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misc
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Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made.
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2012-11-06 07:49:44 +00:00 |
tmp
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util
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kextract: Propagate the GRP file's modification time to all extracted files.
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2012-12-14 23:10:10 +00:00 |
a-c.c
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Split r3159..r3161, part 6: code conditional on __cplusplus.
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2012-11-15 14:28:11 +00:00 |
a.masm
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Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.
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2012-09-30 14:40:42 +00:00 |
a.nasm
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Classic: fix drawing tilesizy=512 walls, use non-pow2 routines with pskies.
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2012-12-23 13:59:52 +00:00 |
a.wasm
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baselayer.c
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Factor "pipe standard outputs to files" code into baselayer.c.
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2013-01-06 18:56:29 +00:00 |
build.c
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a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
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2013-04-05 17:53:31 +00:00 |
cache1d.c
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Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later.
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2013-04-05 07:48:20 +00:00 |
compat.c
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Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
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2013-02-18 08:50:08 +00:00 |
config.c
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Mapster32: add cvar/mapster32.cfg option "keeptexturestretch".
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2013-01-16 20:38:56 +00:00 |
crc32.c
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Rather trivial changes in engine.c and crc32.c.
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2012-03-22 22:48:06 +00:00 |
defs.c
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Load def modules even if no root def exists. Print a message to the log for each def module that is loaded.
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2013-03-28 09:06:14 +00:00 |
dynamicgtk.c
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engine.c
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Remove useless code setting show2dwall[] or show2dsprite[], as they're unused.
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2013-04-07 15:20:24 +00:00 |
engine_oldmap.h
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Rip out v5/v6 map definitions and routines into src/engine_oldmap.h.
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2012-10-01 17:52:34 +00:00 |
engine_priv.h
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engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang().
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2013-02-10 16:24:11 +00:00 |
glbuild.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
gtkbits.c
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hightile.c
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Fix warnings that appear if big-endian || USE_OPENGL=0.
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2013-01-08 06:17:10 +00:00 |
kplib.c
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Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
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2012-11-15 14:28:41 +00:00 |
lunatic.c
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Lunatic: compile defs.ilua as bytecode and load it from the executable.
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2013-02-24 16:05:31 +00:00 |
lzwnew.c
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Patch adding Wii support by tueidj, part 10: sound and endianness changes
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2012-05-01 12:40:53 +00:00 |
md4.c
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
mdsprite.c
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Clean up mdsprite.c:voxdraw() a little.
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2013-03-21 10:20:14 +00:00 |
mutex.c
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Patch adding Wii support by tueidj, part 6: mutexes
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2012-05-01 12:39:20 +00:00 |
osd.c
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Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert!
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2012-12-31 01:51:03 +00:00 |
osxbits.m
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polymer.c
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Polymer: Fix ART offset and sprite flipping interaction.
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2013-03-31 23:26:40 +00:00 |
polymost.c
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Support NVIDIA's adaptive vsync, you can enable it by setting r_swapinterval -1 in the console or by using the new third setting for the vsync menu option.
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2013-04-05 16:41:12 +00:00 |
pragmas.c
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Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
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2013-02-18 08:50:08 +00:00 |
quicklz.c
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Update QuickLZ to 1.5.1 beta 7
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2012-05-17 21:36:50 +00:00 |
rawinput.c
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Make 5th mouse button functional in Windows.
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2012-02-13 21:38:16 +00:00 |
scriptfile.c
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a couple more trivial tweaks
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2012-01-10 23:45:34 +00:00 |
sdlayer.c
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sdlayer.c: fix incompatible-pointer-type warning.
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2013-03-21 10:19:25 +00:00 |
smalltextfont.c
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startgtk.editor.c
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
startosx.editor.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
startwin.editor.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
textfont.c
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Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
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2011-01-16 02:50:27 +00:00 |
winbits.c
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Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path.
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2013-03-21 09:48:21 +00:00 |
winlayer.c
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Fix Lunatic build on Windows.
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2013-03-18 22:05:21 +00:00 |