raze-gles/polymer/eduke32/source/lunatic
helixhorned c7d97d55ec Lunatic: simplify RETURN handling, make its behavior across events same as C-CON.
There's only one RETURN value on the C side (g_RETURN), which is also referenced
from Lua.  Upon entering an event, its value takes on the per-event default one,
and its value when the event code finishes is passed back to the game.
Independently of that, its value is always saved and restored across event calls.

git-svn-id: https://svn.eduke32.com/eduke32@3601 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:54:56 +00:00
..
m32 Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
test Lunatic: actor usertypes from CON, set SFLAGs as 2nd gameactor() arg in Lua. 2013-03-24 18:53:28 +00:00
bcarray.lua Lunatic: make some variables local, fix some bugs found using listglobals.sh. 2013-03-24 18:53:14 +00:00
bcheck.lua Lunatic: make some variables local, fix some bugs found using listglobals.sh. 2013-03-24 18:53:14 +00:00
bigytiles.lua Fix build.lua's loadarts(), add bigytiles.lua. 2012-12-23 14:00:00 +00:00
bitar.lua Lunatic: prefer to use ctype objects instead of C type strings. 2013-01-26 17:07:53 +00:00
bittest.lua Lunatic: prefer to use ctype objects instead of C type strings. 2013-01-26 17:07:53 +00:00
build.lua Fix build.lua's loadarts(), add bigytiles.lua. 2012-12-23 14:00:00 +00:00
con_lang.lua Lunatic: simplify RETURN handling, make its behavior across events same as C-CON. 2013-03-24 18:54:56 +00:00
control.lua Lunatic: actor usertypes from CON, set SFLAGs as 2nd gameactor() arg in Lua. 2013-03-24 18:53:28 +00:00
defs.ilua Lunatic: simplify RETURN handling, make its behavior across events same as C-CON. 2013-03-24 18:54:56 +00:00
defs_common.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
defs_m32.ilua Lunatic: provide access to actor-tsprite. 2013-02-01 13:05:20 +00:00
dis_x64.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dis_x86.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dump.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dynsymlist Lunatic: simplify RETURN handling, make its behavior across events same as C-CON. 2013-03-24 18:54:56 +00:00
dynsymlist_m32 Lunatic: simplify RETURN handling, make its behavior across events same as C-CON. 2013-03-24 18:54:56 +00:00
findmaps.sh Lunatic: update structures, find maps case-insensitively in findmaps.sh. 2012-11-03 19:32:43 +00:00
foreachmap.lua build.lua: provide simplistic "readdefs()", use in foreachmap.lua. 2012-11-18 19:01:39 +00:00
geom.lua Lunatic: make ivec3 and dvec3 types share same metatable, orthogonalize API. 2013-03-21 10:20:27 +00:00
listglobals.sh Lunatic: gasping for some air. 2012-12-09 13:24:28 +00:00
lunacon.lua Lunatic: simplify RETURN handling, make its behavior across events same as C-CON. 2013-03-24 18:54:56 +00:00
lunatic_game.c Lunatic: simplify RETURN handling, make its behavior across events same as C-CON. 2013-03-24 18:54:56 +00:00
lunatic_game.h Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv. 2013-03-24 18:52:41 +00:00
lunatic_m32.c Lunatic: fix stack discipline. 2013-01-01 15:24:11 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
map2text.lua build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapastats.lua Lunatic: add 'stat' module for running statistics. 2012-08-02 10:52:32 +00:00
mapdiff.sh build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapstats.lua Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples. 2012-07-08 21:47:11 +00:00
mapypan.lua Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples. 2012-07-08 21:47:11 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: better protection of array members inside structs. 2012-11-25 13:18:52 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.elua Lunatic: actor usertypes from CON, set SFLAGs as 2nd gameactor() arg in Lua. 2013-03-24 18:53:28 +00:00
v.lua Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
xmath.lua Lunatic translator: fix some codegen and some commands. 2013-03-03 16:06:22 +00:00