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- always ensure that the global index buffer is not empty.
This needs to be valid for Vulkan, even if it isn't used.
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@ -80,6 +80,8 @@ FFlatVertexBuffer::FFlatVertexBuffer(int width, int height)
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mVertexBuffer = screen->CreateVertexBuffer();
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mIndexBuffer = screen->CreateIndexBuffer();
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int data[4] = {};
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mIndexBuffer->SetData(4, data); // On Vulkan this may not be empty, so set some dummy defaults to avoid crashes.
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unsigned int bytesize = BUFFER_SIZE * sizeof(FFlatVertex);
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mVertexBuffer->SetData(bytesize, nullptr, false);
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