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db425a1228
- fixed some merge issues in Shadow Warrior.
342 lines
11 KiB
C
342 lines
11 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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// MENUS.H
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// Contains type definitions for all pop up menus
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#ifndef MENUS_PUBLIC_
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#define MENUS_PUBLIC_
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BEGIN_SW_NS
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void MNU_MeasureString(const char* string, short* w, short* h);
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void MNU_DrawString(short x, short y, const char* string, short shade, short pal);
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void MNU_MeasureSmallString(const char* string, short* w, short* h);
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void MNU_DrawSmallString(short x, short y, const char* string, short shade, short pal);
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void MNU_MeasureStringLarge(const char* string, short* w, short* h);
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void MNU_DrawStringLarge(short x, short y, const char* string, int shade = 0);
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#define pic_none 0
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#define pic_radiobuttn1 2816
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#define pic_radiobuttn2 2817
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#define pic_newgame 2819
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#define pic_load 2820
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#define pic_save 2821
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#define pic_options 2822
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#define pic_orderinfo 2823
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#define pic_todemo 2824
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#define pic_togame 2825
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#define pic_quit 2826
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#define pic_newgametitl 2827
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#define pic_training 2828
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#define pic_easy 2829
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#define pic_normal 2830
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#define pic_hard 2831
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#define pic_impossible 2832
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#define pic_optionstitl 2833
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#define pic_endgame 2834
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#define pic_detail 2835
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#define pic_high 2836
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#define pic_low 2837
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#define pic_mousesense 2838
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#define pic_soundvol 2839
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#define pic_toggles 2845
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#define pic_togglestitl 2844
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#define pic_mousenable 2840
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#define pic_joyenable 2841
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#define pic_bobbing 2842
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#define pic_slidelend 2846
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#define pic_slidebar 2847
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#define pic_sliderend 2848
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#define pic_sliderknob 2849
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#define pic_shuriken1 2850
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#define pic_yinyang 2870
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#define pic_soundtitl 2870
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#define pic_sndfxvol 2871
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#define pic_musicvol 2872
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#define pic_episode1 2873
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#define pic_episode2 2874
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#define pic_episode3 2875
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#define pic_modem 2876
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#define pic_scrsize 2877
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#define pic_loadsavecursor 2918
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#define pic_loadgame 2915
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#define pic_savegame 2916
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#define pic_loading 2917
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#define pic_loadsavescreen 2919
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#define pic_loadsavescreenbak 2922
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#define pic_savedescr 2924
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#define pic_shadow_warrior 2366
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#define m_defshade 2
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#define MenuDrawFlags (ROTATE_SPRITE_SCREEN_CLIP)
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extern SWBOOL LoadGameOutsideMoveLoop;
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#if 0
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typedef enum
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{
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ct_mainmenu, ct_savemenu, ct_loadmenu, ct_soundmenu, ct_optionmenu, ct_quickloadmenu,
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ct_quitmenu, ct_ordermenu, ct_episodemenu, ct_max
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} CTLType;
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extern int SENSITIVITY;
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extern CTLType ControlPanelType;
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extern int16_t MenuTextShade;
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extern int16_t MenuTextPalette;
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// Prototypes
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//void MNU_DoMenu( CTLType type, PLAYERp pp );
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void MNU_InitMenus(void);
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//void (*CustomRefresh)(void);
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//void MNU_Refresh( void );
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void MNU_DrawMenu(void); // This is used in drawscreen to refresh menus in
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// multiplay situations.
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void MNU_CheckForMenus(void);
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void MNU_CheckForMenusAnyKey(void);
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// Functions from my other engine
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//void Get_Palette (unsigned char *pal);
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//void Set_Palette(unsigned char *buff);
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//void Fade_Timer(int clicks);
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void FadeIn(unsigned char targetcolor, unsigned int clicks);
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void FadeOut(unsigned char targetcolor, unsigned int clicks);
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void ResetPalette(PLAYERp pp);
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void ExitMenus(void);
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void ResetMenuInput(void);
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extern SWBOOL BorderAdjust;
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// Make memcpy an intrinsic function for an easy frame rate boost
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//#pragma intrinsic( memcpy );
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// L O C A L V A R I A B L E S ////////////////////////////////////////////////////////////////
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// Default menu pic brightness
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#define FLASHTIME 60 // One second per icon flash
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// Defines for permanentwritesprite clipping box
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#define M_CX1 0
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#define M_CY1 0
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#define M_CX2 319
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#define M_CY2 199
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#define asc_Esc 27
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#define asc_Enter 13
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#define asc_Space 32
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// This is the current values set with all slider bar functions
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#define SENSE_DEFAULT 10 // Default mouse sensitivity ** should be 5!!!
