raze-gles/source
Christoph Oelckers a870df840e - hooked up the input system and did a major cleanup.
Much of the old system is no longer needed with all buttons being handled as keys.
Mouse axis movement is not working yet.
2019-12-24 12:59:26 +01:00
..
blood - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
build - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
common - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
duke3d - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
glbackend - removed all remaining references to SDL. The Windows version is now fully native. 2019-12-23 20:03:03 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
platform - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
rr - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
sw - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - header cleanup 2019-12-23 21:19:42 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00