- fix hands for Duke3D while shrunken. Unsure how to trigger this code path in RR, but for Duke3D hud_draw() is only used when drawing the fists.

* Fixes #40.
This commit is contained in:
Mitchell Richters 2020-07-27 18:39:33 +10:00
parent 31b7e7fa3d
commit 4dc161cc08

View file

@ -204,7 +204,7 @@ constexpr inline int mapfromlevelnum(int num)
inline void hud_draw(double x, double y, int tilenum, int shade, int orientation)
{
int p = sector[ps[screenpeek].cursectnum].floorpal;
hud_drawsprite(x, y, 65536, (orientation & 4) ? 1024 : 0, tilenum, shade, p, 2 | orientation);
hud_drawsprite(x, y, 65536, 0, tilenum, shade, p, 2 | orientation);
}
END_DUKE_NS