raze-gles/source/common
Christoph Oelckers c8e466c995 - delete the "New savegame" node before starting work on the savegame.
This caused an off-by-one issue in the displayed list.
2021-04-19 12:48:06 +02:00
..
2d - fixed: the fullscreen color blends did not set their command's screenFade member. 2021-04-17 23:43:16 +02:00
audio - properly pause streaming soundtracks of movies as well. 2021-04-16 22:14:11 +02:00
console - Blood: disable look left and look right in the classic key configuration. 2021-04-06 12:06:03 +02:00
engine - allow specifying a .def file in GAMEINFO. 2021-04-17 23:52:45 +02:00
filesystem - added a filter to the directory loader to remove EDuke32's texture cache files. 2021-04-14 22:12:15 +02:00
fonts - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menu - delete the "New savegame" node before starting work on the savegame. 2021-04-19 12:48:06 +02:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
platform - backend update from GZDoom. 2021-04-05 17:59:54 +02:00
rendering - cleaned up the screen job's fade handling, now that the jobs no longer depend on an external timer. 2021-04-16 21:27:54 +02:00
scripting - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
statusbar - fixed some swapped parameters in status bar code. 2021-04-05 19:07:59 +02:00
textures - fixed invalidation of programmatic textures. 2021-04-05 19:18:57 +02:00
thirdparty - updated the earcut.hpp triangulator. 2021-03-21 17:18:15 +01:00
utility - backend update from GZDoom. 2021-03-07 13:21:15 +01:00