mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 18:50:46 +00:00
- read the global settings before presenting the game selection dialog
- deinit the menu in GameMain instead of using atexit. - gi == null check must include the call to FreeGameData.
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parent
055b310d60
commit
49c49b2672
4 changed files with 11 additions and 10 deletions
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@ -509,11 +509,11 @@ static FString GameName;
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void G_LoadConfig()
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{
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GameConfig = new FGameConfigFile();
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GameConfig->DoGlobalSetup();
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}
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void G_ReadConfig(const char* game)
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{
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GameConfig->DoGlobalSetup();
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GameConfig->DoGameSetup(game);
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GameConfig->DoKeySetup(game);
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FBaseCVar::EnableCallbacks();
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@ -322,9 +322,14 @@ int GameMain()
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TileFiles.CloseAll(); // do this before shutting down graphics.
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GLInterface.Deinit();
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I_ShutdownGraphics();
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M_DeinitMenus();
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paletteFreeColorTables();
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gi->FreeGameData();
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if (gi) delete gi;
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if (gi)
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{
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gi->FreeGameData();
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delete gi;
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gi = nullptr;
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}
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#ifndef NETCODE_DISABLE
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if (gHaveNetworking) enet_deinitialize();
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#endif
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@ -521,10 +526,6 @@ int RunGame()
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userConfig.ProcessOptions();
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G_LoadConfig();
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//I_StartupJoysticks();
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//mouseInit();
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#ifndef NETCODE_DISABLE
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gHaveNetworking = !enet_initialize();
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if (!gHaveNetworking)
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@ -781,6 +781,7 @@ void M_UnhideCustomMenu(int menu, int itemmask);
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void M_MenuSound(EMenuSounds snd);
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void M_Autosave();
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bool M_Active();
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void M_DeinitMenus();
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void I_SetMouseCapture();
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@ -67,7 +67,7 @@ void I_BuildMIDIMenuList(FOptionValues* opt);
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void I_BuildALDeviceList(FOptionValues *opt);
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void I_BuildALResamplersList(FOptionValues* opt);
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static void DeinitMenus()
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void M_DeinitMenus()
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{
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{
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MenuDescriptorList::Iterator it(MenuDescriptors);
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@ -1143,8 +1143,7 @@ void M_ParseMenuDefs()
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DefaultListMenuSettings.Reset();
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DefaultOptionMenuSettings.Reset();
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atexit(DeinitMenus);
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DeinitMenus();
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M_DeinitMenus();
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while ((lump = fileSystem.Iterate("demolition/menudef.txt", &lastlump)) != -1)
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{
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FScanner sc(lump);
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