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ca80125aba
# Conflicts: # source/exhumed/src/map.cpp
634 lines
22 KiB
C++
634 lines
22 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "typedefs.h"
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#include <string.h>
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#include "player.h"
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#include "init.h"
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#include "engine.h"
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#include "exhumed.h"
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#include "view.h"
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BEGIN_PS_NS
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short bShowTowers = kFalse;int ldMapZoom;
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int lMapZoom;
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void MarkSectorSeen(short nSector);
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void InitMap()
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{
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memset(show2dsector, 0, sizeof(show2dsector));
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memset(show2dwall, 0, sizeof(show2dwall));
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memset(show2dsprite, 0, sizeof(show2dsprite));
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ldMapZoom = 64;
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lMapZoom = 1000;
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}
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void GrabMap()
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{
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for (int i = 0; i < numsectors; i++) {
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MarkSectorSeen(i);
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}
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}
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void MarkSectorSeen(short nSector)
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{
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if (!((1 << (nSector & 7)) & show2dsector[nSector >> 3]))
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{
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show2dsector[nSector >> 3] |= 1 << (nSector & 7);
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short startwall = sector[nSector].wallptr;
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short nWalls = sector[nSector].wallnum;
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short endwall = startwall + nWalls;
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while (startwall <= endwall)
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{
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show2dwall[startwall >> 3] = (1 << (startwall & 7)) | show2dwall[startwall >> 3];
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startwall++;
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}
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}
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}
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void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
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{
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#ifndef __WATCOMC__ // FIXME - Won't compile on Watcom
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int xvect = sintable[(2048 - cang) & 2047] * czoom;
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int yvect = sintable[(1536 - cang) & 2047] * czoom;
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int xvect2 = mulscale(xvect, yxaspect, 16);
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int yvect2 = mulscale(yvect, yxaspect, 16);
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// draw player position arrow
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renderDrawLine(xdim << 11, (ydim << 11) - 20480, xdim << 11, (ydim << 11) + 20480, 24);
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renderDrawLine((xdim << 11) - 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
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renderDrawLine((xdim << 11) + 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
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short nPlayerSprite = PlayerList[nLocalPlayer].nSprite;
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int nPlayerZ = sprite[nPlayerSprite].z;
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for (int nSector = 0; nSector < numsectors; nSector++)
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{
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short startwall = sector[nSector].wallptr;
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short nWalls = sector[nSector].wallnum;
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short endwall = startwall + nWalls - 1;
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int nCeilZ = sector[nSector].ceilingz;
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int nFloorZ = sector[nSector].floorz;
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int nZVal = nFloorZ - nPlayerZ;
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if (nZVal < 0) {
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nZVal = -nZVal;
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}
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int var_10 = nZVal >> 13;
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if (var_10 > 12) {
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var_10 = 12;
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}
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var_10 = 111 - var_10;
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int startwallB = startwall;
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for (int nWall = startwall; nWall <= endwall; nWall++)
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{
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short nextwall = wall[nWall].nextwall;
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if (nextwall >= 0)
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{
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if (show2dwall[nWall >> 3] & (1 << (nWall & 7)))
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{
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if (nextwall <= nWall || (show2dwall[nextwall >> 3] & (1 << (nextwall & 7))) <= 0)
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{
