raze-gles/polymer/eduke32/source/lunatic/test
helixhorned ba0970cede Lunatic translator: dangling else for the 1000th time: not dangling any more.
Also update test/dangling_else.con. See there for how if* cascades are handled
in CON. It's actually kind of pretty. Also, take care to handle code deferred
to after the if/if-else properly (ifpdistl, ifpdistg, ifcanseetartet).

git-svn-id: https://svn.eduke32.com/eduke32@3534 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:12 +00:00
..
dangling_else.con Lunatic translator: dangling else for the 1000th time: not dangling any more. 2013-03-03 16:06:12 +00:00
event_chaining.con Lunatic translator: eventloadactor. 2013-02-21 18:54:13 +00:00
nlcf_break.con Add a couple of test CONs: non-local control flow, rotation-fixed useractors. 2012-12-23 19:24:25 +00:00
nlcf_return.con Lunatic translator: handle -mx. 2013-01-13 16:40:07 +00:00
quote_ops.con Lunatic translator: qgetsysstr. 2013-02-21 18:53:57 +00:00
rotfixed_actor.con Add a couple of test CONs: non-local control flow, rotation-fixed useractors. 2012-12-23 19:24:25 +00:00
sprite_access.con Lunatic translator: qsprintf. 2013-02-18 16:07:59 +00:00
switch.con Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16. 2013-02-28 17:30:15 +00:00
tables.lua Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values. 2012-09-02 14:09:49 +00:00
test_dists.lua Lunatic translator: nearing a workable state... 2013-02-24 16:05:22 +00:00
test_geom.lua Lunatic: rotatesprite+test, player access, misc. 2012-08-19 12:52:18 +00:00
test_rotspr.lua Lunatic: update structures, find maps case-insensitively in findmaps.sh. 2012-11-03 19:32:43 +00:00
weaponvars.con Lunatic: [gs]et{player,actor}var, access to protected projectile members. 2013-02-10 16:23:59 +00:00