raze-gles/source/duke3d/src
2019-11-28 01:30:24 +01:00
..
actors.cpp - completely disconnected the old menu from the rest of the game to allow rebuilding the new one. 2019-11-23 23:05:24 +01:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used. 2019-11-10 11:42:25 +01:00
cheats.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cmdline.cpp - removed most of the old OSD's hooks. 2019-11-05 20:25:57 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
common_game.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
config.cpp -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
config.h - Config work almost done. 2019-10-27 13:40:24 +01:00
d_menu.cpp - moved the game interface function to d_menu 2019-11-28 01:30:24 +01:00
demo.cpp - completely disconnected the old menu from the rest of the game to allow rebuilding the new one. 2019-11-23 23:05:24 +01:00
demo.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
duke3d.h - Menu WIP 2019-11-28 01:02:45 +01:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - major work on savegame code 2019-11-27 00:41:26 +01:00
game.h -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
gamedef.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
gamedef.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
gameexec.cpp - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
gameexec.h - Printf related cleanup. 2019-11-05 20:07:16 +01:00
gamestructures.cpp - fixed handling of the custom game mode menus in Ion Fury. 2019-11-27 23:35:12 +01:00
gamevars.cpp Merge branch 'master' into menu_for_real 2019-11-26 19:19:21 +01:00
gamevars.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
global.cpp - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
global.h -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - Cleanup 2019-10-28 07:02:42 +01:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp - moved the game interface function to d_menu 2019-11-28 01:30:24 +01:00
menus.h - migrated SW's savegame code to the same containers as the other front ends. 2019-11-27 19:31:58 +01:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - Menu WIP 2019-11-28 01:02:45 +01:00
network.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
network.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - major work on savegame code 2019-11-27 00:41:26 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - fixed savegame writing for Ion Fury. 2019-11-24 21:21:15 +01:00
player.h - fixed compilation. 2019-10-23 18:36:48 +02:00
premap.cpp - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp Merge branch 'master' into menu_for_real 2019-11-27 18:04:44 +01:00
savegame.h - major work on savegame code 2019-11-27 00:41:26 +01:00
sbar.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
screens.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - hooked up the secret hint system 2019-11-13 00:44:33 +01:00
sector.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - reworked music interface a bit. 2019-11-12 00:43:07 +01:00
sounds.h - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00