raze-gles/source/games
Christoph Oelckers dcb393bc44 - started reorganizing SW's memory management.
Need to get rid of all those unmanaged allocations and present game data in an easily serializable form.
This adds a managed TPointer class that replicates the useful parts of std::unique_pointer but steers clear of its properties that often render it useless.
2021-04-22 00:03:14 +02:00
..
blood - RFS compatibility with GDX: The outermost path component can be left out. 2021-04-17 23:59:10 +02:00
duke - generalized the special key handling for skipping cutscenes. 2021-04-20 15:01:26 +02:00
exhumed - generalized the special key handling for skipping cutscenes. 2021-04-20 15:01:26 +02:00
sw - started reorganizing SW's memory management. 2021-04-22 00:03:14 +02:00