.. |
actors.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
actors.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
anim.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
anim.h
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- removed unused animlock variable.
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2019-10-20 10:45:49 +02:00 |
cheats.cpp
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- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
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2019-11-10 11:42:25 +01:00 |
cheats.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
cmdline.cpp
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
common_game.h
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- more cleanup of obsolete OSD code.
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2019-11-05 20:16:53 +01:00 |
config.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
config.h
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
demo.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
demo.h
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- same change for RedNukem front end.
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2019-11-08 01:04:27 +01:00 |
duke3d.h
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- added GZDoom's statistics code
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2019-11-12 22:00:33 +01:00 |
game.cpp
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- disabled the broken savegame pic code for the GL renderer.
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2019-11-15 19:07:24 +01:00 |
game.h
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
gamedef.cpp
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- added ZDoom's CCMD code.
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2019-11-04 23:01:50 +01:00 |
gamedef.h
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- everything compiles again (not tested yet.)
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2019-10-26 00:32:49 +02:00 |
gamedefs.h
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- moved the command line parser out of the game frontends.
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2019-10-28 22:19:50 +01:00 |
gameexec.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
gameexec.h
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- Printf related cleanup.
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2019-11-05 20:07:16 +01:00 |
gamevars.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
global.cpp
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- moved the command line parser out of the game frontends.
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2019-10-28 22:19:50 +01:00 |
global.h
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- moved the command line parser out of the game frontends.
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2019-10-28 22:19:50 +01:00 |
inv.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
keys.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
m32def.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
macros.h
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- Cleanup
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2019-10-28 07:02:42 +01:00 |
mdump.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
mdump.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
menus.cpp
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- added blend table translucency estimation instead of using a lame default.
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2019-11-10 15:15:14 +01:00 |
menus.h
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- same changes in RedNukem frontend.
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2019-11-09 19:39:35 +01:00 |
names.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
namesdyn.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
namesdyn.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
net.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
net.h
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- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
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2019-11-01 07:26:49 +01:00 |
osdcmds.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
player.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
player.h
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- in_mouseflip and in_mousesmoothing
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2019-10-23 00:59:01 +02:00 |
premap.cpp
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- hooked up the statistics code with EDuke and RedNukem frontends.
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2019-11-12 22:45:11 +01:00 |
premap.h
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- refactored the HUD scaling into something manageable.
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2019-10-22 23:31:46 +02:00 |
quotes.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
savegame.cpp
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
savegame.h
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- same change for RedNukem front end.
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2019-11-08 01:04:27 +01:00 |
sbar.cpp
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
sbar.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screens.cpp
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- fixed merge errors.
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2019-11-26 19:10:24 +01:00 |
screens.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
screentext.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
screentext.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
sector.cpp
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- hooked up the secret hint system
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2019-11-13 00:44:33 +01:00 |
sector.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
soundefs.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
sounds.cpp
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- reworked music interface a bit.
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2019-11-12 00:43:07 +01:00 |
sounds.h
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- initial ZMusic hookup.
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2019-11-10 23:58:51 +01:00 |
sounds_common.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
soundsdyn.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
soundsdyn.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |