raze-gles/source/common
Christoph Oelckers 9e81fa89a8 - fixed some of the issues with palette emulation
* the palette shader was not bound.
* the palette textures were not bound.
* palette mode still used regular lighting on top of the palette emulation

This works a lot better than before but is still not complete.
2020-09-12 21:23:14 +02:00
..
2d - fixed: A screen job that fades out was not rendering its final (black) frame which could result in visual glitches. 2020-09-05 15:59:32 +02:00
audio - added a menu option for WT's music switch. 2020-09-08 22:37:21 +02:00
console - added a C_ClearMessages function for the console and fixed game restart after death. 2020-09-04 22:23:38 +02:00
engine - demoted the SWCustom parser to the primitive Hexen interface after finding out that this is all the Build parser can do. 2020-09-12 10:23:47 +02:00
filesystem - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
fonts Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - default gl_control_tear to false. 2020-08-10 22:02:37 +02:00
rendering - fixed some of the issues with palette emulation 2020-09-12 21:23:14 +02:00
scripting Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
textures - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - removed constexpr from FloatToAngle. 2020-09-01 19:48:21 +02:00