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2d_d.cpp
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- The bonus screen's counter is a bit broken so help it to actually play Duke's speech.
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2020-07-27 18:17:40 +02:00 |
2d_r.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
actors.cpp
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- move p->actorsqu angle changes from moveplayers() to applylook() so that it can be applied when not running synchronous input.
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2020-07-28 12:21:35 +10:00 |
actors_d.cpp
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
actors_lava.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
actors_r.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
animatesprites_d.cpp
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- copied the flickering Coot fix from master.
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2020-07-25 00:04:38 +02:00 |
animatesprites_r.cpp
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- copied the flickering Coot fix from master.
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2020-07-25 00:04:38 +02:00 |
bowling.cpp
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- first stage of new savegame code.
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2020-07-20 20:40:29 +02:00 |
ccmds.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
cheats.cpp
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- do not activate the inventory when giving all items.
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2020-07-27 18:02:39 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- another safety commit.
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2020-06-21 23:07:42 +02:00 |
constants.h
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- got rid of MODE_TYPE since this will be handled in the backend in the future.
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2020-07-21 22:59:24 +02:00 |
d_menu.cpp
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- fix sound and music pausing with tweaks to updatePauseStatus() . Also removed unneeded game-side function. Fixes #11.
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2020-07-26 17:20:53 +10:00 |
dispatch.cpp
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
duke3d.h
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- removed all the intermediate variables for the status bar size.
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2020-07-25 13:26:56 +02:00 |
flags_d.cpp
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
flags_r.cpp
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
funct.h
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- removed all the intermediate variables for the status bar size.
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2020-07-25 13:26:56 +02:00 |
game.cpp
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- removed dead weaponswitch variable
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2020-07-26 17:55:22 +02:00 |
game_misc.cpp
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- fixed hud_messages 1 not sending messages to the notfy display.
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2020-07-27 17:56:55 +02:00 |
gamedef.cpp
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Silenced lots of warnings pointed out by XCode.
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2020-07-23 17:02:59 +02:00 |
gameexec.cpp
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
gameloop.cpp
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- set proper engine compatibility mode.
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2020-07-25 10:03:13 +02:00 |
gamevar.cpp
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- fixed issues reported by XCode
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2020-07-23 17:02:59 +02:00 |
gamevar.h
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- put the entire CON parser into a class to make its state local to the caller
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2020-07-20 18:43:49 +02:00 |
global.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
global.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
hudweapon_d.cpp
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- removed the 8 pixel offset for the Scuba Gear in display modes with reduced viewport size.
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2020-07-27 18:59:05 +02:00 |
hudweapon_r.cpp
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- fixed scuba gear display.
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2020-07-26 18:35:47 +02:00 |
inlines.h
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- fix hands for Duke3D while shrunken. Unsure how to trigger this code path in RR, but for Duke3D hud_draw() is only used when drawing the fists.
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2020-07-27 18:39:33 +10:00 |
input.cpp
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- call D_ProcessEvents in Blood's main loop.
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2020-07-27 19:12:49 +02:00 |
interpolate.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
names.h
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
names_d.h
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
names_r.h
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
noise.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
player.cpp
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- move p->actorsqu angle changes from moveplayers() to applylook() so that it can be applied when not running synchronous input.
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2020-07-28 12:21:35 +10:00 |
player_d.cpp
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- re-added EDuke32's last_quick_kick to remove flicker during the animation. Fixes #7.
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2020-07-26 10:18:55 +02:00 |
player_r.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
player_w.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
prediction.cpp
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Use type safe angle and horizon classes for the render interface
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2020-07-23 17:03:11 +02:00 |
prediction.h
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Use type safe angle and horizon classes for the render interface
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2020-07-23 17:03:11 +02:00 |
premap.cpp
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- fixed: The level number for a secret exit is 1-based, not 0-based as the internal map data.
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2020-07-26 18:13:21 +02:00 |
premap_d.cpp
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- fixed the crosshair.
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2020-07-24 19:43:33 +02:00 |
premap_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
render.cpp
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- call renderSetRollAngle() with full precision for Duke.
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2020-07-25 15:29:10 +10:00 |
savegame.cpp
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- removed dead weaponswitch variable
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2020-07-26 17:55:22 +02:00 |
sbar.cpp
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- fixed RR status bar layout.
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2020-07-25 16:43:03 +02:00 |
sbar.h
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
sbar_d.cpp
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- implemented proper scaling for the status bar.
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2020-07-26 23:06:27 +02:00 |
sbar_r.cpp
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- implemented proper scaling for the status bar.
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2020-07-26 23:06:27 +02:00 |
sectors.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
sectors_d.cpp
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- removed debug output. Fixes #24.
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2020-07-26 11:48:08 +02:00 |
sectors_r.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- fix sound and music pausing with tweaks to updatePauseStatus() . Also removed unneeded game-side function. Fixes #11.
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2020-07-26 17:20:53 +10:00 |
sounds.h
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- fix sound and music pausing with tweaks to updatePauseStatus() . Also removed unneeded game-side function. Fixes #11.
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2020-07-26 17:20:53 +10:00 |
spawn.cpp
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Silenced lots of warnings pointed out by XCode.
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2020-07-23 17:02:59 +02:00 |
spawn_d.cpp
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
spawn_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
types.h
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- removed dead weaponswitch variable
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2020-07-26 17:55:22 +02:00 |