-01-15 07:58:52 +00:00
lunatic_game.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
lunatic_m32.c
lunatic_m32.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
profdemo.lua
randgen.lua
Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
2014-10-30 21:44:22 +00:00
savegame.lua
stat.lua
strict.lua
test.lua
Lunatic: account for the projectile changes in r5080. BUILD_LUNATIC.
2015-05-14 12:18:47 +00:00
v.lua
Lunatic: update files from LuaJIT. DONT_BUILD.
2015-02-22 19:31:14 +00:00
xmath.lua