raze-gles/source/common/rendering/hwrenderer/data
Christoph Oelckers 9e81fa89a8 - fixed some of the issues with palette emulation
* the palette shader was not bound.
* the palette textures were not bound.
* palette mode still used regular lighting on top of the palette emulation

This works a lot better than before but is still not complete.
2020-09-12 21:23:14 +02:00
..
buffers.h - removed bogus assert in buffer code. 2020-09-07 23:17:06 +02:00
flatvertices.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
flatvertices.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_aabbtree.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_aabbtree.h - backend update from GZDoom 2020-06-07 15:02:54 +02:00
hw_clock.cpp - moved code around, got a few more utilities from GZDoom. 2020-05-31 10:37:19 +02:00
hw_clock.h - moved code around, got a few more utilities from GZDoom. 2020-05-31 10:37:19 +02:00
hw_cvars.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
hw_cvars.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_dynlightdata.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_lightbuffer.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_lightbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_modelvertexbuffer.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_renderstate.h - added level summary screens and made the fade for the screens an engine feature. 2020-07-01 12:55:32 +02:00
hw_shaderpatcher.cpp - fixed some of the issues with palette emulation 2020-09-12 21:23:14 +02:00
hw_shaderpatcher.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_shadowmap.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_shadowmap.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_skydome.cpp - backend update from GZDoom 2020-06-07 15:02:54 +02:00
hw_skydome.h - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00
hw_viewpointbuffer.cpp - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
hw_viewpointbuffer.h - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
hw_viewpointuniforms.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_vrmodes.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
hw_vrmodes.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
renderqueue.h - updated common code. 2020-05-30 22:28:24 +02:00
shaderuniforms.h - updated common code. 2020-05-30 22:28:24 +02:00