raze-gles/source
terminx c72a69ff6f This timing stuff actually works
It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

git-svn-id: https://svn.eduke32.com/eduke32@8002 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/sdlayer.cpp
2019-09-20 16:12:16 +02:00
..
audiolib M-M-M-MUTEX MADNESS 2019-09-20 16:03:04 +02:00
blood - Function renaming 2019-09-20 16:00:14 +02:00
build This timing stuff actually works 2019-09-20 16:12:16 +02:00
duke3d This timing stuff actually works 2019-09-20 16:12:16 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall. 2019-09-20 14:04:29 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Automatic source file dependency generation for GNUmakefile 2019-09-20 15:23:50 +02:00
mact Track whether keyboard or gamepad input was last received 2019-09-20 16:10:50 +02:00
rr - adjustments for frame rate limiting copied from Duke3D project. 2019-09-20 13:54:27 +02:00
sw Automatic source file dependency generation for GNUmakefile 2019-09-20 15:23:50 +02:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00