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if (nCeilZ != sector[wall[nWall].nextsector].ceilingz ||
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nFloorZ != sector[wall[nWall].nextsector].floorz ||
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((wall[nextwall].cstat | wall[nWall].cstat) & 0x30))
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{
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int ox = wall[nWall].x - cposx;
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int oy = wall[nWall].y - cposy;
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int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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int nWall2 = wall[nWall].point2;
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ox = wall[nWall2].x - cposx;
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oy = wall[nWall2].y - cposy;
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int x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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int y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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renderDrawLine(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), var_10);
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/*
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drawline256(
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((unsigned __int64)(v4 * (signed __int64)v12) >> 16)
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- ((unsigned __int64)(v5 * (signed __int64)v13) >> 16)
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+ (xdim << 11),
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((unsigned __int64)(v42 * (signed __int64)v12) >> 16)
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+ ((unsigned __int64)(v43 * (signed __int64)v13) >> 16)
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+ (ydim << 11),
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(build_xdim << 11)
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+ ((unsigned __int64)(v4 * (signed __int64)(*v14 - v31)) >> 16)
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- ((unsigned __int64)(v5 * (signed __int64)(v14[1] - v30)) >> 16),
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ydim << 11)
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+ ((unsigned __int64)(v43 * (signed __int64)(v14[1] - v30)) >> 16)
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+ ((unsigned __int64)(v42 * (signed __int64)(*v14 - v31)) >> 16),
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v48);
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*/
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}
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}
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}
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}
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}
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}
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// int var_4C = 0;
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// int var_48 = 0;
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for (int nSector = 0; nSector < numsectors; nSector++)
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{
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int startwall = sector[nSector].wallptr;
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int nWalls = sector[nSector].wallnum;
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int endwall = startwall + nWalls - 1;
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int nFloorZ = sector[nSector].floorz;
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int nVal = nFloorZ - nPlayerZ;
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if (nVal < 0) {
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nVal = -nVal;
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}
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int var_14 = nVal >> 13;
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if (var_14 <= 15)
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{
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var_14 = 111 - var_14;
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for (int nWall = startwall; nWall <= endwall; nWall++)
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{
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if (wall[nWall].nextwall < 0)
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{
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if (show2dwall[nWall >> 3] & (1 << (nWall & 7)))
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{
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if (tilesiz[wall[nWall].picnum].x && tilesiz[wall[nWall].picnum].y)
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{
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int ox = wall[nWall].x - cposx;
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int oy = wall[nWall].y - cposy;
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int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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int nWall2 = wall[nWall].point2;
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ox = wall[nWall2].x - cposx;
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oy = wall[nWall2].y - cposy;
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int x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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int y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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renderDrawLine(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), 24);
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/*
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v19 = *v17 - v31;
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v20 = v17[1] - v30;
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v21 = &wall[8 * *((_WORD *)v17 + 4)];
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build_drawline256(
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(build_xdim << 11)
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+ ((unsigned __int64)(v4 * (signed __int64)v19) >> 16)
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- ((unsigned __int64)(v5 * (signed __int64)v20) >> 16),
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(build_ydim << 11)
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+ ((unsigned __int64)(v42 * (signed __int64)v19) >> 16)
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+ ((unsigned __int64)(v43 * (signed __int64)v20) >> 16),
