.. |
actors.cpp
|
- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
|
2019-11-28 19:35:35 +01:00 |
actors.h
|
- put RedNukem game frontend into a namespace.
|
2019-09-22 00:10:48 +02:00 |
anim.cpp
|
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
|
2019-12-14 20:15:15 +01:00 |
anim.h
|
- removed unused animlock variable.
|
2019-10-20 10:45:49 +02:00 |
cheats.cpp
|
- removed the mostly useless changelevel CCMDs.
|
2019-12-10 17:25:45 +01:00 |
cheats.h
|
- put RedNukem game frontend into a namespace.
|
2019-09-22 00:10:48 +02:00 |
cmdline.cpp
|
- startup cleanup.
|
2019-11-01 00:32:56 +01:00 |
cmdline.h
|
- startup cleanup.
|
2019-11-01 00:32:56 +01:00 |
common.cpp
|
- moved kopenfilereader into the FileSystem class.
|
2019-12-07 10:14:51 +01:00 |
common_game.h
|
- more cleanup of obsolete OSD code.
|
2019-11-05 20:16:53 +01:00 |
config.cpp
|
-- more work on the menu - episode and skill menus are working in DN3D.
|
2019-11-25 23:21:51 +01:00 |
config.h
|
- Config work almost done.
|
2019-10-27 13:40:24 +01:00 |
d_menu.cpp
|
- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
|
2019-12-11 23:41:05 +01:00 |
demo.cpp
|
- fixed compile errors.
|
2019-12-11 18:40:42 +01:00 |
demo.h
|
- same change for RedNukem front end.
|
2019-11-08 01:04:27 +01:00 |
duke3d.h
|
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
|
2019-12-14 20:15:15 +01:00 |
game.cpp
|
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
|
2019-12-14 20:15:15 +01:00 |
game.h
|
- removed currentBoardFilename
|
2019-12-11 01:01:03 +01:00 |
gamedef.cpp
|
- transitioned Shadow Warrior to the global mapinfo
|
2019-12-11 02:01:11 +01:00 |
gamedef.h
|
- everything compiles again (not tested yet.)
|
2019-10-26 00:32:49 +02:00 |
gamedefs.h
|
- moved the command line parser out of the game frontends.
|
2019-10-28 22:19:50 +01:00 |
gameexec.cpp
|
- refactor of the quote storage.
|
2019-12-04 00:28:28 +01:00 |
gameexec.h
|
- Printf related cleanup.
|
2019-11-05 20:07:16 +01:00 |
gamevars.h
|
- added RedNukem project.
|
2019-09-19 00:27:46 +02:00 |
global.cpp
|
- consolidation of texts for episode and skill menus
|
2019-11-25 00:02:00 +01:00 |
global.h
|
- savegame and mapinfo cleanup in DN3D and RR frontends.
|
2019-12-10 22:22:59 +01:00 |
inv.h
|
- put RedNukem game frontend into a namespace.
|
2019-09-22 00:10:48 +02:00 |
keys.h
|
- put RedNukem game frontend into a namespace.
|
2019-09-22 00:10:48 +02:00 |
m32def.h
|
- added RedNukem project.
|
2019-09-19 00:27:46 +02:00 |
macros.h
|
- Cleanup
|
2019-10-28 07:02:42 +01:00 |
mdump.cpp
|
- put RedNukem game frontend into a namespace.
|
2019-09-22 00:10:48 +02:00 |
mdump.h
|
- put RedNukem game frontend into a namespace.
|
2019-09-22 00:10:48 +02:00 |
menus.cpp
|
Fix rednukem compiling
|
2019-12-05 20:59:10 +01:00 |
menus.h
|
- text update.
|
2019-12-04 17:30:41 +01:00 |
names.h
|
- added RedNukem project.
|
2019-09-19 00:27:46 +02:00 |
namesdyn.cpp
|
- Menu WIP
|
2019-11-28 01:02:45 +01:00 |
namesdyn.h
|
- put RedNukem game frontend into a namespace.
|
2019-09-22 00:10:48 +02:00 |
net.cpp
|
Backport changes related to timing from mainline
|
2019-12-14 00:21:32 +01:00 |
net.h
|
- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
|
2019-11-01 07:26:49 +01:00 |
osdcmds.cpp
|
- removed the mostly useless changelevel CCMDs.
|
2019-12-10 17:25:45 +01:00 |
osdcmds.h
|
- a few more CVARs
|
2019-10-23 01:30:43 +02:00 |
player.cpp
|
- mouse aiming cleanup.
|
2019-12-05 01:08:35 +01:00 |
player.h
|
- in_mouseflip and in_mousesmoothing
|
2019-10-23 00:59:01 +02:00 |
premap.cpp
|
- removed currentBoardFilename
|
2019-12-11 01:01:03 +01:00 |
premap.h
|
- refactored the HUD scaling into something manageable.
|
2019-10-22 23:31:46 +02:00 |
quotes.h
|
- refactor of the quote storage.
|
2019-12-04 00:28:28 +01:00 |
savegame.cpp
|
- fixed compile errors.
|
2019-12-11 18:40:42 +01:00 |
savegame.h
|
- fixed compile errors.
|
2019-12-11 18:40:42 +01:00 |
sbar.cpp
|
- exported all game relevant texts from Duke Nukem and Redneck Rampage.
|
2019-12-07 14:53:13 +01:00 |
sbar.h
|
- ported most of the remaining HUD CVars
|
2019-10-24 01:30:33 +02:00 |
screens.cpp
|
- transitioned Shadow Warrior to the global mapinfo
|
2019-12-11 02:01:11 +01:00 |
screens.h
|
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
|
2019-12-10 23:04:06 +01:00 |
screentext.cpp
|
- added a generic message display, using ZDoom's code.
|
2019-12-04 23:07:02 +01:00 |
screentext.h
|
- put RedNukem game frontend into a namespace.
|
2019-09-22 00:10:48 +02:00 |
sector.cpp
|
- thorough cleanup of the Shadow Warrior music code.
|
2019-12-07 19:57:19 +01:00 |
sector.h
|
- transitioned RR to the new mapinfo
|
2019-12-10 00:31:55 +01:00 |
soundefs.h
|
- added RedNukem project.
|
2019-09-19 00:27:46 +02:00 |
sounds.cpp
|
- transitioned Blood to the common mapinfo system.
|
2019-12-11 00:57:53 +01:00 |
sounds.h
|
- simplified the music playing interface a bit.
|
2019-12-07 18:28:30 +01:00 |
sounds_common.h
|
- added RedNukem project.
|
2019-09-19 00:27:46 +02:00 |
soundsdyn.cpp
|
- put RedNukem game frontend into a namespace.
|
2019-09-22 00:10:48 +02:00 |
soundsdyn.h
|
- put RedNukem game frontend into a namespace.
|
2019-09-22 00:10:48 +02:00 |