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- fix hands for Duke3D while shrunken. Unsure how to trigger this code path in RR, but for Duke3D hud_draw()
is only used when drawing the fists.
* Fixes #40.
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@ -204,7 +204,7 @@ constexpr inline int mapfromlevelnum(int num)
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inline void hud_draw(double x, double y, int tilenum, int shade, int orientation)
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{
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int p = sector[ps[screenpeek].cursectnum].floorpal;
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hud_drawsprite(x, y, 65536, (orientation & 4) ? 1024 : 0, tilenum, shade, p, 2 | orientation);
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hud_drawsprite(x, y, 65536, 0, tilenum, shade, p, 2 | orientation);
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}
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END_DUKE_NS
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