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SW: Remove FAKETIMERHANDLER and calls to faketimerhandler via this macro
# Conflicts: # source/sw/src/sprite.cpp
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2 changed files with 0 additions and 2 deletions
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@ -2336,7 +2336,6 @@ extern int lockspeed,totalsynctics;
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#define synctics 3
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#define ACTORMOVETICS (synctics<<1)
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#define TICSPERMOVEMENT synctics
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#define FAKETIMERHANDLER() if (totalclock >= ototalclock + synctics) faketimerhandler()
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// subtract value from clipdist on getzrange calls
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#define GETZRANGE_CLIP_ADJ 8
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@ -6767,7 +6767,6 @@ SpriteControl(void)
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#endif
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}
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// Items and skip2 things
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if (MoveSkip2 == 0)
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{
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