raze-gles/source/common
Christoph Oelckers d8dfe752b5 - fixed handling of music in Redneck Rampage and Shadow Warrior.
After merging the CD enabling CVAR they had the same default (off) as Blood which is wrong.
This also addresses other music related issues, like not properly cycling through the RR music.
2019-12-26 13:04:29 +01:00
..
2d - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
console - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
filesystem - do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on. 2019-12-26 10:47:10 +01:00
fonts - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
input - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menu - disabled the "User Maps" option pending implementation of a working selection menu for exposing this. 2019-12-26 10:55:43 +01:00
music - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
rendering - fixed: Voxel setup code wasn't called anymore. 2019-12-25 00:30:13 +01:00
sound - fixed crash on NAM. 2019-12-25 17:14:17 +01:00
textures - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
utility - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
animlib.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
animlib.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
compositesaveame.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
compositesavegame.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
gameconfigfile.cpp - read the global settings before presenting the game selection dialog 2019-12-24 20:06:55 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
gamecontrol.h - do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on. 2019-12-26 10:47:10 +01:00
gamecvars.cpp - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
gamecvars.h - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on. 2019-12-26 10:47:10 +01:00
inputstate.cpp - mouse input works again after cleaning out the remaining cruft of the old input code. 2019-12-24 13:54:50 +01:00
inputstate.h - mouse input works again after cleaning out the remaining cruft of the old input code. 2019-12-24 13:54:50 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
mapinfo.h - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - SW sound WIP 2019-12-17 23:25:07 +01:00
openaudio.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
rts.cpp - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
rts.h - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
savegamehelp.cpp - removed unused compression records from savegame header 2019-12-11 01:10:59 +01:00
savegamehelp.h - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
screenshot.cpp - replaced the semi-broken screenshot name generator. 2019-12-19 19:47:51 +01:00
searchpaths.cpp - do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on. 2019-12-26 10:47:10 +01:00
secrets.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
st_start.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
statistics.cpp - transitioned Blood to the common mapinfo system. 2019-12-11 00:57:53 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00