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#define FXVOL_DEFAULT 8 // Default sound fx volume
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#define MUSIC_DEFAULT 8 // Default music volume
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#define SCRSIZE_DEFAULT 9 // Default screen size, max is 10
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#define BRIGHTNESS_DEFAULT 0 // Default is no gamma-correction
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#define BORDERTILE_DEFAULT 0 // Default is no gamma-correction
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#define GAMETYPE_DEFAULT 0 // Regular DeathMatch
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#define NETLEVEL_DEFAULT 0 // Default is level 1 (0)
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#define MONSTERS_DEFAULT 0 // No Monsters
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#define KILLLIMIT_DEFAULT 0 // No kill limit
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#define TIMELIMIT_DEFAULT 0 // None
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#define PLAYERCOLOR_DEFAULT 0
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typedef enum
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{
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sldr_none,
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sldr_mouse, sldr_sndfxvolume, sldr_musicvolume, sldr_scrsize, sldr_brightness,
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sldr_bordertile, sldr_gametype, sldr_netlevel, sldr_monsters, sldr_killlimit,
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sldr_timelimit, sldr_playercolor, sldr_videores, sldr_videobpp,
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sldr_mousescalex, sldr_mousescaley,
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sldr_joyaxisscale, sldr_joyaxisanalog, sldr_joyaxisdead, sldr_joyaxissatur,
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sldr_max
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} SLDRType;
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#define MAX_SLDR_WIDTH 16 // maximum size of slider before x is compressed
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#define SLDR_MOUSESENSEMAX 20
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#define SLDR_SNDFXVOLMAX 16
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#define SLDR_MUSICVOLMAX 16
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#define SLDR_SCRSIZEMAX 14
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#define SLDR_BRIGHTNESSMAX 8
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#define SLDR_BORDERTILEMAX (isShareware ? 21 : 38) // counted from border.c
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#define SLDR_GAMETYPEMAX 3
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#define SLDR_NETLEVELMAX_REG 28
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#define SLDR_NETLEVELMAX_SW 4
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#define SLDR_NETLEVELMAX (isShareware ? SLDR_NETLEVELMAX_SW : SLDR_NETLEVELMAX_REG)
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#define SLDR_MONSTERSMAX 5 // Skill Levels
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#define SLDR_KILLLIMITMAX 11 // Increments of 10 up to 100, 1 is no limit
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#define SLDR_TIMELIMITMAX 9
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#define SLDR_PLAYERCOLORMAX 8 // Up to 8 players different colors
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#define MOUSE_SENS_MAX_VALUE (1<<16)
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#define MUSIC_VOL_MAX_VALUE 255
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#define FX_VOL_MAX_VALUE 255
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// These are all the toggle button settings
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typedef enum
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{
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btn_none, btn_auto_run, btn_crosshair, btn_auto_aim,
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btn_mouse_aim, btn_messages, btn_mouse_invert, btn_bobbing, btn_shadows,
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btn_sound, btn_music, btn_talking, btn_ambience, btn_flipstereo,
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btn_res0, btn_res1, btn_res2, btn_res3, btn_res4, btn_res5, btn_res6,
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btn_markers, btn_teamplay, btn_friendlyfire,btn_parental,btn_nuke,
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btn_voxels, btn_stats, btn_playcd,
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btn_videofs,
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btn_darts,
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btn_autoswitch,
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btn_max
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} BTNType;
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enum
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{
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mf_normal = BIT(0),
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mf_pushed = BIT(1),
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mf_selected = BIT(2),
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mf_disabled = BIT(3),
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mf_separated = BIT(4)
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};
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typedef int MenuFlags;
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#define MenuSelectFlags (mf_pushed | mf_selected | mf_disabled)
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typedef enum
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{
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mt_none,
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mt_inert, mt_slider, mt_button, mt_option, mt_layer
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} MenuTag;
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typedef enum
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{
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uc_setup, uc_draw, uc_touchup, uc_hit
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} UserCall;
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struct MenuGroup;
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typedef struct MENU_ITEM
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{
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MenuTag type; // What kind of item is this on the
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// menu?
