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doc
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CON: check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then.
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2015-05-25 12:57:50 +00:00 |
m32
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Rename the external 'gethitickms()' to 'gethiticks()'.
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2013-07-07 20:59:05 +00:00 |
test
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Internally, work with 24-bit palettes instead of 18-bit.
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2015-09-23 17:55:11 +00:00 |
util
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lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.
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2014-06-01 20:50:14 +00:00 |
bcarray.lua
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Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
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2014-01-05 14:06:14 +00:00 |
bcheck.lua
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LunaCON: implement 'clearmapstate', fix 'resetplayerflags' parsing.
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2015-05-25 12:57:44 +00:00 |
bitar.lua
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Lunatic: prototypical gamevar serialization, currently very CON-centric.
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2013-05-20 19:31:42 +00:00 |
con_lang.lua
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Add SFLAG_HURTSPAWNBLOOD, which allows actors (particularly useractor enemies) to spawn blood when hurt as hardcoded enemies do.
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2015-05-27 08:45:59 +00:00 |
control.lua
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CON: allow viewtype -8 for 'action', meaning to x-flip the shown sprite.
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2015-08-29 10:21:52 +00:00 |
defs.ilua
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Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.
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2015-09-23 17:55:02 +00:00 |
defs_common.lua
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LunaCON: expose g_tile[] members of 'tiledata'.
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2015-05-25 12:57:47 +00:00 |
defs_m32.ilua
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Lunatic: add 'engine' module, currently allowing to create custom shade tables.
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2013-12-31 11:52:00 +00:00 |
dis_x64.lua
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Lunatic: update files from LuaJIT. DONT_BUILD.
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2015-02-22 19:31:14 +00:00 |
dis_x86.lua
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Lunatic: update files from LuaJIT. DONT_BUILD.
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2015-02-22 19:31:14 +00:00 |
dump.lua
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Lunatic: update files from LuaJIT. DONT_BUILD.
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2015-02-22 19:31:14 +00:00 |
dynsymlist
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LunaCON: expose g_tile[] members of 'tiledata'.
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2015-05-25 12:57:47 +00:00 |
dynsymlist_m32
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LunaCON: expose g_tile[] members of 'tiledata'.
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2015-05-25 12:57:47 +00:00 |
engine.lua
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Internally, work with 24-bit palettes instead of 18-bit.
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2015-09-23 17:55:11 +00:00 |
engine_maptext.lua
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Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.
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2015-02-22 19:31:11 +00:00 |
fs.lua
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Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
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2013-12-01 18:28:02 +00:00 |
listglobals.sh
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Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
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2013-09-05 17:37:36 +00:00 |
lunacon.lua
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CON: allow viewtype -8 for 'action', meaning to x-flip the shown sprite.
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2015-08-29 10:21:52 +00:00 |
lunatic_game.c
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Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
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2015-09-23 17:55:31 +00:00 |
lunatic_game.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
lunatic_m32.c
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Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
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2013-10-16 19:43:06 +00:00 |
lunatic_m32.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
profdemo.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
randgen.lua
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Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
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2014-10-30 21:44:22 +00:00 |
savegame.lua
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LunaCON: implement NORESET flag for gamevars.
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2013-11-08 18:08:37 +00:00 |
stat.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
strict.lua
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Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
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2012-06-17 19:45:37 +00:00 |
test.lua
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Lunatic: account for the projectile changes in r5080. BUILD_LUNATIC.
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2015-05-14 12:18:47 +00:00 |
v.lua
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Lunatic: update files from LuaJIT. DONT_BUILD.
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2015-02-22 19:31:14 +00:00 |
xmath.lua
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Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
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2013-09-13 20:23:54 +00:00 |