raze-gles/source/common/rendering
Christoph Oelckers 9e81fa89a8 - fixed some of the issues with palette emulation
* the palette shader was not bound.
* the palette textures were not bound.
* palette mode still used regular lighting on top of the palette emulation

This works a lot better than before but is still not complete.
2020-09-12 21:23:14 +02:00
..
gl - fixed some of the issues with palette emulation 2020-09-12 21:23:14 +02:00
gl_load - backend update. 2020-06-11 09:15:44 +02:00
hwrenderer - fixed some of the issues with palette emulation 2020-09-12 21:23:14 +02:00
polyrenderer - backend update from GZDoom 2020-06-07 15:02:54 +02:00
vulkan - fix CI build errors in vk_shader.cpp for all platforms due to missing terminator on #ifdef guarded line. 2020-06-11 13:17:12 +03:00
i_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
i_video.h - updated common code. 2020-05-30 22:28:24 +02:00
r_thread.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_thread.h - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_videoscale.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
r_videoscale.h - updated common code. 2020-05-30 22:28:24 +02:00
v_framebuffer.cpp - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
v_video.cpp - set proper minimal FPS rate for all games. 2020-06-20 10:46:51 +02:00
v_video.h - backend update from GZDoom 2020-06-07 15:02:54 +02:00