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(build_xdim << 11)
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+ ((unsigned __int64)(v4 * (signed __int64)(*v21 - v31)) >> 16)
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- ((unsigned __int64)(v5 * (signed __int64)(v21[1] - v30)) >> 16),
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(build_ydim << 11)
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+ ((unsigned __int64)(v42 * (signed __int64)(*v21 - v31)) >> 16)
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+ ((unsigned __int64)(v43 * (signed __int64)(v21[1] - v30)) >> 16),
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v46);
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*/
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}
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}
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}
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}
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if (bShowTowers)
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{
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for (int nSprite = headspritestat[406]; nSprite != -1; nSprite = nextspritestat[nSprite])
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{
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int ox = sprite[nSprite].x - cposx; // var_64
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int oy = sprite[nSprite].y - cposx; // var_68
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// int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16);
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int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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//int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16);
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//int esi = mulscale(var_68, xvect2, 16) + mulscale(var_65, yvect2, 16)
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//v25 = ((unsigned __int64)(v4 * (signed __int64)ox) >> 16)
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// - ((unsigned __int64)(v5 * (signed __int64)oy) >> 16);
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//v26 = ((unsigned __int64)(v42 * (signed __int64)ox) >> 16)
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// + ((unsigned __int64)(v43 * (signed __int64)oy) >> 16);
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//v27 = v26 + 2048;
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//v28 = v26 + 2048 + (ydim << 11);
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//v26 -= 2048;
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// v25 is x1
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// v26 is y1
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// v27 is y1 + 2048
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// v28 is y1 + 2048 + (ydim << 1);
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renderDrawLine(
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x1 - 2048 + (xdim << 11),
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y1 - 2048 + (ydim << 11),
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x1 - 2048 + (xdim << 11),
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y1 + 2048 + (ydim << 1),
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170);
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renderDrawLine(
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x1 + (xdim << 11),
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y1 + (ydim << 11),
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x1 + (xdim << 11),
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y1 + 2048 + (ydim << 11),
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170);
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renderDrawLine(
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x1 + 2048 + (xdim << 11),
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y1 + (ydim << 11),
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x1 + 2048 + (xdim << 11),
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y1 + 2048 + (ydim << 11),
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170);
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}
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}
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}
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}
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#endif
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}
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#ifdef _MSC_VER
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#pragma warning(disable:4101) // this function produces a little bit too much noise
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#endif
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static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
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{
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int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
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int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry;
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int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
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int32_t xvect, yvect, xvect2, yvect2;
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int16_t p;
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char col;
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uwallptr_t wal, wal2;
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spritetype *spr;
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int32_t tmpydim = (xdim*5)/8;
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renderSetAspect(65536, divscale16(tmpydim*320, xdim*200));
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xvect = sintable[(-cang)&2047] * czoom;
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yvect = sintable[(1536-cang)&2047] * czoom;
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xvect2 = mulscale16(xvect, yxaspect);
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yvect2 = mulscale16(yvect, yxaspect);
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//renderDisableFog();
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// draw player position arrow
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renderDrawLine(xdim << 11, (ydim << 11) - 20480, xdim << 11, (ydim << 11) + 20480, 24);
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renderDrawLine((xdim << 11) - 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
