sw/src/draw.cpp:ResizeView: Make map zooming less dependent

on the frame rate

git-svn-id: https://svn.eduke32.com/eduke32@8700 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/draw.cpp
This commit is contained in:
ny00123 2020-03-07 23:11:31 +00:00 committed by Christoph Oelckers
parent 93eea97477
commit d98bf9ba62

View file

@ -1035,6 +1035,8 @@ post_analyzesprites(void)
}
#endif
static ClockTicks mapzoomclock;
void
ResizeView(PLAYERp pp)
{
@ -1043,15 +1045,13 @@ ResizeView(PLAYERp pp)
if (dimensionmode == 2 || dimensionmode == 5 || dimensionmode == 6)
{
if (inputState.GetKeyStatus(KEYSC_DASH)||inputState.GetKeyStatus(KEYSC_GMINUS))
{
if ((zoom -= (zoom >> 4)) < 48) zoom = 48;
}
int32_t timepassed = (int32_t)(totalclock - mapzoomclock);
mapzoomclock += timepassed;
if (inputState.GetKeyStatus(KEYSC_DASH)||inputState.GetKeyStatus(KEYSC_GMINUS))
zoom = max<int32_t>(zoom - mulscale7(timepassed * synctics, zoom), 48);
if (inputState.GetKeyStatus(KEYSC_EQUAL)||inputState.GetKeyStatus(KEYSC_GPLUS))
{
if ((zoom += (zoom >> 4)) > 4096) zoom = 4096;
}
zoom = min<int32_t>(zoom + mulscale7(timepassed * synctics, zoom), 4096);
if (inputState.GetKeyStatus(KEYSC_ESC))
{