raze-gles/source
Christoph Oelckers d98a567597 - halt the game timer when setting up a cutscene and when starting movie playback.
These are both lengthy operations that can take several 100s of milliseconds, so when starting a streaming video they can throw off the timing quite significantly.
With this the intermissiondelay counter could be removed as it was only there to flush the accumulated time before starting video playback.
2021-05-23 14:36:54 +02:00
..
build Fix buffer overflow at maploader.cpp:392 2021-05-22 22:31:16 +02:00
common - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
core - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
games - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - Raze must still use zmusiclite due to license restrictions... :( 2021-05-22 19:23:47 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00