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raze-gles/source/common/rendering/hwrenderer/data
Christoph Oelckers 264d42179e - optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function.
The setters in FRenderState should check if the value actually changes and the wall drawer should only call it for non-translucent wall sprites.
2021-05-21 19:07:22 +02:00
..
buffers.h
flatvertices.cpp - always ensure that the global index buffer is not empty. 2021-04-05 18:05:44 +02:00
flatvertices.h - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00
hw_aabbtree.cpp
hw_aabbtree.h - added the DrawInfo class. 2021-03-18 10:23:53 +01:00
hw_clock.cpp - backend update. 2020-10-03 17:04:45 +02:00
hw_clock.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
hw_cvars.cpp
hw_cvars.h
hw_dynlightdata.h
hw_lightbuffer.cpp
hw_lightbuffer.h
hw_modelvertexbuffer.cpp
hw_modelvertexbuffer.h
hw_renderstate.h - optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function. 2021-05-21 19:07:22 +02:00
hw_shaderpatcher.cpp - add line feed after PALETTE_EMULATION #define 2020-09-26 08:52:11 +02:00
hw_shaderpatcher.h
hw_shadowmap.cpp
hw_shadowmap.h - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
hw_skydome.cpp - fixed uninitialized scale variable in sky code. 2021-04-05 19:20:41 +02:00
hw_skydome.h - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_viewpointbuffer.cpp
hw_viewpointbuffer.h
hw_viewpointuniforms.h
hw_vrmodes.cpp - made savepic work with new renderer. 2021-04-21 22:32:27 +02:00
hw_vrmodes.h - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
renderqueue.h
shaderuniforms.h