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MenuFlags flags; // Menu item flags
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SLDRType slider; // Slider type, if any
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BTNType button; // Button state, if any
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unsigned char hotkey; // First letter of item
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const char *text; // Text appearing in item, if any.
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MenuGroup *child; // Should be menugroup, used to spawn
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// sub-groups from items.
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int x, y; // x,y position on screen.
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short pic; // Startpic to use
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char shade; // Shade of pic
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int tics; // Ticcount for item
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SWBOOL(*custom)(void); // Work function on item select
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SWBOOL (*preprocess)(struct MENU_ITEM *);
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SWBOOL (*postprocess)(struct MENU_ITEM *); // Can do things on items select
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} MenuItem, *MenuItem_p;
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typedef struct MenuGroup
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{
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int x, y; // Menu x,y position on screen.
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const char *text;
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MenuItem_p items; // Array of menu items for this menu.
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short titlepic; // Used to draw title on menu with.
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short cursorpic; // Pic used for menu cursor, 1st in
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// anim sequence if animated.
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char shade; // Title pic shade
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SWBOOL(*draw_custom)(UserCall, MenuItem *); // Custom routine
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SWBOOL(*move_custom)(UserCall, MenuItem *); // Custom routine
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short cursor; // This is the current menu item the
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// cursor is resting on.
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} *MenuGroup_p;
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// Custom Routine Prototypes ////////////////////////////////////////////////////////////////////
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SWBOOL MNU_QuitCustom(UserCall call, MenuItem *item);
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SWBOOL MNU_LoadSaveTouchupCustom(UserCall call, MenuItem *item);
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SWBOOL MNU_OrderCustom(UserCall call, MenuItem *item);
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SWBOOL MNU_DoEpisodeSelect(UserCall call, MenuItem *item);
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SWBOOL MNU_MusicFxCheck(MenuItem_p item);
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SWBOOL MNU_MusicCheck(MenuItem_p item);
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SWBOOL MNU_FxCheck(MenuItem_p item);
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SWBOOL MNU_MouseCheck(MenuItem_p item);
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SWBOOL MNU_JoystickCheck(MenuItem_p item);
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SWBOOL MNU_BorderCheck(MenuItem_p item);
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SWBOOL MNU_ShareWareCheck(MenuItem_p item);
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SWBOOL MNU_MenuLevelCheck(MenuItem_p item);
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SWBOOL MNU_ShareWareMessage(MenuItem_p item);
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// Custom MenuItem Routines /////////////////////////////////////////////////////////////////////
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SWBOOL MNU_StartGame(void);
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SWBOOL MNU_StartNetGame(void);
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SWBOOL MNU_EpisodeCustom(void);
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SWBOOL MNU_GetDescripCustom(void);
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SWBOOL MNU_LoadGameCustom(void);
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SWBOOL MNU_SaveGameCustom(void);
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SWBOOL MNU_GetLoadCustom(void);
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SWBOOL MNU_GetSaveCustom(void);
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SWBOOL MNU_ParentalCustom(void);
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SWBOOL MNU_KeySetupCustom(UserCall call, MenuItem *item);
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SWBOOL MNU_LoadModernDefaults(void);
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SWBOOL MNU_LoadClassicDefaults(void);
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// Menu Definitions /////////////////////////////////////////////////////////////////////////////
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#define DefInert(key,text) mt_inert,mf_normal,sldr_none,btn_none,key,text,NULL
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#define DefSlider(slider,key,text) mt_slider,mf_normal,slider,btn_none,key,text,NULL
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#define DefOption(key,text) mt_option,mf_normal,sldr_none,btn_none,key,text,NULL
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#define DefButton(button,key,text) mt_button,mf_normal,sldr_none,button,key,text,NULL
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#define DefLayer(key,text,child) mt_layer,mf_normal,sldr_none,btn_none,key,text,child
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#define DefDisabled(key,text,child) mt_layer,mf_disabled,sldr_none,btn_none,key,text,child
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#define DefNone mt_none,(MenuFlags)0,(SLDRType)0,(BTNType)0,0,NULL,NULL,0,0,0,0,0,NULL,NULL,NULL
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#define OPT_XS 30
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#define OPT_YS 30
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#define OPT_XSIDE (OPT_XS + 120)
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#define OPT_YINC 10
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#define OPT_LINE(line) (OPT_YS + (OPT_YINC * (line)))
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typedef struct
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{
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int x,y;
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} VMODE;
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#endif
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END_SW_NS
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#endif
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