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renderDrawLine((xdim << 11) + 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
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short nPlayerSprite = PlayerList[nLocalPlayer].nSprite;
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int nPlayerZ = sprite[nPlayerSprite].z;
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//Draw red lines
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for (i=numsectors-1; i>=0; i--)
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{
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if (!(show2dsector[i>>3]&pow2char[i&7])) continue;
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startwall = sector[i].wallptr;
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endwall = sector[i].wallptr + sector[i].wallnum;
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z1 = sector[i].ceilingz;
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z2 = sector[i].floorz;
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for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
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{
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k = wal->nextwall;
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if (k < 0) continue;
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if (sector[wal->nextsector].ceilingz == z1 && sector[wal->nextsector].floorz == z2)
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if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
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if (nMapMode == 2)
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col = 111;
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else
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col = 111 - min(klabs(z2 - nPlayerZ) >> 13, 12);
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ox = wal->x-cposx;
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oy = wal->y-cposy;
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x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
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y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
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wal2 = (uwallptr_t)&wall[wal->point2];
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ox = wal2->x-cposx;
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oy = wal2->y-cposy;
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x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
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y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
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renderDrawLine(x1, y1, x2, y2, col);
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}
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}
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#if 0
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renderEnableFog();
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//Draw sprites
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k = PlayerList[nLocalPlayer].nSprite;
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if (!FURY) for (i=numsectors-1; i>=0; i--)
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{
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if (!(show2dsector[i>>3]&pow2char[i&7])) continue;
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for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
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{
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spr = &sprite[j];
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if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
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col = editorcolors[6]; //cyan
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if (spr->cstat&1) col = editorcolors[5]; //magenta
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sprx = spr->x;
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spry = spr->y;
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if ((spr->cstat&257) != 0) switch (spr->cstat&48)
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{
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case 0:
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// break;
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ox = sprx-cposx;
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oy = spry-cposy;
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x1 = dmulscale16(ox, xvect, -oy, yvect);
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y1 = dmulscale16(oy, xvect2, ox, yvect2);
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ox = (sintable[(spr->ang+512)&2047]>>7);
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oy = (sintable[(spr->ang)&2047]>>7);
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x2 = dmulscale16(ox, xvect, -oy, yvect);
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y2 = dmulscale16(oy, xvect, ox, yvect);
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x3 = mulscale16(x2, yxaspect);
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y3 = mulscale16(y2, yxaspect);
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renderDrawLine(x1-x2+(xdim<<11), y1-y3+(ydim<<11),
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x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
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renderDrawLine(x1-y2+(xdim<<11), y1+x3+(ydim<<11),
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x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
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renderDrawLine(x1+y2+(xdim<<11), y1-x3+(ydim<<11),
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x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
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break;
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case 16:
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if (spr->picnum == LASERLINE)
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{
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x1 = sprx;
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y1 = spry;
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tilenum = spr->picnum;
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xoff = picanm[tilenum].xofs + spr->xoffset;
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if ((spr->cstat&4) > 0) xoff = -xoff;
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k = spr->ang;
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l = spr->xrepeat;
