raze-gles/source/common
Christoph Oelckers a9f152c1fe - added JFDuke's label type checker and did some cleanup on the CON init code.
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
2020-07-15 12:34:42 +02:00
..
2d - constant cleanup. 2020-07-06 13:26:26 +02:00
audio - sky code cleanup and transitioning of Duke's. 2020-07-15 00:06:19 +02:00
console - change cl_defaultconfiguration default from '2' (leftbinds) to '0' (defbinds). 2020-06-23 12:16:11 +02:00
engine - fixed palette transparency checks 2020-07-05 10:15:55 +02:00
filesystem - backend update. 2020-06-11 09:15:44 +02:00
fonts - Duke's multiplayer statistics screen. 2020-06-29 20:50:18 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - made mouse scaling in Cocoa backend match other platforms 2020-07-07 11:37:23 +03:00
rendering - added level summary screens and made the fade for the screens an engine feature. 2020-07-01 12:55:32 +02:00
scripting - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
textures - fixed red font for use with DrawText. 2020-06-29 13:19:36 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - use player_struct from JFDuke. 2020-07-06 23:05:48 +02:00