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- fixed uninitialized scale variable in sky code.
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parent
5030ca50ff
commit
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2 changed files with 4 additions and 2 deletions
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@ -273,7 +273,7 @@ public:
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mSpecialEffect = EFF_NONE;
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mLightIndex = -1;
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mStreamData.uInterpolationFactor = 0;
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mRenderStyle = LegacyRenderStyles[STYLE_Translucent];
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mRenderStyle = DefaultRenderStyle();
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mMaterial.Reset();
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mBias.Reset();
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mPassType = NORMAL_PASS;
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@ -202,7 +202,7 @@ void FSkyVertexBuffer::SkyVertexBuild(int r, int c, bool zflip)
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// And the texture coordinates.
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if (zflip) r = mRows * 2 - r;
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vert.u = 0.5 + (-c / (float)mColumns);
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vert.u = 0.5f + (-c / (float)mColumns);
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vert.v = (r / (float)(2*mRows));
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// And finally the vertex.
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@ -413,11 +413,13 @@ void FSkyVertexBuffer::SetupMatrices(FGameTexture *tex, float x_offset, float y_
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{
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modelMatrix.translate(0.f, -1250.f, 0.f);
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modelMatrix.scale(1.f, texh / 230.f, 1.f);
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yscale = 1.f;
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}
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else if (texh <= 240)
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{
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modelMatrix.translate(0.f, (200 - texh + texskyoffset) * skyoffsetfactor, 0.f);
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modelMatrix.scale(1.f, 1.f + ((texh - 200.f) / 200.f) * 1.17f, 1.f);
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yscale = 1.f;
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}
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else
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{
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