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dax = sintable[k&2047]*l;
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day = sintable[(k+1536)&2047]*l;
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l = tilesiz[tilenum].x;
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k = (l>>1)+xoff;
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x1 -= mulscale16(dax, k);
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x2 = x1+mulscale16(dax, l);
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y1 -= mulscale16(day, k);
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y2 = y1+mulscale16(day, l);
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ox = x1-cposx;
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oy = y1-cposy;
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x1 = dmulscale16(ox, xvect, -oy, yvect);
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y1 = dmulscale16(oy, xvect2, ox, yvect2);
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ox = x2-cposx;
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oy = y2-cposy;
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x2 = dmulscale16(ox, xvect, -oy, yvect);
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y2 = dmulscale16(oy, xvect2, ox, yvect2);
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renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
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x2+(xdim<<11), y2+(ydim<<11), col);
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}
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break;
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case 32:
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tilenum = spr->picnum;
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xoff = picanm[tilenum].xofs + spr->xoffset;
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yoff = picanm[tilenum].yofs + spr->yoffset;
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if ((spr->cstat&4) > 0) xoff = -xoff;
|
|
if ((spr->cstat&8) > 0) yoff = -yoff;
|
|
|
|
k = spr->ang;
|
|
cosang = sintable[(k+512)&2047];
|
|
sinang = sintable[k&2047];
|
|
xspan = tilesiz[tilenum].x;
|
|
xrepeat = spr->xrepeat;
|
|
yspan = tilesiz[tilenum].y;
|
|
yrepeat = spr->yrepeat;
|
|
|
|
dax = ((xspan>>1)+xoff)*xrepeat;
|
|
day = ((yspan>>1)+yoff)*yrepeat;
|
|
x1 = sprx + dmulscale16(sinang, dax, cosang, day);
|
|
y1 = spry + dmulscale16(sinang, day, -cosang, dax);
|
|
l = xspan*xrepeat;
|
|
x2 = x1 - mulscale16(sinang, l);
|
|
y2 = y1 + mulscale16(cosang, l);
|
|
l = yspan*yrepeat;
|
|
k = -mulscale16(cosang, l);
|
|
x3 = x2+k;
|
|
x4 = x1+k;
|
|
k = -mulscale16(sinang, l);
|
|
y3 = y2+k;
|
|
y4 = y1+k;
|
|
|
|
ox = x1-cposx;
|
|
oy = y1-cposy;
|
|
x1 = dmulscale16(ox, xvect, -oy, yvect);
|
|
y1 = dmulscale16(oy, xvect2, ox, yvect2);
|
|
|
|
ox = x2-cposx;
|
|
oy = y2-cposy;
|
|
x2 = dmulscale16(ox, xvect, -oy, yvect);
|
|
y2 = dmulscale16(oy, xvect2, ox, yvect2);
|
|
|
|
ox = x3-cposx;
|
|
oy = y3-cposy;
|
|
x3 = dmulscale16(ox, xvect, -oy, yvect);
|
|
y3 = dmulscale16(oy, xvect2, ox, yvect2);
|
|
|
|
ox = x4-cposx;
|
|
oy = y4-cposy;
|
|
x4 = dmulscale16(ox, xvect, -oy, yvect);
|
|
y4 = dmulscale16(oy, xvect2, ox, yvect2);
|
|
|
|
renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
|
|
x2+(xdim<<11), y2+(ydim<<11), col);
|
|
|
|
renderDrawLine(x2+(xdim<<11), y2+(ydim<<11),
|
|
x3+(xdim<<11), y3+(ydim<<11), col);
|
|
|
|
renderDrawLine(x3+(xdim<<11), y3+(ydim<<11),
|
|
x4+(xdim<<11), y4+(ydim<<11), col);
|
|
|
|
renderDrawLine(x4+(xdim<<11), y4+(ydim<<11),
|
|
x1+(xdim<<11), y1+(ydim<<11), col);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
renderDisableFog();
|
|
#endif
|
|
|
|
//Draw white lines
|
|
for (i=numsectors-1; i>=0; i--)
|
|
{
|
|
if (!(show2dsector[i>>3]&pow2char[i&7])) continue;
|
|
|
|
startwall = sector[i].wallptr;
|
|
endwall = sector[i].wallptr + sector[i].wallnum;
|
|
z2 = sector[i].floorz;
|
|
|
|
if (nMapMode == 2)
|
|
{
|
|
col = 111;
|
|
}
|
|
else
|
|
{
|
|
col = klabs(z2 - nPlayerZ) >> 13;
|
|
if (col > 15)
|
|
continue;
|
|
col = 111 - col;
|
|
}
|
|
|
|
k = -1;
|
|
for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
|
|
{
|
|
if (wal->nextwall >= 0) continue;
|
|
|
|
if (tilesiz[wal->picnum].x == 0) continue;
|
|
if (tilesiz[wal->picnum].y == 0) continue;
|
|
|
|
if (j == k)
|
|
{
|
|
x1 = x2;
|
|
y1 = y2;
|
|
}
|
|
else
|
|
{
|
|
ox = wal->x-cposx;
|
|
oy = wal->y-cposy;
|
|
x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
|
|
y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
|
|
}
|
|
|
|
k = wal->point2;
|
|
wal2 = (uwallptr_t)&wall[k];
|
|
ox = wal2->x-cposx;
|
|
oy = wal2->y-cposy;
|
|
x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
|
|
y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
|
|
|
|
renderDrawLine(x1, y1, x2, y2, col);
|
|
}
|
|
}
|
|
|
|
//renderEnableFog();
|
|
|
|
videoSetCorrectedAspect();
|
|
|
|
#if 0
|
|
for (TRAVERSE_CONNECT(p))
|
|
{
|
|
if (ud.scrollmode && p == screenpeek) continue;
|
|
|
|
auto const pPlayer = g_player[p].ps;
|
|
auto const pSprite = (uspriteptr_t)&sprite[pPlayer->i];
|
|
|
|
ox = pSprite->x - cposx;
|
|
oy = pSprite->y - cposy;
|
|
daang = (pSprite->ang - cang) & 2047;
|
|
if (p == screenpeek)
|
|
{
|
|
ox = 0;
|
|
oy = 0;
|
|
daang = 0;
|
|
}
|
|
x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
|
|
y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
|
|
|
|
if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
|
|
{
|
|
if (pSprite->xvel > 16 && pPlayer->on_ground)
|
|
i = APLAYERTOP+(((int32_t) totalclock>>4)&3);
|
|
else
|
|
i = APLAYERTOP;
|
|
|
|
i = VM_OnEventWithReturn(EVENT_DISPLAYOVERHEADMAPPLAYER, pPlayer->i, p, i);
|
|
|
|
if (i < 0)
|
|
continue;
|
|
|
|
j = klabs(pPlayer->truefz - pPlayer->pos.z) >> 8;
|
|
j = mulscale16(czoom * (pSprite->yrepeat + j), yxaspect);
|
|
|
|
if (j < 22000) j = 22000;
|
|
else if (j > (65536<<1)) j = (65536<<1);
|
|
|
|
rotatesprite_win((x1<<4)+(xdim<<15), (y1<<4)+(ydim<<15), j, daang, i, pSprite->shade,
|
|
P_GetOverheadPal(pPlayer), 0);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void UpdateMap()
|
|
{
|
|
if (sector[initsect].ceilingpal != 3 || (nPlayerTorch[nLocalPlayer] != 0)) {
|
|
MarkSectorSeen(initsect);
|
|
}
|
|
}
|
|
|
|
void DrawMap()
|
|
{
|
|
if (!nFreeze && nMapMode) {
|
|
//drawoverheadmap(initx, inity, lMapZoom, inita);
|
|
if (nMapMode == 2)
|
|
{
|
|
videoClearViewableArea(blackcol);
|
|
RefreshBackground();
|
|
renderDrawMapView(initx, inity, lMapZoom, inita);
|
|
}
|
|
G_DrawOverheadMap(initx, inity, lMapZoom, inita);
|
|
}
|
|
}
|
|
END_PS_NS
|