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actor.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
actor.h
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ai.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
ai.h
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ambient.h
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anim.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
anim.h
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- renamed the remaining file system access wrappers in cache1d.h
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2019-12-07 10:31:27 +01:00 |
border.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
bots.h
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break.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
break.h
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bunny.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
cache.cpp
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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
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2019-12-18 11:09:01 +01:00 |
cache.h
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cheats.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
cheats.h
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- complete the "give" commands for Shadow Warrior
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2020-01-23 12:56:19 -05:00 |
colormap.cpp
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SW: Fix potential buffer overrun in colormap
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2020-02-11 18:20:22 +01:00 |
colormap.h
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common.cpp
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
common_game.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
config.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
config.h
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Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave
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2019-12-25 19:24:55 +01:00 |
conpic.h
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console.cpp
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- plugged all memory leaks that were reported with Shadow Warrior when starting the first level.
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2019-12-25 11:26:19 +01:00 |
coolg.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
coolie.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
copysect.cpp
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SW: Sanitize all uses of wall.nextwall to prevent OOBs
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2019-11-27 18:04:01 +01:00 |
d_menu.cpp
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- stop all playing sound when starting a new game.
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2020-02-17 19:43:58 +01:00 |
damage.h
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- weapon and ammo names are now also localizable.
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2019-12-09 19:49:36 +01:00 |
demo.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
demo.h
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
digi.h
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draw.cpp
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sw/src/draw.cpp:ResizeView: Make map zooming less dependent
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2020-03-08 08:02:01 +01:00 |
eel.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
game.cpp
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SW: Mark function parameters as unused in cases we can't easily change
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2020-03-07 19:48:14 +01:00 |
game.h
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
gamedefs.h
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girlninj.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
goro.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
hornet.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
interp.cpp
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interp.h
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interpsh.cpp
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inv.cpp
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
inv.h
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jnames.h
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jplayer.cpp
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SW: Comment out function parameters accessed only in commented out code
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2020-03-07 19:48:28 +01:00 |
jsector.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
jsector.h
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Mostly clean up the codebase in preparation for tspritetype != uspritetype
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2019-12-26 08:58:25 +01:00 |
jtags.h
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jweapon.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
keys.h
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lava.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
light.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
light.h
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lists.h
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mclip.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
mclip.h
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menus.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
menus.h
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- fixed keybinding and mouse cursor display.
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2019-12-05 21:39:02 +01:00 |
mfile.h
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- fixed a few issues and added some savegame debug code for Shadow Warrior.
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2020-01-05 18:49:19 +01:00 |
miscactr.cpp
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SW: Handle cases in which the result of an expression
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2020-03-07 19:30:18 +01:00 |
morph.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
mytypes.h
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names.h
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names2.h
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SW: Clamp tsprz of blood pool floor decals
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2020-02-02 20:50:39 +01:00 |
network.cpp
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
network.h
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- disconnected Shadow Warrior's menu so it can be replaced.
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2019-12-02 21:05:19 +01:00 |
ninja.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
ninja.h
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osdcmds.cpp
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- fixed ShadowWarrior's 'map' CCMD.
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2020-02-05 18:55:10 +01:00 |
osdcmds.h
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- oops, missing files
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2020-01-23 07:13:20 -05:00 |
pal.h
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panel.cpp
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SW: Mark function parameters as unused in cases we can't easily change
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2020-03-07 19:48:14 +01:00 |
panel.h
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
parent.h
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parse.h
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player.cpp
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
player.h
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predict.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
quake.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
quake.h
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reserve.h
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ripper.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
ripper2.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
rooms.cpp
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
rotator.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
save.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
saveable.cpp
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- Shadow Warrior fixes
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2020-01-22 22:49:51 +01:00 |
saveable.h
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SW: Fix saves
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2019-11-29 00:48:16 +01:00 |
savedef.h
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scrip2.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
sector.cpp
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SW: Comment out function parameters accessed only in commented out code
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2020-03-07 19:48:28 +01:00 |
sector.h
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
serp.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
settings.h
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- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
skel.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
skull.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
slidor.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
slidor.h
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sounds.cpp
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- that was stupid.
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2020-03-01 18:40:49 +01:00 |
sounds.h
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- SW sound refactoring complete, not tested yet.
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2019-12-18 22:13:19 +01:00 |
spike.cpp
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
sprite.cpp
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- SW: copied fix from SWR to always spawn anime girls for the addons.
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2020-03-08 20:53:04 +01:00 |
sprite.h
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- same for inventory pickup messages.
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2019-12-09 19:00:30 +01:00 |
stag.h
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sumo.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
sw_strs.h
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swcvar.cpp
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- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
swcvar.h
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- more Shadow Warrior cleanup.
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2019-12-07 20:48:16 +01:00 |
sync.cpp
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SW: Comment out unused vars, which would become
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2020-03-07 19:30:17 +01:00 |
tags.h
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text.cpp
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SW: Mark function parameters as unused in cases we can't easily change
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2020-03-07 19:48:14 +01:00 |
text.h
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
track.cpp
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
track.h
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
trigger.h
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vator.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
vis.cpp
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vis.h
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wallmove.cpp
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warp.cpp
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SW: Fix assertions and OOB so that the player can noclip OOB
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2019-12-03 17:32:48 +01:00 |
warp.h
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weapon.cpp
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sw/src/weapon.cpp: Comment out unused MissileSeek and ComboMissileSeek
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2020-03-07 19:49:24 +01:00 |
weapon.h
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SW: Remove a bunch of unused function parameters
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2020-03-07 19:45:38 +01:00 |
zilla.cpp
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- removed all leftover dependencies on the old sound backend.
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2019-12-18 22:24:50 +01:00 |
zombie.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |