raze-gles/source/build/include
terminx 441b0460aa Map SDL joystick device trackball input to mouse input
git-svn-id: https://svn.eduke32.com/eduke32@8367 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/sdlayer.cpp
2019-12-08 07:59:14 +01:00
..
a.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h Map SDL joystick device trackball input to mouse input 2019-12-08 07:59:14 +01:00
build.h Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org 2019-12-08 07:56:50 +01:00
buildtypes.h More meaningful names for build object struct members 2019-09-30 20:31:11 +02:00
cache1d.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
collections.h
colmatch.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
common.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
compat.h Templatize the branchless negation method used for GV_FLAG_NEGATIVE 2019-11-26 18:09:00 +01:00
dxdidf.h
glbuild.h - abstracted away more OpenGL calls, in particular all matrix access. 2019-10-04 18:12:03 +02:00
glsurface.h
hash.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
hightile.h - hictinting cleanup. 2019-10-17 20:29:58 +02:00
linklist.h Fix compilation of linklist.h in C++11 mode with clang 2019-09-20 15:11:03 +02:00
mdsprite.h Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166 2019-10-20 08:17:35 +02:00
mmulti.h - removed some unused files. 2019-09-25 23:00:10 +02:00
mutex.h - removed most of the old OSD's hooks. 2019-11-05 20:25:57 +01:00
osd.h - removed the OSD entirely. 2019-11-05 20:31:30 +01:00
palette.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
polymost.h - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
pragmas.h - consolidation of mouse code and obsolete code removal 2019-11-04 02:07:59 +01:00
print.h
prlights.h
renderlayer.h
scancodes.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
sdl_inc.h
sdlappicon.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlayer.h - Config work almost done. 2019-10-27 13:40:24 +01:00
softsurface.h
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00
windows_inc.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00