raze-gles/polymer/eduke32/source/lunatic
helixhorned 794edf18ff Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
That is, everything that would be possible via scripting.

git-svn-id: https://svn.eduke32.com/eduke32@4134 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:03 +00:00
..
doc Lunatic doc: add Lua source code highlighting using GNU Source-highlight. 2013-10-24 17:48:19 +00:00
m32 Rename the external 'gethitickms()' to 'gethiticks()'. 2013-07-07 20:59:05 +00:00
test LunaCON: implement NODEFAULT flag (1024) as session variables. 2013-10-20 12:35:06 +00:00
util build.lua: add read_basepal(). 2013-10-16 19:43:03 +00:00
bcarray.lua Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)' 2013-07-19 12:49:02 +00:00
bcheck.lua Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)' 2013-07-19 12:49:02 +00:00
bitar.lua Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
con_lang.lua LunaCON: implement NODEFAULT flag (1024) as session variables. 2013-10-20 12:35:06 +00:00
control.lua LunaCON: very primitive gamevar handling logic for {save,load}mapstate. 2013-10-27 21:12:22 +00:00
defs.ilua LunaCON: very primitive gamevar handling logic for {save,load}mapstate. 2013-10-27 21:12:22 +00:00
defs_common.lua Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there. 2013-10-16 19:43:06 +00:00
defs_m32.ilua Lunatic: provide access to actor-tsprite. 2013-02-01 13:05:20 +00:00
dis_x64.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dis_x86.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dump.lua A couple of minor changes. 2013-09-05 17:37:44 +00:00
dynsymlist LunaCON: in {save,load}mapstate, warn that saving/restoring gamevars is NYI. 2013-10-27 21:12:20 +00:00
dynsymlist_m32 Lunatic: add forgotten g_argv to dynsymlist_m32. 2013-10-11 13:43:37 +00:00
engine_maptext.lua Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)' 2013-07-19 12:49:02 +00:00
listglobals.sh Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc. 2013-09-05 17:37:36 +00:00
lunacon.lua LunaCON: very primitive gamevar handling logic for {save,load}mapstate. 2013-10-27 21:12:22 +00:00
lunatic_game.c Lunatic: add 'lua' OSD command, permitting to execute arbitrary code. 2013-11-04 22:56:03 +00:00
lunatic_game.h Lunatic: add 'lua' OSD command, permitting to execute arbitrary code. 2013-11-04 22:56:03 +00:00
lunatic_m32.c Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there. 2013-10-16 19:43:06 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: a couple of trivial changes. 2013-08-18 19:24:25 +00:00
savegame.lua Lunatic: many changes, motivated by writing test "helixspawner". 2013-07-04 19:38:42 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.lua Lunatic: rename hitdata_t member 'sect' to 'sector' for consistency. DONT_BUILD. 2013-09-22 12:42:06 +00:00
v.lua A couple of minor changes. 2013-09-05 17:37:44 +00:00
xmath.lua Lunatic: make hitscan accept ray as vector, add xmath.kangvec. 2013-09-13 20:23:54 +00:00