raze-gles/source/sw/src
Christoph Oelckers b971bc2717 - avoid using global palette settings when drawing 2D content with a custom palette.
Instead pass the palette info with the render call to avoid stale global state.
2020-05-23 22:43:01 +02:00
..
actor.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
actor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ai.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
ai.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
anim.cpp SW: Clear the background during cinematics 2020-05-22 18:29:20 +02:00
anim.h - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
border.cpp - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
bots.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
break.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
break.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
bunny.cpp SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f 2020-05-20 14:43:03 +02:00
cache.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
cache.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
cheats.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
cheats.h - complete the "give" commands for Shadow Warrior 2020-01-23 12:56:19 -05:00
colormap.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
colormap.h - palette code cleanup 2020-04-13 23:58:44 +02:00
common.cpp - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
common_game.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave 2019-12-25 19:24:55 +01:00
conpic.h
console.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
coolg.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
coolie.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
copysect.cpp sw/src/copysect.cpp: Temporarily disable interpolation of sector object 2020-05-22 23:41:11 +02:00
d_menu.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
demo.cpp sw/src/demo.cpp:DemoPlayBack: Add a call to timerUpdateClock, which 2020-05-22 23:41:13 +02:00
demo.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
digi.h - SW compiles. 2019-10-09 19:58:09 +02:00
draw.cpp SW: Allow sector object interpolations to be disabled for debugging. 2020-05-22 16:43:34 +02:00
eel.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
game.cpp - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
game.h - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
gamedefs.h - consolidated the 4 sets of mouse and joystick configuration variables. 2019-10-26 21:50:49 +02:00
girlninj.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
goro.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
hornet.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
interp.cpp Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interp.h Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interpsh.cpp SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
interpso.cpp SW: Don't interpolate a sector object if the corresponding lasttic value is 0 2020-05-22 23:41:10 +02:00
interpso.h SW: Make game compile after upstream backports. 2020-05-21 18:47:37 +02:00
inv.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
inv.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
jnames.h
jplayer.cpp - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
jsector.cpp SW: Make game compile after upstream backports. 2020-05-21 18:47:37 +02:00
jsector.h SW: Fixes and cleanups following backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
jtags.h
jweapon.cpp SW: Revert commented out horiz->q16horiz renames in DSPRINTF strings 2020-05-20 14:43:03 +02:00
keys.h
lava.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - all base palette data has been transitioned to GPalette. 2020-05-23 12:31:05 +02:00
menus.h - fixed keybinding and mouse cursor display. 2019-12-05 21:39:02 +01:00
mfile.h - fixed a few issues and added some savegame debug code for Shadow Warrior. 2020-01-05 18:49:19 +01:00
miscactr.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
morph.cpp SW: Add the macro SO_EMPTY and use it instead of 2020-05-22 23:41:09 +02:00
mytypes.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
names.h
names2.h SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
network.cpp sw/src/network.cpp: Remove from UpdateInputs the checks of totalclock 2020-05-22 23:40:00 +02:00
network.h Rename faketimerhandler -> UpdateInputs and keep an empty 2020-05-22 23:39:45 +02:00
ninja.cpp SW: Refinements for Q16.16 implementation. 2020-05-20 14:43:03 +02:00
ninja.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
osdcmds.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
osdcmds.h - store palettes in the palette container. 2020-05-23 12:31:05 +02:00
pal.h
panel.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
panel.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
parse.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
player.h Revert "SW: Improve main game loop." 2020-05-20 14:43:03 +02:00
predict.cpp Minor SW cleanup: Have a single declaration of 2020-05-21 18:47:37 +02:00
quake.cpp Minor SW cleanup: Have a single declaration of 2020-05-21 18:47:37 +02:00
quake.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
reserve.h
ripper.cpp SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f 2020-05-20 14:43:03 +02:00
ripper2.cpp SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f 2020-05-20 14:43:03 +02:00
rooms.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00
rotator.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
save.cpp - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
saveable.cpp SW: Make game compile after upstream backports. 2020-05-21 18:47:37 +02:00
saveable.h SW: Fix saves 2019-11-29 00:48:16 +01:00
savedef.h
scrip2.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
sector.cpp SW: Add the macro SO_EMPTY and use it instead of 2020-05-22 23:41:09 +02:00
sector.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
serp.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
settings.h SW: Allow sector object interpolations to be disabled for debugging. 2020-05-22 16:43:34 +02:00
skel.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
skull.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
slidor.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
slidor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
sounds.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
sounds.h - SW sound refactoring complete, not tested yet. 2019-12-18 22:13:19 +01:00
spike.cpp SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
sprite.cpp SW: Remove FAKETIMERHANDLER and calls to faketimerhandler via this macro 2020-05-22 23:39:28 +02:00
sprite.h - same for inventory pickup messages. 2019-12-09 19:00:30 +01:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
sw_strs.h
swcvar.cpp - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
swcvar.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
sync.cpp sw/src/sync.cpp:SOSync: Remove commented out code 2020-05-22 23:41:08 +02:00
tags.h
text.cpp SW: Mark function parameters as unused in cases we can't easily change 2020-03-07 19:48:14 +01:00
text.h SW: Add PanelSpriteFunc values to saveables 2020-05-21 18:47:37 +02:00
track.cpp SW: Add the macro SO_EMPTY and use it instead of 2020-05-22 23:41:09 +02:00
track.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
trigger.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vator.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
vis.cpp Minor SW cleanup: Have a single declaration of 2020-05-21 18:47:37 +02:00
vis.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
wallmove.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
warp.cpp SW: Fail gracefully from WarpToArea instead of aborting 2020-05-22 18:29:21 +02:00
warp.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
weapon.cpp SW: Let's make use of interpso.*. Still need to do a few more things. 2020-05-21 18:47:37 +02:00
weapon.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
zilla.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
zombie.cpp SW: Use Q16.16 for angle. 2020-05-20 14:43:03 +02:00