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Need to get rid of all those unmanaged allocations and present game data in an easily serializable form. This adds a managed TPointer class that replicates the useful parts of std::unique_pointer but steers clear of its properties that often render it useless. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
libsmackerdec | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |