mirror of
https://github.com/ZDoom/raze-gles.git
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9e81fa89a8
* the palette shader was not bound. * the palette textures were not bound. * palette mode still used regular lighting on top of the palette emulation This works a lot better than before but is still not complete. |
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.. | ||
gl | ||
gl_load | ||
hwrenderer | ||
polyrenderer | ||
vulkan | ||
i_modelvertexbuffer.h | ||
i_video.h | ||
r_thread.cpp | ||
r_thread.h | ||
r_videoscale.cpp | ||
r_videoscale.h | ||
v_framebuffer.cpp | ||
v_video.cpp | ||
v_video.h |