raze-gles/source/common/utility
Christoph Oelckers d98a567597 - halt the game timer when setting up a cutscene and when starting movie playback.
These are both lengthy operations that can take several 100s of milliseconds, so when starting a streaming video they can throw off the timing quite significantly.
With this the intermissiondelay counter could be removed as it was only there to flush the accumulated time before starting video playback.
2021-05-23 14:36:54 +02:00
..
basics.h - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
cmdlib.cpp - backend update from GZDoom. 2021-05-17 20:33:40 +02:00
cmdlib.h - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00
colormatcher.h - all base palette data has been transitioned to GPalette. 2020-05-23 12:31:05 +02:00
configfile.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
configfile.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
engineerrors.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
engineerrors.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
filereadermusicinterface.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
files.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
files.h - use consistent types in FileReader's ReadInt* functions. 2020-08-15 07:33:21 +02:00
files_decompress.cpp - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
findfile.cpp - fixed stale pointer access in Unix version of D_AddFile. 2021-02-26 13:28:02 +01:00
findfile.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
floatrect.h - backend update from GZDoom 2020-06-07 15:02:54 +02:00
i_module.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
i_module.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
i_time.cpp - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
i_time.h - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
intrect.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
m_alloc.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
m_alloc.h -minor cleanup and backporting of con_pulsetext from Raze. 2020-09-27 16:12:49 +02:00
m_argv.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
m_argv.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
m_bbox.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
m_fixed.h - m_fixed.h: Fix incorrect return type for MulScaleF() originating from 8cf2588bad. 2021-01-29 21:19:15 +11:00
m_swap.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
matrix.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
matrix.h - voxel rendering. 2021-04-02 18:20:07 +02:00
memarena.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
memarena.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
name.cpp - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C. 2020-10-07 01:00:43 +02:00
name.h - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C. 2020-10-07 01:00:43 +02:00
palentry.h - use player_struct from JFDuke. 2020-07-06 23:05:48 +02:00
palette.cpp - backend update. 2020-06-11 09:15:44 +02:00
palutil.h - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
parallel_for.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
r_memory.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
r_memory.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
refcounted.h - updated common/utility. 2020-05-24 16:46:31 +02:00
s_playlist.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
s_playlist.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
tarray.h - savegame code cleanup. 2021-04-22 00:03:17 +02:00
templates.h - clamp(): Remove definition in compat.h and uplift definition in templates.h. 2020-10-07 13:29:00 +11:00
tflags.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
utf8.cpp - added remapping for Cyrillic characters to matching Latin counterparts. 2020-09-29 20:16:31 +02:00
utf8.h - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
vectors.h - updated common/utility. 2020-05-24 16:46:31 +02:00
weightedlist.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
x86.cpp - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
x86.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
zstrformat.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
zstring.cpp - migrated to GZDoom's utility code. 2020-04-12 08:30:39 +02:00
zstring.h - use FString for returning strings from the script parser. 2020-09-13 10:29:57 +02:00