raze-gles/source
Christoph Oelckers bb9a077424 - reactivated some more code after integrating the VM core.
There's a few bits here and there that only have meaning in Doom but they are kept to allow using the same unaltered source files in both engines.
2020-05-23 22:43:02 +02:00
..
blood - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
build - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
common - reactivated some more code after integrating the VM core. 2020-05-23 22:43:02 +02:00
core - added a first bunch of ZScript code. 2020-05-23 22:43:01 +02:00
duke3d - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
exhumed - added DObject as a preparation for the ZScript compiler. Currently large parts are disabled because the backing features are not present yet. 2020-05-23 22:43:01 +02:00
glbackend - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
sw - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - reactivated some more code after integrating the VM core. 2020-05-23 22:43:02 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00