..
enet
Update ENet with the latest changes from github
2012-10-01 05:37:31 +00:00
jaudiolib
Fix three (probably harmless) maybe-uninitialized warnings.
2012-09-13 07:07:21 +00:00
jmact
patch from jfmact: "added c++ trimming to header" mathutil.h
2012-09-13 07:06:47 +00:00
lunatic
Lunatic: expose updatesector*, add random walker as timing test for them.
2012-10-07 15:26:29 +00:00
misc
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
xdelta3
Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
2012-06-03 19:20:32 +00:00
_functio.h
Wii: Minor adjustments to the joystick defaults for the Classic Controller.
2012-07-05 17:55:44 +00:00
_midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
_rts.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
actors.c
TROR: Prototypical no-SE7 water submersion/emersion.
2012-10-14 20:41:17 +00:00
actors.h
Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user.
2012-10-05 20:48:10 +00:00
anim.c
Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
2012-09-05 17:25:34 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
Fix compilation on Debian 6.0 (Squeeze).
2012-09-24 21:09:34 +00:00
animvpx.h
VP8: collect times while playing the video and print a summary to the log afterwards.
2012-07-13 18:20:55 +00:00
astub.c
Lunatic-m32: save command input history.
2012-10-07 15:26:20 +00:00
common.c
OSD command 'map': entering a name with a '*' wildcard lists those that match.
2012-09-08 22:18:31 +00:00
common_game.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
config.c
On Linux build without startup GUI, don't save ModDir to config.
2012-08-24 18:55:06 +00:00
config.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
demo.c
In -d command line arg, allow specifying demo number in addition to file name.
2012-10-01 17:52:40 +00:00
demo.h
In -d command line arg, allow specifying demo number in addition to file name.
2012-10-01 17:52:40 +00:00
duke3d.h
Clean up some timing-related code.
2012-09-08 22:18:40 +00:00
function.h
EDuke32: Various menu tweaks and one fix.
2012-02-04 14:30:54 +00:00
game.c
TROR: Prototypical no-SE7 water submersion/emersion.
2012-10-14 20:41:17 +00:00
game.h
TROR: Prototypical no-SE7 water submersion/emersion.
2012-10-14 20:41:17 +00:00
gamedef.c
CON access to ud.runkey_mode through get/setuserdef
2012-10-14 18:18:30 +00:00
gamedef.h
CON access to ud.runkey_mode through get/setuserdef
2012-10-14 18:18:30 +00:00
gamedefs.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
gameexec.c
Replace some more literal SE numbers, rename a couple of functions.
2012-09-12 09:45:14 +00:00
gameexec.h
Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
2012-09-05 17:25:47 +00:00
gamestructures.c
CON access to ud.runkey_mode through get/setuserdef
2012-10-14 18:18:30 +00:00
gamevars.c
Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
2012-09-05 17:25:47 +00:00
gamevars.h
Fix gamearrays on 64-bit platforms.
2012-05-25 15:23:48 +00:00
global.c
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
global.h
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
grpscan.c
Remove some unneeded NULL checks.
2012-09-02 13:57:39 +00:00
grpscan.h
Capitalize numgrpfiles macro to NUMGRPFILES.
2012-03-26 22:03:40 +00:00
input.c
Clean up a couple of rotatesprite uses.
2012-08-19 12:56:51 +00:00
input.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
keys.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
m32def.c
Fix three (probably harmless) maybe-uninitialized warnings.
2012-09-13 07:07:21 +00:00
m32def.h
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
2012-04-05 19:49:12 +00:00
m32exec.c
Remove some #if 0 blocks that are probably of no interest any more.
2012-09-02 14:00:58 +00:00
m32structures.c
Addresses posts #180 and #181 of the TROR thread. Specifically,
2011-07-04 21:20:59 +00:00
m32vars.c
For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
2012-10-01 17:52:30 +00:00
macros.h
Accumulated trivia, mostly "the usual".
2012-05-05 22:23:44 +00:00
mapster32.h
In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
2012-03-22 22:46:56 +00:00
mdump.cpp
Superficial text changes:
2012-03-26 05:05:57 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
In savegames, store dummy constant-length block instead of a _prlight array.
2012-10-03 15:29:12 +00:00
menus.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
midi.c
Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
2011-10-27 13:14:06 +00:00
midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mpu401.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
mpu401.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
music.c
This should fix the "assignment discards 'const' qualifier" warning in music.c.
2012-07-09 19:00:23 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
namesdyn.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
namesdyn.h
Patch adding Wii support by tueidj, part 11: miscellaneous changes
2012-05-01 12:41:13 +00:00
net.c
Revert r2223's removing of bit 1 making it to setbrightness(), now a noop.
2012-09-24 21:09:31 +00:00
net.h
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
2012-08-16 21:48:13 +00:00
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
Add cvar "cl_runmode" to control ud.runkey_mode. This should fix the "allow walk while running" preference not saving.
2012-10-14 14:43:37 +00:00
osdcmds.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
osdfuncs.c
Clean up a couple of rotatesprite uses.
2012-08-19 12:56:51 +00:00
osdfuncs.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
player.c
Remove last argument from yax_getneighborsect(), make radarang[] engine.c-local.
2012-10-01 17:52:18 +00:00
player.h
Remove commented out AI Duke opponent code.
2012-09-02 14:02:04 +00:00
premap.c
For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
2012-10-01 17:52:30 +00:00
premap.h
Clear up handling of g_*NamePtr in the game.
2012-03-28 19:44:00 +00:00
quotes.h
Addition of 3 events:
2012-05-14 18:12:27 +00:00
rev.h
Use svn revision numbers in synthesis build strings
2011-03-04 09:29:03 +00:00
rts.c
Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
2012-06-27 17:45:52 +00:00
rts.h
Possibly fix another weird crash
2010-08-07 23:14:23 +00:00
savegame.c
In savegames, store dummy constant-length block instead of a _prlight array.
2012-10-03 15:29:12 +00:00
savegame.h
Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti.
2012-09-05 17:25:43 +00:00
sdlmusic.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
sector.c
Replace some literal statnums with the corrensponding STAT_...
2012-09-12 09:46:21 +00:00
sector.h
Replace some more literal SE numbers, rename a couple of functions.
2012-09-12 09:45:14 +00:00
soundefs.h
update soundefs.h to match the final v1.5 DEFS.CON
2011-08-20 23:27:58 +00:00
sounds.c
The other half of the previous commit.
2012-10-08 07:07:59 +00:00
sounds.h
The other half of the previous commit.
2012-10-08 07:07:59 +00:00
sounds_mapster32.c
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds_mapster32.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
standard.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
startgtk.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
winbits.c
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
2012-02-20 21:17:39 +00:00