raze-gles/source/common
Christoph Oelckers a870df840e - hooked up the input system and did a major cleanup.
Much of the old system is no longer needed with all buttons being handled as keys.
Mouse axis movement is not working yet.
2019-12-24 12:59:26 +01:00
..
2d - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
console - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
filesystem - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
fonts - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
input - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
menu - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
music - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
rendering - header cleanup 2019-12-23 21:19:42 +01:00
sound - set up some basic reverb. 2019-12-22 17:43:39 +01:00
textures - SW sound WIP 2019-12-17 23:25:07 +01:00
utility - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
animlib.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
animlib.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
compositesaveame.h
compositesavegame.cpp
gameconfigfile.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
gameconfigfile.h
gamecontrol.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
gamecontrol.h - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
gamecvars.cpp - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
gamecvars.h - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
gamemain.cpp
i_specialpaths.h
initfs.cpp - fixed undefined behavior with iterating over null unique_ptrs. 2019-12-17 20:08:59 +01:00
inputstate.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
inputstate.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
keyboard.h
mapinfo.h - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00
ns.h
openaudio.cpp - SW sound WIP 2019-12-17 23:25:07 +01:00
openaudio.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
quotemgr.h
quotes.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
rts.cpp - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
rts.h - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
savegamehelp.cpp - removed unused compression records from savegame header 2019-12-11 01:10:59 +01:00
savegamehelp.h - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
screenshot.cpp - replaced the semi-broken screenshot name generator. 2019-12-19 19:47:51 +01:00
searchpaths.cpp - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00
secrets.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
secrets.h
st_start.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
statistics.cpp - transitioned Blood to the common mapinfo system. 2019-12-11 00:57:53 +01:00
statistics.h
version.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00