raze-gles/polymer/eduke32/source/lunatic
helixhorned ba0970cede Lunatic translator: dangling else for the 1000th time: not dangling any more.
Also update test/dangling_else.con. See there for how if* cascades are handled
in CON. It's actually kind of pretty. Also, take care to handle code deferred
to after the if/if-else properly (ifpdistl, ifpdistg, ifcanseetartet).

git-svn-id: https://svn.eduke32.com/eduke32@3534 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:12 +00:00
..
m32 Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
test Lunatic translator: dangling else for the 1000th time: not dangling any more. 2013-03-03 16:06:12 +00:00
bcarray.lua Lunatic: prefer to use ctype objects instead of C type strings. 2013-01-26 17:07:53 +00:00
bcheck.lua Lunatic: sector[]:zrangeat(), 'getzrange' command for the translator. 2013-02-25 15:31:13 +00:00
bigytiles.lua Fix build.lua's loadarts(), add bigytiles.lua. 2012-12-23 14:00:00 +00:00
bitar.lua Lunatic: prefer to use ctype objects instead of C type strings. 2013-01-26 17:07:53 +00:00
bittest.lua Lunatic: prefer to use ctype objects instead of C type strings. 2013-01-26 17:07:53 +00:00
build.lua Fix build.lua's loadarts(), add bigytiles.lua. 2012-12-23 14:00:00 +00:00
con_lang.lua Lunatic translator: sprite list commands, findnear*, protect player[].ftq. 2013-02-18 16:07:32 +00:00
control.lua Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16. 2013-02-28 17:30:15 +00:00
defs.ilua Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16. 2013-02-28 17:30:15 +00:00
defs_common.lua Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
defs_m32.ilua Lunatic: provide access to actor-tsprite. 2013-02-01 13:05:20 +00:00
dynsymlist Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16. 2013-02-28 17:30:15 +00:00
dynsymlist_m32 Lunatic translator: more of everything... 2013-02-11 17:16:58 +00:00
findmaps.sh Lunatic: update structures, find maps case-insensitively in findmaps.sh. 2012-11-03 19:32:43 +00:00
foreachmap.lua build.lua: provide simplistic "readdefs()", use in foreachmap.lua. 2012-11-18 19:01:39 +00:00
geom.lua Lunatic: more commands... 2013-02-16 18:53:24 +00:00
listglobals.sh Lunatic: gasping for some air. 2012-12-09 13:24:28 +00:00
lunacon.lua Lunatic translator: dangling else for the 1000th time: not dangling any more. 2013-03-03 16:06:12 +00:00
lunatic_game.c Lunatic translator: handle RETURN across events. 2013-02-25 15:31:19 +00:00
lunatic_game.h Lunatic translator: handle RETURN across events. 2013-02-25 15:31:19 +00:00
lunatic_m32.c Lunatic: fix stack discipline. 2013-01-01 15:24:11 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
map2text.lua build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapastats.lua Lunatic: add 'stat' module for running statistics. 2012-08-02 10:52:32 +00:00
mapdiff.sh build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapstats.lua Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples. 2012-07-08 21:47:11 +00:00
mapypan.lua Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples. 2012-07-08 21:47:11 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: better protection of array members inside structs. 2012-11-25 13:18:52 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.elua Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
v.lua Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
xmath.lua Lunatic: more commands... 2013-02-16 18:53:24 +00:00